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CHKN CO Porsche 911
   
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Type: Blueprint
File Size
Posted
1.197 MB
26 Jul @ 12:13pm
1 Change Note ( view )
You need DLC to use this item.

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CHKN CO Porsche 911

In 1 collection by CHKNFRYRMN
‎ ‎ ‎ CHKN CO Cars!
16 items
Description
This is the CHKN CO Porsche 911!

Vanilla | Survival | Subgrids | Scripts | DLC

Featured on JackRPG!



Controls
1. Friction On/Off Switch
2. Rear Wheel Friction On/Off Switch
3. Wheel overclocking
4. Rear wheel Steering
5. Efficiency Mode
6. Interior Light
7. Hydrogen Tanks Stockpile On/Off
8. Left Door
9. Right Door

Second hotbar

1. Race Mode
2. Rally Mode
3. Gravity Aligned
4. Sport Mode
5. Max Height
9. Odometer Reset

Q. Left Indicator
E. Right Indicator
L. Headlights





Speccs

Weight, 14,683 kg
Blocks, 300
Max wheel overclock, 165%
1 Hydrogen engine
2 Small hydrogen tanks
3 Small Batteries
1 Small Connector (located at the bottom)



Features


CCWC Script Advantages
This car uses the all new CCWC (CHKN CO Wheel Control) Script allowing lots of features that would normally be on timer blocks to be on one script, saving complexity, space and weight. The script handles the suspension in a way where the performance has exponentially sharpened compared to previous cars.

Cornering Performance
The script (in race and rally mode) will lean the opposite way when cornering, this allows the outside tires to obtain much more grip due to the weight being shifted onto them allowing much faster cornering speeds. The script also lowers steering angle at high speed making the car not understeer/oversteer while keeping it on the edge of what it can do. To also help improve cornering the car has a differential system which makes the outside wheels retain 100% power but the inside wheels will lower to 70%, allowing more rotation in corners. When turning the rear outside brake will disable in order for better trail braking,




Drifting/Stability
The script also has a traction control feature so whenever the script detects the cars position and velocity are not aligned (most likely when you are sliding) the friction will lower to 30% allowing the car to not flip and for the driver to correct the car with the gyro (the programmable block screen will also flash red). Ironically the traction control can be used for a really good way of drifting, if you toggle the Friction On/Off then use the gyro to face the direction you want to drift then toggle it back on again, you can drift at high speeds.




Off-road performance
If you are planning on taking this car off road the car includes a rally mode which will lower the suspension strength and increase the height for optimal rally performance. If you happen to jump off a cliff, the car will detect it and will activate the airshock mode which sets the ride height to the maximum and the suspension strength to 55% making sure that the damage to the car is kept to a minimum. If you also happen to roll over, the script will detect it and set the gyroscope override to flip the car.




Wheel Overclocking
If you happen to be in a drag race, the car has dynamic wheel overclocking which overrides the wheels to propel at speeds they normally cant do while it stays just under the power limit of the car. Something that will help in drag races is the launch control which you can toggle by holding Space and W at the same time which will spin the rear wheels allowing increased acceleration at launch.




Rear Wheel Steering
If you find yourself wanting to turn more or are having difficulty parking the car includes rear wheel steering which is also dynamically adjusted depending on speed so the tires wont go over their limits. (can still be harder to control)




Efficiency Mode
If you are playing in survival and want to save on fuel, the car has an efficiency mode which will lower the maximum power of the wheels to 40% and will limit the top speed to 45 m/s. The engine will also be switched off during low power usage, for example during a stop or when the car has reached its top speed. It will show if the engine is on or off on the programmable block as shown on the gif.




Doors
For convenience the doors will automatically close when someone is detected to be in the seat. The CCWC Programmable Block will display if any of the doors are open using the "merged" state of the merge blocks. If the doors are still open when driving they will automatically close above 5 m/s. If the car ever clangs, all you need to do is open and close the doors, doing this will reset the grid and stop the clang from happening.




Interior LCDs
The CCWC Programmable Block will display which modes are turned on and off, what suspension mode you are in and on odometer. To the right of the programmable block there is a g force readout which tells you your current g force (sadly only speed calculated and does not count cornering g force)




Lights and Sound
The script also controls the brake lights and indicators saving weight on another programmable block. If any key components are removed/destroyed the car will sound a short alarm notifying the driver of potential damage.




Gravity Aligned Suspension
The gravity aligned suspension mode will adjust the suspension to keep the car (almost) exactly level at all times. A use case could be an extremely bumpy road or side of a mountain where you would want the car to stay level. (not much usability with this feature)





Scripts used:

CHKN CO Wheel Control: https://steamproxy.com/sharedfiles/filedetails/?id=3340311103

Vehicle Dashboard Script: https://steamproxy.com/sharedfiles/filedetails/?id=1921394226&

Tracks to try:

CHKN CO Circuit
https://steamproxy.com/sharedfiles/filedetails/?id=3297130330

Azure Circuit
https://steamproxy.com/sharedfiles/filedetails/?id=3138994326

Please give any feedback you have :)


9 Comments
CHKNFRYRMN  [author] 12 Aug @ 7:08pm 
Feel free to use it. :selike: if you want to upload something with it just be sure to have a link to my car. (I would like to apologize in advance for how messy the script is XD)
FantazeR 12 Aug @ 5:32am 
i want this script rn
CHKNFRYRMN  [author] 30 Jul @ 6:10pm 
ty :steamhappy:
Deathlok-L17 29 Jul @ 3:13pm 
Nice car!
CHKNFRYRMN  [author] 27 Jul @ 7:18am 
Thank you! I hope you will enjoy using them as much as I did making them. :)
green bean 27 Jul @ 3:19am 
impressive how many features you've packed into this :selike:
CHKNFRYRMN  [author] 26 Jul @ 12:51pm 
silver is acceptable :selike:
Lost-Recon 26 Jul @ 12:45pm 
Its here! The Car! :se: I will paint mine silver though if that's okay with you :3
Sheriff 26 Jul @ 12:29pm 
Hell yeah