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번역 관련 문제 보고
So their fix is no longer based on the pitch of the voice but simply on a preconfigured movement? Hmm, interesting. I'll have to compare their movements with mine.
it's very likely that Facepunch finally fixing the problem in the game code
I have no idea how to make Playermodels sorry, but i can give you the flex functions :
https://wiki.facepunch.com/gmod/Entity:GetFlexBounds
https://wiki.facepunch.com/gmod/Entity:GetFlexIDByName
https://wiki.facepunch.com/gmod/Entity:GetFlexName
https://wiki.facepunch.com/gmod/Entity:GetFlexNum
https://wiki.facepunch.com/gmod/Entity:GetFlexScale
https://wiki.facepunch.com/gmod/Entity:GetFlexType
https://wiki.facepunch.com/gmod/Entity:GetFlexWeight
https://wiki.facepunch.com/gmod/Entity:HasFlexManipulatior
https://wiki.facepunch.com/gmod/Entity:SetFlexScale
https://wiki.facepunch.com/gmod/Entity:SetFlexWeight
enjoy my bro
Hello, so insofar as you hit your voice key it will open the character's mouth and simulate lip movements so so far nothing alarming because the system is designed like that, then yes I tried to do according to the pitch of the voice but I did not succeed (no idea why) so for the moment it must be content with that sorry ... that said it's pretty cool in the sense that people who are mute can pretend he speaks too