RimWorld
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Expanded Materials - Metals
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Mod, 1.4, 1.5, 1.6
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18 сен. 2024 г. в 10:33
9 июл в 19:34
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Expanded Materials - Metals

В 2 коллекциях, созданных Argón
Expanded Materials Collection
Предметов: 10
Argón's Mods [Active]
Предметов: 14
Описание



[ko-fi.com]



[06/30/2025]: v1.0.5
- Updated to Rimworld version 1.6
Make sure you have the latest version of Argonic Core!



Expanded Materials - Metals is a mod that aims to add complexity and difficulty to the gameplay experience of Rimworld by adding new metal resources such as iron or copper. The mod is aimed to be integrated with the vanilla game and some of the most popular mods out there. You can expect more complex production chains and more immersive gameplay, especially if you are seeking for a challenge and variety.













































There might be some things that aren't reached by the automatic patch code or whose cost list doesn't make sense. If you find something like this while playing, make sure to report it in the pinned discussion so that I'll be able to add it to my roadmap and fix it when I have the time.



Q: Where are the settings?
A: Under the "Vanilla Expanded Framework" tab.

Q: Save game compatible?
A: Adding the mod mid-game will not cause issues, but the new resources will not generate naturally.

Q: Can I switch from the old version?
A: No, sadly. This new version has new code and internal names, and switching will 100% break your save.

Q: Can I suggest a feature?
A: Sure thing! Leave a comment below or join my Discord server.

Q: Are you seeking help for these?
A: I do modding because it's fun and because I want to add new things to my own playthroughs, but I'm always open to collaborations and new opportunities to make great things. My DMs are open and you're invited to join my Discord server to discus your ideas.

Q: Will you add compatibility for X mod?
A: It's unlikely that I will make patches for mods that I don't use, that's why I made my best effor to make automatic patchers and make the mod as intuitive as possible, so that other modders will be able to make their own patches if they want to. You can reach to me for help if you want, I don't mind it at all!



Art, code and infographics created by Argón.

Huge thanks to the people at the Rimworld server for their help and to Vanilla Expanded for their useful framework.

Rimworld is property of Ludeon Studios.



[www.patreon.com]
[ko-fi.com]
[discord.gg]
[github.com]
Популярные обсуждения Просмотреть все (2)
47
час назад
ЗАКРЕПЛЕНО: COMPATIBILITY & AUTOPATCHES
Argón
18
26 июл в 13:53
ЗАКРЕПЛЕНО: BUGS GO HERE
Argón
Комментариев: 300
BrandonVG-Español 24 июл в 13:27 
si se puede construir con cosas de hierro, solo debe poner la estructura para construirlo y en la parte de abajo te saldra si quiere hacerlo de hierro, medio hierro o acero, como si fueras la tipica construcion que te piden hacer otras facciones en tu colonia
BrandonVG-Español 24 июл в 13:19 
Por que cuando quiero construir una mesa de investagaciòn me pide acero, si quiero hacer acero necesito la investagaciòn primero, osea que no puedo progresar almenos que la mesa se pueda hcer sin acero
Luneyl 23 июл в 10:34 
@Zressai, you can use iron instead of steel in buildings.
Scarlet Ice 19 июл в 23:37 
It would be nice to repalce steel with iron in some building recipes , as when I played tribal style, it was very hard to get steel to make research table.
FelipeGames2000 14 июл в 15:40 
So, I’ve run into a strange interaction with ReplaceLib

I noticed that a few of EM-Metals' component recipes disappear when ReplaceLib is also enabled. Due to it's nature as an "overlap patcher", I suspect ReplaceLib got confused with EM-Metals's additional component recipes and removed them

Unfortunately, my player log doesn’t seem to mention anything about either mod, so I don’t have specific error messages to share.

I’m posting this on both mod pages so either dev (or anyone else familiar with the issue) might be able to help. If anyone else has run into the same problem, I hope this helps point you to the possible cause.
alf.lord51 13 июл в 15:33 
why is the stats of bronze so bad?
HydroFrog64 12 июл в 14:04 
Glad to hear odyssey integration is on the table. Take your time though, and enjoy the new DLC :steamthumbsup:
Argón  [создатель] 12 июл в 13:16 
Full integration with Odyssey will sadly take time, because I first have to play with the DLC to see what it has on detail. (And I haven't even bought it yet :steamsad:)
Bishop Edwina 12 июл в 9:28 
It seems that titanium does not automatically replace Plasteel for the Vacsuit crafting recipe
Zressai 12 июл в 6:36 
I'm a big fan of this sort of mod, as I really dislike the lack of progression of metals in the vanilla base game. I can't figure out how to start my journey towards making steel. I can select a different material to make the stonecutter's table, but it still needs steel plus the selected material. If I can't make a stonecutter's table because it requires steel, I can't make the Alloy Furnace to make steel. I checked mod load order, and settings in the Vanilla Framework tab but couldn't figure anything out. I used a different mod in 1.5 and it allowed me to just make things out of iron until I had steel up and running. Am I doing something wrong?