Garry's Mod

Garry's Mod

609 betyg
[VJ] The Raider : Tsunami NPC
2
2
3
2
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Content Type: Addon
Addon Type: NPC
Addon Tags: Fun, Roleplay, Realism
Filstorlek
Lades upp
Uppdaterades
803.278 MB
12 jul, 2024 @ 23:03
29 apr @ 5:06
15 ändringsnotiser ( visa )

Abonnera för att ladda ner
[VJ] The Raider : Tsunami NPC

I 2 samlingar av Lawrence
Combat NPC Collection
45 artiklar
LW VJ NPC Pack
16 artiklar
Beskrivning
The "Tsunami NPC" is a heavily modified "Souls-like" NPC pack based on Resident Evil monster.
All animations and some of the models were custom-made by Hayakawa and me.

How to disable death screen and disable health bonus
You can disable it in the VJ base options - SNPC settings - raider

====================================================

Features:

MapSpawner:
Now we have a map spawner.

Diverse Attacks and Combos:
Enemies won't relent once they start attacking, they may kill you in a single combo sequence, each with multiple attacks and skills.

High Aggression:
NPCs exhibit relentless aggression, refusing to back down easily.

Supports NPC battle and has no damage limit.
Tsunami NPCs have fixed damage reduction and rescaled damage to allow other NPCs to defeat them. (You can disable their health regeneration to make them more suitable for NPC battle).

Enhanced Movement & Crafted Attack Animations:
No more are the Raider NPCs "sliding" move animations and monotonous attack animations; the Tsunami NPCs animations and attack capabilities have been improved thanks to Hayakawa’s animation work, which was integral to this pack.

Dark Souls-Inspired Combat Difficulty:
Although primarily designed for gunplay, Tsunami NPCs incorporate Souls-like combat through their animations and attack patterns.

Regenerating Health:
NPCs gradually recover health, but this feature can be disabled via the Raider menu options.

Varied Enemy Roster:
Includes numerous Resident Evil-inspired monsters and original creations, each with unique attack patterns and vulnerabilities that players must exploit.

====================================================

Content:

Dozens of Monsters: A wide variety of enemies, blending Resident Evil monsters with custom monsters, each offering unique challenges for players to overcome in battle.

Credits:

Resident Evil asset ---- Capcom

Armsy & Finger models - Endnight Games

Fallout models - Bethesda

Dead Space models - Electronic Arts

Code and particle effect -- Me

monster sounds - BloodBorne

Resident Evil 3 hunter & gamma models - Dnzl_gg
https://steamproxy.com/sharedfiles/filedetails/?id=2955778561
https://steamproxy.com/sharedfiles/filedetails/?id=2956149011

Boss & Elite Music - Jawbreaker game, Celldweller, The Witcher 3 game

Animation - Hayakawa

VJbase - DrVrej

Copyright © 2024 - 20XX by Lawrence, All rights reserved.
All trademarks belong to their respective owners.
All content not owned or claimed by Lawrence belong to their respective owners.
Nothing in these files or/and code may be reproduced, copied, adapted, merged or modified without prior written consent of the original author, Lawrence.
Doing so would be violating Valves Terms and Conditions and the Steam Workshop Rules[wiki.facepunch.com][wiki.garrysmod.com].

Please do not modify and re-upload this MOD
Populära diskussioner Visa alla (2)
7
10 sep @ 9:55
KLISTRAD: How to defeat some enemies
Lawrence
4
6 nov @ 19:46
KLISTRAD: BUG Report
Lawrence
150 kommentarer
hey can you make a second edition monster book for all of these?
Base526 6 nov @ 15:14 
'Wow! These guys are extremely tough but they seem possible to kill!'
The centaur straight up using telekinesis to slam you into the ground:
Commando 29 sep @ 11:41 
What`s the name of the new theme for Boss Shark?
Bebrochka 25 sep @ 7:35 
прыгуны крутые йоу
Welcome to 17 City 27 aug @ 6:04 
the tyranosaur its so OP
Welcome to 17 City 27 aug @ 6:03 
dude the npc's its so op
Headpat Wanter 20 aug @ 6:54 
LAwrence PLEASE PUT THE RESIDENT EVIL REVELATIONS IN THEIR OWN MOD
skell 13 aug @ 23:40 
Liberty Prime's attacks don't work on Raiders. is this a bug?
Pipe Bomb 9 aug @ 8:37 
How the hell do you kill the regular revenant