Victoria 3

Victoria 3

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26 aug 2024 om 0:09
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Impose Migration

In 2 verzamelingen van Taylor
Taylor's Victoria 3 mods
15 items
ANZFP Recommended Mods
8 items
Omschrijving
Works on 1.9

Freedom of Movement III unlocks a new bloc leader action to impose your migration law.

Frustrated with countries in your bloc having migration controls or closed borders and practically nothing you can do about it? Or maybe you want them to have migration controls like you. Level 3 Freedom of Movement allows migration within a power bloc, but laws will still stop migration. This mod provides a solution.

This is of course a powerful tool, so I have tried to balance it where I can by requiring high cohesion and positive relations. Using this action will substantially harm relations with the target country and costs 1.5x more cohesion than even Sovereign Empire's 'force become subject'.

Overwrites freedom_of_movement_3 but only to include a tooltip, otherwise should be fully compatible with all mods.

Thanks 1230james for the help
13 opmerkingen
Taylor  [auteur] 24 jun om 2:29 
lol alright mate, jog on
TurtleShroom 23 jun om 11:44 
It's the principle of the matter. It is absolutely retarded to ruin compatibility solely because you think that lowly of people who are too lazy to read your Mod's description. It's the arrogance of it all that grates me, especially given that there are plenty of Mods that change Trade Blocs, which I am sure will run into problems with your know-it-all need for a Patch.

I consider it selfish to all other Mod makers- if I wasn't too stupid to understand V3 coding I'd be among these -to force them to write a Compatibility Patch because you made a completely unecessary change to a Vanilla rendition file.

If Paradox had code injection, it would have been a good idea. They don't, so all you are doing is making everyone else work harder to accommodate your inflated ego.
Taylor  [auteur] 23 jun om 0:12 
As a mod author with several fairly popular mods, I can absolutely guarantee you that many people are that dumb.

I'm not removing the tooltip generation. If you want to demonstrate that you're super smart, you can trivially compatibility patch whatever mod this is conflicting with. Given you use many mods, reading and handling conflicts is probably a good skill for you to pick up anyway.

I had actually asked you twice before what mod it was that you wanted to use that this was conflicting with. I asked because I was going to make a patch for you. But you have demonstrated that you are one of those dumb mod users who doesn't read, so good luck.
TurtleShroom 22 jun om 18:57 
I do understand, and I am saying that people aren't too stupid to read a Mod's description. By overwriting a file that does not need to be rewritten, you are punishing people for having large Mod lists. If you really think people are that dumb, you can always write an Event that fires once and tells the player that.
Taylor  [auteur] 11 mrt om 1:45 
People can forget what they install. I think the game should say what it does. What "button" do you think this is? The game auto generates these tooltips. Again, I assume you are dealing with a mod conflict and I already suggested a compatch may be a solution, so answer that instead of telling me to do things you don't understand.
TurtleShroom 10 mrt om 15:27 
That's silly. People who know the Mod is installed don't need that reminder. Just use a YML file to rename the button!
Taylor  [auteur] 10 mrt om 13:56 
@TurtleShroom well its kind of necessary otherwise the game won't communicate to you that the principle allows this. What other mod is this conflicting with? A compatch is probably simpler if its important..
TurtleShroom 10 mrt om 13:04 
PLEASE PLEASE PLEASE consider removing the overwrite that adds the tooltip.
MasterOfGrey 4 sep 2024 om 6:39 
Oh this is a nice feature
Taylor  [auteur] 1 sep 2024 om 1:18 
Yeah should be