Pixel Descent

Pixel Descent

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Weapon Modifiers List
By JC Bailey
A list of all weapon modifiers, useful for planning out class builds.
   
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Weapon Modifiers List
At weapon level 10 you can now choose between one of three modifiers for each main and alt weapon for each class. Here is a complete list of weapon modifiers and their effects:

WARRIOR

Throwing Axe:
  • Double Axe - +1 projectile, -45% base damage.
  • Speedy Axe - -40% base damage, +50% base speed.
  • Ranged Axe - -20% base damage, +50% range.
Boomerang Axe:
  • Double Boomerang - +1 projectile, -30% base damage, +5 MP cost.
  • Weighted Boomerang - -33% projectile speed.
  • Ranged Boomerang - -20% base damage, +50% range.

ROGUE

Throwing Knife:
  • Triple Knife - +2 projectiles, -65% base damage.
  • Speedy Knife - -30% base damage, +25% base speed.
  • Double Knife - +1 projectile, -45% base damage.
Poison Knife:
  • Penta Poison - +4 projectiles, -50% b. damage, -50% b. speed, +2 MP cost.
  • Speedy Poison - -55% base damage, +100% base speed, -1 MP cost.
  • Double Poison - +1 projectile, -45% base damage.

ARCHER

Standard Arrow:
  • Triple Arrow - +2 projectiles, -65% base damage.
  • Speedy Arrow - -30% base damage, +33% base speed.
  • Ranged Arrow - +50% base damage, -33% base speed, +50% range.
Piercing Volley:
  • Penta Volley - +2 projectiles, -30% base damage.
  • Empowered Volley - +40% base damage, +5 MP cost.
  • Ranged Volley - -20% base damage, +50% range.

MAGE

Fire Ball:
  • Double Fire Ball - +1 projectile, -50% base damage.
  • Speedy Fire Ball - -40% base damage, +50% base speed.
  • Empowered Fire Ball - +100% base damage, -50% base speed, +50% size.
Flame Spray:
  • Triple Flame - +2 projectiles, -65% base damage.
  • Empowered Flame - +75% base damage, +1 MP cost.
  • Double Flame - +1 projectile, -45% base damage.

KNIGHT

Arming Sword:
  • Double Sword - +1 projectile, -45% base damage.
  • Speedy Sword - -30% base damage, +33% base speed.
  • Piercing Sword - +Piercing, -60% base damage.
Stunning Shield:
  • Triple Shield - +2 projectiles, -70% base damage, +5 MP cost.
  • Empowered Shield - +75% base damage, +5 MP cost.
  • Ranged Shield - -25% base damage, +50% range.

PALADIN

Smiting Hammer:
  • Double Hammer - +1 projectile, -45% base damage.
  • Heavy Hammer - +150% base damage, -50% base speed.
  • Piercing Hammer - +Piercing, -60% base damage.
Circle of Justice:
  • Penta Justice - +1 projectile, -25% base damage.
  • Close Justice - -35% range.
  • Sexti Justice - +2 projectiles, -40% base damage, +35% range.

PRIEST

Holy Beam:
  • Triple Beam - +2 projectiles, -65% base damage.
  • Double Beam - +1 projectiles, -45% base damage.
  • Ranged Beam - -15% base damage, +50% range.
Divine Light:
  • Healing Light - +50% healing, -40% base damage.
  • Empowered Light - +75% base damage, +5 MP cost.
  • Shining Light - +15% base damage, +50% range, +5 MP cost.

SWORDSMAN

Spinning Blade:
  • Triple Blade - +2 projectiles, -65% base damage.
  • Speedy Blade - -55% base damage, +100% base speed.
  • Ranged Blade - -20% base damage, +50% range.
Sword Rush:
  • Quad Rush - +2 projectiles, -45% base damage.
  • Empowered Rush - +40% base damage, +5 MP cost.
  • Ranged Rush - +15% base damage, +50% range, +5 MP cost.

NINJA

Shuriken:
  • Triple Shuriken - +2 projectiles, -65% base damage.
  • Speedy Shuriken - -30% base damage, +25% base speed.
  • Penta Shuriken - +4 projectiles, -50% base damage, -50% base speed.
Supiningu Desu:
  • Double Desu - +1 projectile, -45% base damage.
  • Quad Desu - +3 projectiles, -45% base damage, +5 MP cost.
  • Ranged Desu - +75% base damage, +50% range, +5 MP cost.

TRAPPER

Piercing Shot:
  • Heavy Shot - +150% base damage, -50% base speed.
  • Speedy Shot - -55% base damage, +100% base speed.
  • Ranged Shot - -20% base damage, +50% range.
Stunning Trap:
  • Controlled Trap - -70% base damage, -2 MP cost.
  • Empowered Trap - +200% base damage, +5 MP cost.
  • Big Trap - -15% base damage, +50% size.

