Project Zomboid

Project Zomboid

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Vanilla vehicles animated
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4 JUL a las 6:52 a. m.
8 DIC a las 2:05 a. m.
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Vanilla vehicles animated

Descripción
Added animations to opening doors/trunks/hoods to vanilla vehicles.

Mod Compatibilities:

Small Town First Reponders - vehicles based on vanilla designs should be animated.

Snake's modpack - pimp up my ride - vehicles linked to animations.

Drive 90s - Added animations for vehicles.

Vanilla Vehicle Enhancer - Added alternative models to all vehicles affected by VVE. If you spot animated parts shape not matching the outlines on the texture - please let me know so I can fix it.

Standard Vehicle Upgrades - Compatability patch now covers SVU2 and SVU3. It requires neither as dependency and uses lua to figure out which one is active.

More immersive vehicles - Compatible, and highly recommended.

Sync vehicle animations - Compatible. Though based on some reports only final states are properly synchronised, whle transition animations remain local.

Fancy Handwork - Should work fine with base mod. Adding armor to doors speeds up animations for some reason - optional submod slows down animations even more to compensate. Unfortunatelly it also make unarmored door REALLY slow.

FAQ:
Q: Is the mod "old save safe"?
A: It should be. It does not change game data. Only models used to present this data to the player. However with VanillaVehiclesEnhancer enabled sports car "trunk" was remodelled to only be rear window frame. And a dependency was added so trunk can only be removed if the rear window is removed. If you had rear window installed but trunk missing before you enable the mod, the rear window can become visually glitched. But that still should fix itself if you get all parts installed correclty. Other than that - feel free to add or remove it midgame or mid-server.

Q: Why didn't developers handle this themselves?
A: They basically did. The interiors and "Engine block pictures" are taken from original vanilla vehicle models and textures. All I had to do was to separate one mesh with submeshes into separate meshes, add 2 keyframe animations and write a boatload of definition files to link it all together. My guess is the developers stumpled upon the problem of syncing animations across MP and decided to can the animations for now. Thankfully now we have a "Sync vehicle animations" mod to adress it. And since developers have their hands full with Build42, I helped them take this last step.

Q: There is that vanilla-like vehicle mod that might need animations too. Can you add animations to it?
A: I'd be glad to. But I am just one person and with vanilla cars I got really lucky that geometry was already set up. Processing more models that don't have doors already represented in geometry and don't have interior might take significantly longer. But feel free to start a discussion with links to mods you want me to look into.

Q: Is this mod compatable with Filibuster Rhyme's Used Cars?
A: It causes no promlems when being used alongside FR cars, but does not add animations to them. If you want to have Filibuster Rhyme's cars animated - search workshop for beta version of animated FR cars.

Want to see mods being made?
Follow my Twitch[www.twitch.tv]
I plan to stream 9am till 1pm GMT every saturday. Though time might be subject to change if the audience from a different timezone is gathered.

Support your mod creator.
I started this mod as a way to reset my brain after I lost my job. And it did work wonders restoring my passion for making games and my self confidence. Unfortunatelly it also turned out to be a lot more work than I anticipated. And for the past 2 months it impaired my ability to search for actual new job. So I really could use some support.
If you want to support me monetarily my paypal is [email protected]
But I also could use some mentions of me to potential employers. I have 6 years of experince in Unity. Main focus is programming, but I dip quite a bit into 3D modelling too.


Workshop ID: 3281755175
Mod ID: VanillaVehiclesAnimated
Mod ID: VanillaVehiclesAnimated_SVU
Mod ID: VVA_cullseats
Mod ID: VVA_slowdoors
Discusiones populares Ver todo (13)
90
15 DIC a las 10:28 a. m.
FIJO: Bug reports and known bugs
Hilvon
7
5 DIC a las 10:50 a. m.
FIJO: Supported mods and extra requests.
Hilvon
5
28 OCT a las 7:37 a. m.
No rear passenger doors
Xm0x
557 comentarios
Burleon Hace 1 hora 
plsss build 42 patch
sütoglu 12 DIC a las 6:09 a. m. 
very good
joaquingarciasevilla 7 DIC a las 4:08 p. m. 
just unsubscribed and resubscribed and it didnt work, maybe it could have something to do with me using MACos from like 2020 so yeah maybe my system isnt updated and thats interfering
Hilvon  [autor] 5 DIC a las 10:53 a. m. 
@joaquingarciasevilla I believe I have updated all Drive 90s vehicles to have animations with latest update (which was a while ago). If the animations don't work for you - please try unsubscribing and resubscribing so Steam is forced to redownload latest version.

Though if there were more vehicles added to Drive 90s in the past couple weeks, then it might take a while...
joaquingarciasevilla 4 DIC a las 3:42 p. m. 
Lil bro is NOT updating drive 90's :steamfacepalm:
Sinner 2 DIC a las 3:41 a. m. 
Hoping the Fancy Handwork + Tsar Lib conflicts will be resolved soon :steamsad:
Mickmane 26 NOV a las 4:14 p. m. 
I changed my mod list, and currently all working fine. :)
Mickmane 25 NOV a las 5:39 p. m. 
Hiya. :)

This mod is great, don't want to miss it!

Added some mods recently, made new world today, and car trunks stopped showing as opened (didn't try doors - first cars I found were wrecks), so I had another look at mod incompatibilities here. I'm not using Fancy Handiwork, but Tsar's Common Library was added alongside some bus mod.

Turning Tsar's mod off, trunks show as open again, but I wonder which the 2nd mod could be that I could disable instead, and have the bus (for RV interior).

All worked fine down to around Loot Luck Equalizer, anything below that is new. My mod list:
https://steamproxy.com/sharedfiles/filedetails/?id=3319695891

Disabling piano/arcade machine had not fixed it (tried that first, since it adds animations). With both enabled and Tsar's off, trunks show as open, again.

Any ideas?

(I also now removed Life & Living Compensation mod, I don't think I need it.)
Sweatshirt_man23 17 NOV a las 5:51 p. m. 
I really would like them to resolve the conflict between fancy handwork + Tsar Common Library :(
Der Retromann 16 NOV a las 9:21 a. m. 
Thanks.