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Докладване на проблем с превода
I've already explained at least three times why it's useless in the comments. Just having to type a command for it, which also requires a local server, is terrible.
Anyway, Facepunch seems to have solved the problem in the latest update... In short, try to find out more before commenting next time
So their fix is no longer based on the pitch of the voice but simply on a preconfigured movement? Hmm, interesting. I'll have to compare their movements with mine.
it's very likely that Facepunch finally fixing the problem in the game code
I have no idea how to make Playermodels sorry, but i can give you the flex functions :
https://wiki.facepunch.com/gmod/Entity:GetFlexBounds
https://wiki.facepunch.com/gmod/Entity:GetFlexIDByName
https://wiki.facepunch.com/gmod/Entity:GetFlexName
https://wiki.facepunch.com/gmod/Entity:GetFlexNum
https://wiki.facepunch.com/gmod/Entity:GetFlexScale
https://wiki.facepunch.com/gmod/Entity:GetFlexType
https://wiki.facepunch.com/gmod/Entity:GetFlexWeight
https://wiki.facepunch.com/gmod/Entity:HasFlexManipulatior
https://wiki.facepunch.com/gmod/Entity:SetFlexScale
https://wiki.facepunch.com/gmod/Entity:SetFlexWeight
enjoy my bro