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Vanilla Weapons Expanded - Bioferrite
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Mod, 1.5, 1.6
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1.521 MB
2024年7月12日 3時19分
7月9日 11時16分
4 項目の変更履歴 ( 表示 )
このアイテムを使用するには、 DLC が必要です。

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Vanilla Weapons Expanded - Bioferrite

Oskar Potocki 作成の 1 件のコレクション
Vanilla Expanded
109 アイテム
解説
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It is compatible!



Check change notes.



Vanilla Weapons Expanded - Bioferrite aims to bring several new weapons inspired by the hellcat rifle in Anomaly DLC. These weapons will have unique, triggerable abilities that consume bioferrite charges. Without adding too much bloat, this mod allows you to unlock unique, useful guns as long as you have bioferrite to sustain them.

From a short range shotgun capable of blasting your enemies with intense heat, through a battle rifle with an underbarrel flare gun, to a bolt action rifle with a long bioferrite bayonet, you will be able to really utisile this new resource in whatever way you want.

If you have Vanilla Factions Expanded - Pirates, you may enjoy the new Warbolter warcasket weapon, and with Vanilla Weapons Expanded - Heavy, you can enjoy the powerful heavy incinerator.

Vanilla Weapons Expanded is part of a series of mods expanding on everyday life on the Rimworld. When paired together with a brand new Vanilla Apparel Expanded and Vanilla Armours Expanded, you can bring something to your game that will keep you interested in it for days.










[forms.gle]












Q: Does this work on RimWorld 1.4?
A: No, it requires the latest game version.

Q: Do I need Anomaly DLC for this mod to work?
A: Yes, since it uses bioferrite as the resource, as well as the flamethrower VFX from Anomaly DLC.

Q: Is this mod CE compatible?
A: yes

Q: Do these weapons spawn on enemies?
A: No, these weapons will not appear on any enemies.

Q: Where do I craft those weapons?
A: Bioferrite shaper after researching the Bioferrite Weaponry research project. Constructing Warbolter however is done just like any other warcasket weapon.

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like, however please remember removing a mod can cause issues.



Graphics and mod design are created by me, Oskar Potocki.

XML by xrushha

C# by Arquebus and Taranchuk.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



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Every dollar donated allows me to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[www.patreon.com]



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110 件のコメント
FluidBridge032 7月13日 6時46分 
I too agree, early game stabby gun would be most appreciated
Chαsε 7月12日 19時44分 
Will the unique weapon mechanic in Odyssey work on these weapons?
Нубас 3月12日 8時41分 
Agreed. Give us early game bioferrite stabby stab boom boom
Gebba 1月31日 19時05分 
Completely agree. Description even calls it an 'ancient bolt-action rifle'
Kaisergeese 1月22日 14時15分 
I agree! I love the bayonet rifle but it would be nice if it was available earlier
batatafritada 2024年11月17日 11時23分 
Hello, I think it would make sense to unlock the rifle with "bioferrite shaping" instead of weapons; as technically you are just strapping a small bayonet in an already existing rifle.
Saying this because once you reach bioferrite weapons you normally have a stronger arsenal at your disposal and it sounds like a weapon you would get earlier than the others.
AVNlover67 2024年11月11日 21時28分 
This mod is the only reason I bought the dlc.
Chαsε 2024年10月31日 5時11分 
The rifle one is very good when you have a pawn max out in aiming expertise, no down time at all.
BirbBeUponYe 2024年10月25日 8時58分 
@VillageGuru
Bioferite long sword already the best craft able melee weapon
VillageGuru 2024年10月17日 16時57分 
I'm teeny-tiny disapointed, not even one melee weapon ?