PAYDAY 3

PAYDAY 3

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Boomstick Brainrot | An OVK Shotgun Build (Updated 1.5)
By Sex!!
Do you struggle to hold your own in Overkill?

Do you find aiming other weapons too difficult?

Do you want a build you can use even while ♥♥♥♥♥♥ up beyond recognition?

Then this is the perfect build for you!
   
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Build Overview and Introduction
Welcome back to another build guide!
In this guide, we’ll explore a powerful shotgun build tailored for both solo and group OVERKILL loud heists. Dubbed "Boomstick Brainrot" due to this build's ease of use, it leverages maximum Armor Bag and Consumable slots to keep your armor intact throughout the heist, and the FunnelPlenish combo, enabling you to fire shotguns endlessly while mowing down waves of enemies. When facing crowds too large for your shotgun to handle, your Frag Grenades, which explode on impact, will be your best friend—just be cautious not to harm your hostages!






















PD3.gg Build Link: Boomstick Brainrot 1.4.2[pd3.gg]

This build is designed around 1-Plate Armor, maximum Armor Bag charges, and trading skills, making it perfect for beginners while simultaneously rewarding skilled players who can push the limits of their survivability and efficiency.
Skill Point Allocation
Walking Pharmacy: Starting us off, this skill increases our Consumable slot by 2, giving us a total of 5. While I’ll discuss Consumables more later, this allows us to carry up to 5 Armor Repair Kits (ARKs) at any time.

BASIC: Since losing armor is a feature of this build, Fortitude BASIC adds survivability by increasing our health by 50. Additionally, it provides a secondary GRIT source by healing to or above max health.

Stockpile: This skill grants an extra 2 charges to any Deployable Bags, increasing our Armor Bag from 2 to 4 charges.

BASIC: For easier hostage manipulation, Manipulator BASIC increases the speed of trading and tying hostages by 50%.

Negotiator: Trading hostages now provides 2 additional resources. Each trade yields 3 First Aid Kits (FAKs) and 3 ARKs.

Menacing: This skill allows you to take hostages even after trading or losing all current hostages, which is invaluable during longer heists or in maps with few civilians. Additionally, using the shout key on enemies can make them surrender briefly, giving you the upper hand in combat.

BASIC: With Tank BASIC, you gain 2 more Armor Bag charges (total of 6) and a 20% boost to armor regeneration speed.

Hardy: This skill grants 2 seconds of damage immunity whenever your armor breaks. Paired with maximum Consumable slots, you can activate this immunity in increments of 2 seconds by using ARKs, effectively turning them into a "temporary invulnerability hotkey." With 5 ARKs, you can achieve 10 seconds of immunity.

Extra Plates: This skill adds 2 more charges to your Armor Bag, bringing the total to 8.

Clean Slate: This skill lets you restore one armor chunk with an ARK, making Armor Bag charges and FAKs interchangeable for this build.

ACED: Enforcer ACED provides GRIT after killing 2 enemies within 4 seconds of each other. With GRIT, every subsequent kill grants EDGE, forming the core of our buff cycle.

Solid: Prevents stagger effects (e.g., Nader belts and Shield bashes) as long as you have GRIT and EDGE.

Combat Reload: Refreshing GRIT and EDGE is easy with this skill, as reloading on a non-empty magazine extends their duration. For the Mosconi 12 Classic, you may need to fire a random shot occasionally to trigger this skill.

BASIC: Ammo Specialist BASIC grants a 20% reserve ammo increase, unlocking other skills in this tree.

Scrounger: Gives a 10% chance to replenish a Frag Grenade with each ammo drop collected while you have EDGE.

Plate Up: Ammo drops regenerate your armor chunk when GRIT is active. This synergizes perfectly with the FunnelPlenish combo to keep armor up after every kill.

BASIC: A 20% increase to grenade blast radius.

Blast Shield: Negates self-inflicted explosion damage by sacrificing GRIT. Regaining GRIT is straightforward with close-range kills via Enforcer BASIC. This can even be done with the same explosion if close enough to the killed enemies.

