Project Zomboid

Project Zomboid

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[B41/B42] Temperature Affects Food Spoilage Rate
   
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27 jul 2024 om 6:56
9 aug om 1:36
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[B41/B42] Temperature Affects Food Spoilage Rate

In 3 verzamelingen van unlockk
[B41] Vanilla Plus Plus Plus
210 items
A collection of items created by unlockk
14 items
[B42] Unstable Plus
94 items
Omschrijving
Build 41 & Build 42.

World temperature affects the food spoilage rate as you experience seasonal and day-to-day variations. Compatible with everything, works in multiplayer, works with existing items, temperature-dependent decay time/spoilage rate updates every in-game hour. Sandbox settings included.

The example picture has been created with the help of Eris' Food Expiry (for B42 it is better to use More Item Information), which shows the remaining freshness and time until the food is completely rotten.

The game does not differentiate between items left outside and inside, where it is typically warmer, which is a limitation for this mod, but has been accounted for to the best of my ability.

Items do not freeze unless are in the freezer, same as vanilla.

Extra Notes:
Because the refrigeration effectiveness sandbox setting is a flat multiplier against the decay timer, it is also adjusted to best fit realistic expectations. If I was to leave the settings alone, your food would spoil quicker if it's hotter outside. It is not possible to make food spoil faster in a refrigerator than outside, so when in doubt, use the fridge.

I would recommend using Surviving Through the Seasons to make the year last less than 365 in-game days so that you can actually experience all the seasonal variations through your average playthrough length. I would also suggest KYR Real Weather with the base minimum temperature to -4°C if you want the fairly typical real-life winter lows of Kentucky.

Permissions:
Please do not mod-pack or reupload this mod anywhere else, just share the link to this page.
I hope you enjoy this mod.

Other mods for B42:
Realistic Distributions: Alcohol, Cigarettes, Clutter
Clothing Protection: Rebalanced

Workshop ID: 3297793087
Mod ID: sensiblebalancetempfoodspoilage
20 opmerkingen
unlockk  [auteur] 9 aug om 1:41 
=Version 1.2=

Updated to support Build 41 and Build 42.

Sandbox settings added.
diGGa 15 mei om 14:50 
Honestly, why apply this to refrigerators, bro... why so much realism? Please make a version without affecting anything on refrigerators.
🔰 30 mrt om 15:36 
i tried it in b42 and it seems to work but it also resets the sandbox options for refrigeration efficiency to very low instead of the high that i used which means all my shit is rotten now cos i didnt notice :/
Dojyan 17 mrt om 14:10 
There's a bug with "lard" item, for some reason when I hover over it the game basically freezes while showing how much time till Lard goes bad, it goes into thousand of years
NivJake 3 mrt om 15:31 
has anyone tested if it does work in b42, i know it says use at your own risk
konte1m 17 okt 2024 om 10:33 
damn bro, you're doing the gods work with those mods
unlockk  [auteur] 23 aug 2024 om 15:20 
If anyone has any idea how one could begin to code for items freezing, please let me know.

If it is possible for pots of water in the game to fill up with rain that means they know that: 1. they are on the outside tile, 2. the weather conditions are right. If the "amount of water" bar is able to fill up it should also be possible to fill up the "freezing" bar based on points 1 and 2. I would appreciate any insight into how one could code for this, as I could not find the lua file for rain behaviour which leads me to believe it is hardcoded.
unlockk  [auteur] 7 aug 2024 om 14:21 
haha no problem
Anrik 7 aug 2024 om 9:28 
I have to apologize. I forgot that I had installed another mod at the same time. And that mod caused this.
unlockk  [auteur] 7 aug 2024 om 6:50 
Honestly, there's no way the code affects this, feel free to look through the mod files. Could I please see your entire modlist? Are you sure you don't have Surviving Through Seasons installed or something?