RimWorld

RimWorld

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Expanded Materials - Metals
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Mod, 1.4, 1.5
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8.074 MB
18.9.2024 klo 10.33
9.1. klo 15.58
7 muutosilmoitusta ( näytä )

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Expanded Materials - Metals

2 kokoelmassa, tekijä Argón
Argón's Mods
34 luomusta
Expanded Materials Collection
10 luomusta
Kuvaus



[ko-fi.com]



[01/04/2025]: v1.0.3
- Added new metals to long range scanner
Make sure you have the latest version of Argonic Core!



Expanded Materials - Metals is a mod that aims to add complexity and difficulty to the gameplay experience of Rimworld by adding new metal resources such as iron or copper. The mod is aimed to be integrated with the vanilla game and some of the most popular mods out there. You can expect more complex production chains and more immersive gameplay, especially if you are seeking for a challenge and variety.













































There might be some things that aren't reached by the automatic patch code or whose cost list doesn't make sense. If you find something like this while playing, make sure to report it in the pinned discussion so that I'll be able to add it to my roadmap and fix it when I have the time.



Q: Where are the settings?
A: Under the "Vanilla Expanded Framework" tab.

Q: Save game compatible?
A: Adding the mod mid-game will not cause issues, but the new resources will not generate naturally.

Q: Can I switch from the old version?
A: No, sadly. This new version has new code and internal names, and switching will 100% break your save.

Q: Can I suggest a feature?
A: Sure thing! Leave a comment below or join my Discord server.

Q: Are you seeking help for these?
A: I do modding because it's fun and because I want to add new things to my own playthroughs, but I'm always open to collaborations and new opportunities to make great things. My DMs are open and you're invited to join my Discord server to discus your ideas.

Q: Will you add compatibility for X mod?
A: It's unlikely that I will make patches for mods that I don't use, that's why I made my best effor to make automatic patchers and make the mod as intuitive as possible, so that other modders will be able to make their own patches if they want to. You can reach to me for help if you want, I don't mind it at all!



Art, code and infographics created by Argón.

Huge thanks to the people at the Rimworld server for their help and to Vanilla Expanded for their useful framework.

Rimworld is property of Ludeon Studios.



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[github.com]
Suositut keskustelut Näytä kaikki (2)
40
9.1. klo 14.42
TÄRKEÄ: COMPATIBILITY & AUTOPATCHES
Argón
7
6.1. klo 3.30
TÄRKEÄ: BUGS GO HERE
Argón
214 kommenttia
Argón  [tekijä] 12.1. klo 12.37 
I think it is a problem with the numbers I set. Gonna check it out
Santtinen 12.1. klo 8.11 
You mentioned previously in the comments that you changed lead poisoning to be curable even if it's hidden but that doesn't seem to be the case for me. Some of my pawns have the poisoning at severity 0.001 which causes them to be uncomfortable sometimes but playing with Character Editor reveals to me that the severity needs to be at 0.150 (noticable) to be treated, which makes sense but the constant alerts of "I'm uncomfy :(" are a bit annoying when I can't do anything about them. Maybe the hidden lead poisoning could be possible to find with a surgical inspection operation to make it sensible? Or I guess just making the treatment operation always visible would work too.
daz_ian 8.1. klo 15.33 
re wood in the tempered steel recipe: I have Expanded Woodworking (Continued) and ran a quick test. There's one normal and one bulk tempered steel recipe, both using chemfuel, and it works.

https://gist.github.com/HugsLibRecordKeeper/10fa193253cf0f250741b4d3929a50b2
Argón  [tekijä] 7.1. klo 11.29 
Hmm... I'll add it to my list of things to check into.
FelipeGames2000 7.1. klo 5.46 
It is
Argón  [tekijä] 6.1. klo 18.58 
Try loading EM - Metals after ReBuild.
FelipeGames2000 6.1. klo 17.41 
Minor incompatibility issue; if you have a mod that adds different types of Wood (Biomes! Polluted in my case), the Tempered Steel recipe gets confused and defaults to Chemfuel and not Wood in the material list, making the recipe unusable. Here's an example [imgur.com]

Also, on a different note it seems that ReBuild: Doors and corners overwrite the sterile tile's cost from Stainless Steel back to Silver. Is that intentional?
Vincenator 6.1. klo 15.23 
Hi, I don't think Iron from MO is compatible with the bulk alloy steel. It works with the normal alloy steel bill, but not the bulk.
Argón  [tekijä] 6.1. klo 13.14 
Sounds interesting. I'll check it out. As far as I know, it's not that it's utterly impossible to implement new gas in the game, the complication comes because I heard it's impossible to do without heavily impacting performance or having risk of bugs.
rebelops 6.1. klo 3.15 
Stumbled on this in a Notepad++ search: Ushankas Biological Warfare has an alternate implementation for gas that could be worth looking into.