Overcooked: Makes grenades explode on impact, improving efficiency.

BASIC: Grants EDGE every 35 shots.

Ammo Funnel: This combo has been talked to death at this point, so I'll keep this part brief. Ammo pickups refill your magazine directly while EDGE is active.

Replenish: Automatically picks up ammo dropped by killed enemies when EDGE is active.

Sprint Loaded: Allows reloading while sprinting, improving combat flow.

BASIC: Transporter BASIC provides RUSH when picking up bags or bodies. Dropping them removes the buff.

Beast of Burden: Removes speed penalties from heavy bags while RUSH is active.

Deep Pockets: Allows starting with 2 Deployables (instead of 1) at the cost of halving charges per bag. This takes 1 Armor Bag with 8 charges to 2 bags with 6 charges each, totaling 12.

Power Lifter: Doubles bag carrying capacity (2 bags at once). Combined with Beast of Burden, this removes any associated speed penalty.
Weapons
Primaries
Mosconi 12 Classic
  • Barrel: Ranged Barrel
  • Sight: Compact RDS
  • Stock: CQC
  • Vertical Grip: Angled Ghost Grip
FSA 12G
  • Barrel: Ranged Barrel
  • Magazine: Quick-Pull Mag
  • Stock: Light Frame
  • Sight: Sheath RDS
  • Barrel Extension: 12G Sediment Choke
  • Grip: Perforated Grip
  • Vertical Grip: Angled Ghost Grip
TAS 12
  • Barrel: None
  • Barrel Extension: 12G Sediment Choke
  • Grip: Diamond Friction
  • Stock: Skeleton Folding Stock
  • Sight: Sheath RDS
M7 Pursuivant
  • Barrel: Ranged Barrel
  • Magazine: Quick-Pull Mag
  • Stock: None
  • Sight: Sheath RDS
  • Barrel Extension: 12G Sediment Choke
  • Grip: Perforated Grip
  • Vertical Grip: Angled Ghost Grip

Secondary
Garstini Viper 50AE
  • Barrel: S-Ballers
  • Grip: Redwood Classic
  • Magazine: None
  • Sight: LED RDS

Garstini Viper 50AE
  • Barrel: Ranged Barrel
  • Sight: Box RDS
  • Grip: Tac Grip
  • Barrel Extension: Parted Compensator
Loadout
Armor Lining: Standard Lining

Overkill Weapon: M135 Arges

Deployable: Armor Bag

Throwable: Shock Grenade

Tool: Motion Sensor
Build In Action
Build gameplay coming soon...
10 Comments
Pls_Stap_ 🏳️‍⚧ 1 Nov, 2024 @ 8:34pm 
Nice! Ngl I do like the Mamba + Overcooked, but razing cops with a minigun is pretty cool too!
Sex!!  [author] 1 Nov, 2024 @ 3:35pm 
I was thinking of that, been waiting for the updated UI to update my guides but I really like that Idea.
Pls_Stap_ 🏳️‍⚧ 1 Nov, 2024 @ 1:38pm 
Yoooo would The Arges Minigun be a viable replacement for the Mamba? Might use it to get a few more skills hehe, and might try making a build with the TAS!
K4NDR0S 20 Aug, 2024 @ 9:22pm 
whats below brainrot coz i keep dying with this build, its not build fault tho coz build is great, im just not soo great with adrenaline builds, i was trying several heists but cant get into this playstyle
muf✓ 19 Aug, 2024 @ 1:07am 
boom
Glue 17 Aug, 2024 @ 8:54pm 
Very informative and helpful. Great work grandpa!
Server Hater 17 Aug, 2024 @ 3:30pm 
Mamba Sweep:dallas:
Sex!!  [author] 16 Aug, 2024 @ 10:30pm 
NUH UH (Problem fixed. Also somehow made Fortitude say 2 points and fixed that)
K4NDR0S 16 Aug, 2024 @ 7:27pm 
enforcer have wrong image
K4NDR0S 16 Aug, 2024 @ 7:26pm 
lets gooooo