WARLOCK

Dread Bolt:
  • Triple Dread - +2 projectiles, -65% base damage.
  • Speedy Dread - -30% base damage, +33% base speed.
  • Penta Dread - +4 projectiles, -65% base damage, -33% base speed.
Hollow Soul:
  • Double Skull - +1 projectile, -45% base damage.
  • Empowered Skull - +40% base damage, +5 MP cost.
  • Controlled Skull - -55% base damage, -5 MP cost.

DRUID

Cosmic Bolt:
  • Triple Bolt - +2 projectiles, -65% base damage.
  • Speedy Bolt - -40% base damage, +50% base speed.
  • Ranged Bolt - -20% base damage, +50% range.
Energy Orb:
  • Controlled Orb - -55% base damage, -5 MP cost.
  • Empowered Orb - +40% base damage, +5 MP cost.
  • Big Orb - -15% base damage, +50% size.

GLADIATOR

Throwing Spear:
  • Double Spear - +1 projectile, -45% base damage.
  • Triple Spear - +2 projectiles, -65% base damage.
  • Penta Spear - +4 projectiles, -20% base damage, -66% base speed.
Dragon Piercer:
  • Empowered Piercer - +40% base damage, +5 MP cost.
  • Controlled Piercer - -55% base damage, -5 MP cost.
  • Ranged Piercer - +15% base damage, +50% range, +5 MP cost.

MERCHANT

Gold Coin:
  • Double Coin - +1 projectile, -45% base damage.
  • Speedy Coin - -30% base damage, +33% base speed.
  • Ranged Coin - -20% base damage, +50% range.
Platinum Toss:
  • Septi Platinum - +2 projectiles, -25% base damage.
  • Empowered Platinum - +40% base damage, +5 MP cost.
  • Ranged Platinum - +15% base damage, +50% range, +5 MP cost.
Weapon Modifiers List (Continued)
DWARF

Dwarven Ale:
  • Double Ale - +1 projectiles, -20% base damage, -33% base speed.
  • Penta Ale - +4 projectiles, -20% base damage, -66% base speed.
  • Big Ale - -20% base damage, +50% size.
Dwarf Bomb:
  • Triple Bomb - +2 projectiles, -40% base damage, +5 MP cost.
  • Cluster Bomb - +11 projectiles, -70% base damage, +5 MP cost.
  • Big Bomb - -15% base damage, +50% size.

GNOME

Rainbow Magic:
  • Double Rainbow - +1 projectile, -45% base damage.
  • Speedy Rainbow - -55% base damage, +100% base speed.
  • Ranged Rainbow - -20% base damage, +50% range.
Gnome Friend:
  • Triple G. Bolt - +2 projectiles, -65% base damage.
  • Controlled Gnome - -55% base damage, -5 MP cost.
  • Empowered Gnome - +40% base damage, +5 MP cost.

ELF

Enchanted Shot:
  • Triple Enchant - +2 projectiles, -65% base damage.
  • Speedy Enchant - -30% base damage, +33% base speed.
  • Ranged Enchant - +50% base damage, -33% base speed, +50% range.
Guardian Spirits:
  • Penta Spirits - +2 projectiles, -50% base damage.
  • Controlled Spirits - -55% base damage, -5 MP cost.
  • Empowered Spirits - +15% base damage, +50% range, +5 MP cost.

VAMPIRE

Blood Shard:
  • Double Shard - +1 projectile, -50% base damage.
  • Speedy Shard - -55% base damage, +100% base speed.
  • Big Shard - +100% base damage, -50% base speed, +50% size.
Bat Form:
  • Swift Bat - -25% base damage, +55% bat speed bonus.
  • Fierce Bat - +25% base damage, -70% bat speed bonus.
  • Ranged Bat - -25% base damage, +50% range.

WOLFMAN

Wolf Gun:
  • Spread Gun - +5 projectiles, -25% base damage, +40% spread.
  • Speedy Gun - -55% base damage, +100% base speed.
  • Ranged Gun - -20% base damage, +50% range.
Furnade Raid:
  • Sexti Raid - +3 projectiles, -30% base damage, +5 MP cost.
  • Omega Raid - +21 projectiles, -70% base damage, +10 MP cost.
  • Big Raid - -15% base damage, +50% size.

PSYTHE

Spinning Scythe:
  • Triple Scythe - +2 projectiles, -65% base damage.
  • Speedy Scythe - -55% base damage, +100% base speed.
  • Ranged Scythe - -20% base damage, +50% range.
Death Frenzy:
  • Controlled Frenzy - -35% base damage, -5 MP cost.
  • Empowered Frenzy - +30% base damage, +5 MP cost.
  • Chaotic Frenzy - -25% base damage, +50% range, +50% size.

BONEHEAD

Crescent Slash:
  • Triple Moonlight - +2 projectiles, -65% base damage.
  • Speedy Moonlight - -40% base damage, +50% base speed.
  • Ranged Moonlight - -20% base damage, +50% range.
Ethereal Disc:
  • Triple Disc - +2 projectiles, -55% base damage, +5 MP cost.
  • Controlled Disc - -40% base damage, -5 MP cost.
  • Moonflare Disc - -25% base damage, +50% range, +50% size.