Gothic 1 Classic

Gothic 1 Classic

65 oy
Golden Mod
2
   
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Type: Standalone
Language: English, Polish, Russian
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50.302 MB
1 Eyl @ 2:19
1 Değişiklik Notu ( görüntüle )

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Golden Mod

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Author: RGMT
Version: 2.92

Mod restores the cut out quests of the Gothic 1, does a plot of game more nonlinear. Now the hero can go to attack to the Free mine, get friends among the gangsters plundering caravans from Old camp, to take a walk inside the Abandoned mine and to become one of guru of a marsh brotherhood. In a Mod application by some rolled "for an atmosphere" is found of plants, elixirs are revived never existed in game. On a course of the game, there are some unexpected quests for which performance it is necessary to think for much time. In addition, quests appear during old game dialogs: don't forget to walk to Old camp and vicinities, as at the first passage of game. Then you do not pass the interesting quests connected both with well familiar, and with imperceptible inhabitants of settlement. Small additions will appear during all game, therefore do not hasten to spoil to itself pleasure Marvin, pass the Gothic, not fast, anew studying all corners of the updated colony.
30 Yorum
blu3mihaita 19 Kas @ 11:15 
very nice nmyg nsa
D36  [yaratıcı] 15 Kas @ 8:58 
Tak, polska
Davix105 15 Kas @ 6:10 
polska
its a mod hwo add cut content
John Babi 6 Kas @ 12:31 
прекрасный мод советую!!!!!:steamhappy:
GaroK 3 Kas @ 19:07 
The description is extremely generous with the definition of "restoring cut quests/content". The mod devs basically written their own quests completely from ground up that have nothing to do with PiranhaBytes, except for a brief comment or idea they had, and calls them "restoration".
Tr1xter 29 Eki @ 3:49 
Perfect! :steamthumbsup:
Frochu 27 Eki @ 2:45 
@D36 Polish
D36  [yaratıcı] 27 Eki @ 0:21 
@Frochu
What is your language version?
Frochu 26 Eki @ 15:01 
@D36 Tarrok didn't give Ulu-Mulu after got materials for it. And I can't end first Quentin Quest. No one tell me how many guard will escort transport