The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Skyrim Re-Cut: Restored Locations NPCs Items and More All in One (AIO) Legendary Edition
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Skyrim Re-Cut: Restored Locations NPCs Items and More All in One (AIO) Legendary Edition

Opis
Cut content including locations, NPCs, items and dialogue newly restored and added across the whole of Skyrim. This is the combined version of Skyrim ReCut with everything all in one for Legendary Edition.

A compilation of the Re-Cut series, a full list of changes is on Nexus or Bethesda Creations:
Whiterun
Haafingar / Solitude
Hjaalmarch / Morthal
The Pale / Dawnstar
The Reach / Markarth
The Rift / Riften
Winterhold
Eastmarch / Windhelm | The Pit
Falkreath | Granite Hill
Dawnguard
Dragonborn / Solstheim
Miscellaneous
Anniversary Edition / Creation Club - There is no LE version; it is not part of this.
Skyrim | Skyrim Legendary Edition

Q&A
Aren't there other mods that do this?
Yes, absolutely. There are plenty of good mods that do this already however none of them seemed to be as extensive as this one. I have literally added almost everything I could find that wasn't straight up broken or heavily reliant on a removed quest. Some parts have also been done a bit differently as there's almost nothing left of some parts so a little personal interpretation had to be used. This is also part of a series which is broken up into pieces so you can pick and choose which parts you may or may not want to keep, so if Solitude conflicts with too much for you but you still like Hjaalmarch you can keep one and remove the other.

No quests?
Not at the moment, sorry. I think there's a reason a lot of the cut quests haven't been touched and that's because it's like trying to assemble a jigsaw in a foreign language with no instructions and plenty of pieces either being wrong or missing. That also includes almost anything to do with the Civil War. There are already some mods that do a lot of that and it would take an absolute Creation Kit master to be able to restore some of the stuff that hasn't been already.

Isn't this all just removed cut content added back to the game? What do you mean by your tags of "cut, unused and created"?
Cut means you can find reference to it in the files or other sources like the strategy guide but wasn't literally present in the files. I tried my best to recreate it how Bethesda may have done but can't guarantee it's 100% how they would have done it. Unused means I basically just put it back in the game because it couldn't be found anywhere in the in-game world. Created means I added it in myself because it was just logical, such as an inkeeper to an unused inn or Thalmor in the Thalmor Headquarters. I have tried to restore everything as faithfully as I possibly could but some of it simply had next to nothing left to work with and required some of my own input.

What's next for Re-Cut?
Firstly, thanks to everyone for the feedback. This was basically just my first real big foray into modding to see if I could do it. I would still like to potentially add more to the series but now that I think I have a bit more of a grip on it I would also like to do other things as well so will also be working on a big mod that stemmed from an idea that sprouted during this one.

Compatibility
This mod should work on pre-existing saves and be okay to install mid-game but certain parts like Anoriath going outside and the stables scene can depend on player progress. Dawnguard and Dragonborn are requirements but it might function without Heathfire.

I actually made sure that it would work with a few other popular mods like all of the Creation Club content, the Unofficial Skyrim Patch, ESO / Legends Imports, Populated Skyrim and a few smaller scale ones like Khajiit Caravan Mules. There will be a lot of conflicts with other mods that restore cut content to some of the same places like Cutting Room Floor, Cut Content Restoration and similar mods. Whiterun, Morthal, Falkreath and possibly Windhelm will all potentially have some conflicts with city overhaul mods.

Skyrim Nexus (Legendary Edition): https://www.nexusmods.com/skyrim/mods/118740
Skyrim Special Edition Nexus: https://www.nexusmods.com/skyrimspecialedition/mods/124074
Bethesda Creations (Special Edition PC, Xbox, PlayStation): https://creations.bethesda.net/en/skyrim/details/9884e152-ac22-47ad-a82e-cd6e21c6bff4/Skyrim_Re_Cut__Restored_Locations_NPCs_Items_and_M

Thank you Liam (LWatson95) for the blank sign texture that I used as a base to make the sign for the inns and to matortheeternal for the ability to merge plugins.
Komentarzy: 13
AlmostHappy 12 września o 17:48 
nice
Unorthodox356  [autor] 8 września o 4:37 
If anyone would like a later version of this mod with a few more additions there is a 1.1 available on Nexus. Steam Workshop won't let me upload it under this page for some reason, so that's why it's not here. If you ever had problems with the Whiterun Stables scene it's not in that version but Skulvar will still ramble about a jester on the road and give you the quest marker anyway.
Maverickxxl 6 września o 2:40 
nice work
Auguste Lacroix 5 września o 16:16 
nice
Zorzi 31 sierpnia o 23:54 
:)
Fresh T 30 sierpnia o 9:12 
cool
Unorthodox356  [autor] 23 lipca o 16:28 
@Ryguy if you're looking at the Palace of the Kings in Windhelm it is to the right at the end of the bridge that originally had that strange dark brick wall. You can also get to it from the Barracks which now also has part of the new Pit area in. You can't actually join as a official gladiator though unfortunately but you can still help kill the skeevers that spawn or watch the gladiators fight (6pm on weekdays and 2pm on weekends if I remember correctly).
Ryguy 23 lipca o 13:35 
How do I find the Pit / Join as a glatiator
Unorthodox356  [autor] 20 lipca o 18:56 
@ienpu yeah, the Pit - it's an arena in Windhelm that was going to be next to the Blue Palace but didn't make it into the final game. It's added in as part of this mod.
ienpu 20 lipca o 17:52 
Pit?