The Forever Winter

The Forever Winter

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Loot that makes you rich (Pricing Guide) - Updated 2025/03
By Deltarr
What to take and what not to take in a run. Also has the expected prices of items you can sell.
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How these price values were obtained
I measured the price of everything using Heisenburg's sell offering price (Rep Level 2 at 100% Cost). All vendors sell for the same price except for Bunco (Scav Weaponry vendor) who undercuts most price categories. If I've missed any items, comment down below and they'll get added.
The TLDR: My Experience
Before I get to the pricing values, understand that all items besides destroyed guns and large items have two values: Capacity and Weight. In a run, the goal is to maximise the amount of value for money and total amount of items for XP.

In order of priority for items, here's what to take in a run:
Tech > Enemy Components > Junk/Intel > Tools > Ammunition > Consumables

Ammunition and consumables are not worth the capacity space, especially .50 Cal. Drop them from your inventory if your inventory is full.

Weapon mods are always worth taking. They don't take up any capacity and they give you XP when you extract with them.

For the large item slots in your bag, here's the order of priority for $$:
- Gacha Boxes or anything you haven't seen before gets you $$.
- Large Lootboxes are a consistent money source.
- I avoid Explosives because there's usually better options.

If you have equipment slots in your bag, prioritise destroyed grenade launchers and any shotguns. SMGs and assault rifles aren't worth as much.

Looting Containers:
- Weapon Mods are basically free money and XP for no additional weight.
- Storage boxes are good supplementary income.
- Medical supplies are only good if there's advanced kits in there, or if you need healing.
- Ammunition boxes are not worth it.

You can loot any container without searching through it first. Ideal for anything that you know will make money, such as enemy component drops or weapon mod containers.

Not engaging in combat unless absolutely required is the ideal way to maximise money and XP. Your rig deflects bullet shots while you're running.

A typical modest run (4k XP, around 60k in loot from the Bunker spawn in Scorched Enclave) with a standard Enhanced Rig and default weapons.



The key items in this run were:
- Destroyed Grenade Launcher (27680 CR)
- The other two destroyed guns (MG34 at 3577 + PK at 3599 = 7176 CR)
- Explosives (11285 CR)
- Intel Items (2067+2314 CR)
- Medical (2500~ CR)
- Tools - (6000 CR)
- Weapon Mods (Collectively 5kish CR)
- Consumables - Basically worthless, but 30% of the space

HIGH VALUE items to take in a run
Besides water (0 CR) and anything you need for a quest, here's the good stuff to take on a run from a purely money perspective:

All Weapon Mods (Generally all low value, but free weight)

Good Consumables:
  • Drill (4625 CR)
  • Enuggets (1832 CR)
  • Advanced First Aid Kits (1552 CR)
  • Prized Alcohol (1395 CR)
  • Fertiliser (973 CR)
  • Standard First Aid Kit (777 CR)

High Value Large Items:
  • Locked Gacha Lootboxes - Often worth A LOT more than other high value items once opened
  • Eurasian Supply Crate (12414 CR) - Can't be opened despite the name
  • Large Lockbox (15087 CR) - Can't be opened despite the name

High Value Scrap Weapons (Heavy, Shotguns, MGs and Kriss Vectors)
  • Destroyed Grenade Launcher (20854 CR)
  • Destroyed USAS-12 (12538 CR)
  • Destroyed VEPR-12 (9127 CR)
  • Destroyed AA12 (7933 CR)
  • Any weapon that is 'Disabled' instead of 'Destroyed' - Can be repaired into full weapons.
  • Destroyed Kriss Vector 45 (4107 CR)
  • Destroyed SAW (3696 CR)
  • Destroyed RPD (3140 CR)
  • Destroyed M60 (3126 CR)

High Value Utility Items
  • Tactical Camera (6900 CR)
  • Pneumatic Jump (5060 CR)
  • 20mm Turret (5060 CR)

High Value Junk / Trade / Intel Items
  • Europan Portable Targeting System (8447 CR)
  • Euruskan Plans (8109 CR)
  • Weapon Tech (7784 CR)
  • Rare Circuitry (6456 CR)
  • Euruskan Tech Schematics (5934 CR)
  • Precision Components (5919 CR)
  • Neuro Uplink (5723 CR)
  • Fuel Refining Plans (5406 CR)
  • Logbook (3974 CR)
  • Rare Metals (3832 CR)
  • PDA (3540 CR)
  • Cyborg Components (2692 CR)
  • Internal Circuitry (1951 CR)
  • Recorded Audio (1909 CR)
  • Schematics (1761 CR)
  • Hard Drive (1708 CR)
  • Officer's Laptop (1705 CR)
  • Dossier (1573 CR)
  • Telemetry (1440 CR)

High Value Enemy Loot
  • Exo Equipment (9301 CR)
  • Europan HK Suit Fragment (9276 CR)
  • Hind Nav Computer (8827 CR)
  • Merkava Equipment (5929 CR)
  • T90 Equipment (5449 CR)
  • Turret Debris (4602 CR)
  • Armor Shard (3974 CR)
  • Europan Drone Debris (2797 CR) - From fallen drones
  • Eurasian Drone Debris (2676 CR) - From fallen drones
  • Corpse Tank Control Panel (1354 CR)

Example of a Disabled Weapon:
LOW VALUE items to think about
Low value items aren't all bad, but think twice before using up valuable inventory space.

Most Ammo Types (Generally all low value AND heavy, pick only for your loadout)

Low Value Large Items - There are better options.
  • Explosives (9310 CR)
  • Spare Parts (9310 CR)
  • Mech Part (9310 CR)

Low Value Scrap Weapons - Rifles, SMGs and AT Rifles
  • Destroyed S12 (2899 CR)
  • Destroyed RPK (2712 CR)
  • Destroyed MG34 (2668 CR)
  • Destroyed M4A1 (1945 CR)
  • Destroyed P90 (1917 CR)
  • Destroyed AK (2361 CR)
  • Destroyed SVD (1760 CR)
  • Destroyed M16 (1541 CR)
  • Destroyed PP-19 Vityaz (1426 CR)
  • Destroyed APC9 Pro (1241 CR)
  • Destroyed SCAR (997 CR, Modded: 1284 CR)
  • Destroyed NTW-20 (889 CR)

Low Value Consumables: - Too heavy to be worth it at 0.5kg each.
  • Import Cigs (782 CR)
  • Premium Cigs (697 CR)
  • Canteen (659 CR)
  • Cigs (607 CR)
  • Food Tin (595 CR)
  • Brandy (583 CR)
  • Cookies (535 CR)
  • Whisky (512 CR)
  • Gin (447 CR)
  • MRE Bag (440 CR)
  • Wine (366 CR)
  • Scotch (332 CR)
  • Potato Chips (309 CR)
  • Small First Aid Kit (233 CR)
  • Candy Bar (196 CR)
  • Energy Bar (152 CR)
  • Pretzels (67 CR)

Low Value Utility Items
  • IED (691 CR)
  • Rig Light (484 CR)

Lower Value Junk / Trade / Intel Items
  • Mech Repair Tools (1397 CR)
  • Cybernetic Tool Set (1372 CR)
  • Jumper Cable (1309 CR)
  • Basic Tool Set (1187 CR)
  • Glue Gun (1148 CR)
  • Smuggled Organs (1114 CR)
  • Advanced Tool Set (1036 CR) - Sells for LESS than basic??
  • High Tech Tool Set (752 CR) - Sells for EVEN LESS than basic??
  • Tool Case (645 CR)
Ammunition Costs
  • 5.45 Ammo (13 CR)
  • 5.45 Ammo Surplus (0 CR) - Free at stores
  • 5.45 Cryo Ammo (0 CR)
  • 12-Gauge Ammo (21 CR)
  • 5.56 Ammo (13 CR)
  • 7.62 Ammo (15 CR)
  • .308 Ammo (15 CR)
  • 45 ACP Ammo (17 CR)
  • 20mm Ammo (85 CR)
  • 919 Ammo (9 CR)
  • 357 Magnum Ammo (13 CR)
  • 5.7x28 Ammo (9 CR)
  • 40mm HE Ammo (85 CR)
  • 54R Ammo (25 CR)
  • 84R Ammo (25 CR)
  • .50 Cal Ammo (17 CR)
  • 12.7 Subsonic Ammo (15 CR)
36 Comments
I AM HIM!!! 29 Mar @ 1:45am 
NOTE: You can also farm money easily and easier and better by making your character MAX on both Water storage AND character XP, that way extra water isnt converted to xp but instead money "1 barrel being 25k total" making it easier to farm vs a broken GL, faster to farm "cause of quests compounding this value" and also better to farm for money in the long term
M.O.D.O.F. 11 Feb @ 6:20am 
you forgot the most important thing. use this guide until you save up enough money for a rack. then just do lootbox runs in scorched enclave if you ever want money.
-
also, dont sell your drone parts, your cyborg parts, or your turret parts. turn them in for quest xp and ez money / loot.
Krav Magal 2 Dec, 2024 @ 7:21pm 
How do you play without weapons? I can't remove them from the loadout, just replace.
NormiescOUT 9 Nov, 2024 @ 3:54am 
Sadly this guide is outdated.
The Reverend 2 Nov, 2024 @ 5:46pm 
Couple of notes: All destroyed weapons can be taken back into a run (in a gunrunner rig) and then extract with them again and they are repaired and usable. Or sellable for much higher value - grenade launcher nets 68k credits when functional. Same for XM25. USAS sells for I think 48k when functional

You can actually play the water thieves mission in the innards, unsure if it's a glitch or a testing thing left in by mistake (although there has just been another update with no notes, so they may have patched that out, not played yet to see); if you take a gunrunner rig, you can loot RPDs, PP somethings (the SMG); and the ultra rare Vepr 12 shotgun, from the 15 thieves you need to kill. All disabled not destroyed, so immediately usable once you extract. I won't post here how to do it, in case it's a glitch and not meant to be there, don't want to drop anyone in it.
Boris[Hab Mikro,kann reden] 1 Nov, 2024 @ 4:07pm 
dont forget to repair the Grenade Launcher and sell it for 100k
Mr.Low 7 Oct, 2024 @ 9:59am 
Nice o/
Deltarr  [author] 6 Oct, 2024 @ 8:41pm 
Done
Mr.Low 4 Oct, 2024 @ 11:07pm 
@Deltarr
Please change the trigger hunter killers, as almost all loot in game ( expect few quest items) isnt anymore triggering HK. For example you can pick 5+ Cyborg Component and you wont trigger them.
Mr.Low 4 Oct, 2024 @ 11:05pm 
@ Skoll
You don't need to; you're keeping it as it's bugged for now, and you just need to extract from the map when you have it on you.