Project Zomboid

Project Zomboid

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Vanilla vehicles animated
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98.335 MB
4.7.2024 klo 6.52
17.6. klo 12.39
26 muutosilmoitusta ( näytä )

Tilaa ladataksesi
Vanilla vehicles animated

Kuvaus
Added animations to opening doors/trunks/hoods to vanilla vehicles.

Build 42 compatability
This mod should work with both build 41 and build 42.

If mod that were supported in build 41 get updated to build 42 - they should retain compatability. Especially ones adding more skins to vanilla vehicles (like Donny's Company Cars). Mods that introdiced more vehilce models (like Drive 90s) - might experience issues with interior and engine block textures. This also applies to Vanilla Vehicles Enhancer.

Standard Vehicles Upgrades compatability

Support mod creator
If you want to see this mod updated and expanded further - please consider supporting me on Boosty[boosty.to]
Being able to pay my bills withoug sacrificing a huge chunk of my life would mean more cool stuff I can make for this game.

Mod Compatibilities:

Small Town First Reponders - vehicles based on vanilla designs should be animated.

Snake's modpack - pimp up my ride - vehicles linked to animations.

Drive 90s - Added animations for vehicles.

Vanilla Vehicle Enhancer - Added alternative models to all vehicles affected by VVE. If you spot animated parts shape not matching the outlines on the texture - please let me know so I can fix it.

Standard Vehicle Upgrades - Compatability patch now covers SVU2 and SVU3. It requires neither as dependency and uses lua to figure out which one is active.

More immersive vehicles - Compatible, and highly recommended.

Sync vehicle animations - Compatible. Though based on some reports only final states are properly synchronised, whle transition animations remain local.

Fancy Handwork - Should work fine with base mod. Adding armor to doors speeds up animations for some reason - optional submod slows down animations even more to compensate. Unfortunatelly it also make unarmored door REALLY slow.

FAQ:
Q: Is the mod "old save safe"?
A: It should be. It does not change game data. Only models used to present this data to the player. However with VanillaVehiclesEnhancer enabled sports car "trunk" was remodelled to only be rear window frame. And a dependency was added so trunk can only be removed if the rear window is removed. If you had rear window installed but trunk missing before you enable the mod, the rear window can become visually glitched. But that still should fix itself if you get all parts installed correclty. Other than that - feel free to add or remove it midgame or mid-server.

Q: Why didn't developers handle this themselves?
A: They basically did. The interiors and "Engine block pictures" are taken from original vanilla vehicle models and textures. All I had to do was to separate one mesh with submeshes into separate meshes, add 2 keyframe animations and write a boatload of definition files to link it all together. My guess is the developers stumpled upon the problem of syncing animations across MP and decided to can the animations for now. Thankfully now we have a "Sync vehicle animations" mod to adress it. And since developers have their hands full with Build42, I helped them take this last step.

Q: There is that vanilla-like vehicle mod that might need animations too. Can you add animations to it?
A: I'd be glad to. But I am just one person and with vanilla cars I got really lucky that geometry was already set up. Processing more models that don't have doors already represented in geometry and don't have interior might take significantly longer. But feel free to start a discussion with links to mods you want me to look into.

Q: Is this mod compatable with Filibuster Rhyme's Used Cars?
A: It causes no promlems when being used alongside FR cars, but does not add animations to them. If you want to have Filibuster Rhyme's cars animated - search workshop for beta version of animated FR cars.

Q: Is PZK: VLC supported
A: Not in this mod. There are a lot of new models to be reworked. However I am making another mod specifically for PZK.. It is currently unlisted, and might not be the most bug free (though if I know of some issues I tent to postpone in progress updates till I fix them). Also if you want to help me develop it faster - please consider supporting me on Boosty.

Want to see mods being made?
Follow my Twitch[www.twitch.tv]
I plan to stream 9am till 1pm GMT every saturday. Though time might be subject to change if the audience from a different timezone is gathered.


Workshop ID: 3281755175
Mod ID: VanillaVehiclesAnimated
Mod ID: VanillaVehiclesAnimated_SVU
Mod ID: VVA_cullseats
Mod ID: VVA_slowdoors
Suositut keskustelut Näytä kaikki (19)
131
3.8. klo 7.15
TÄRKEÄ: Bug reports and known bugs
Hilvon
4
19.7. klo 12.47
fix new stronger armor
AHAHAHAHAHAHAHHAHAHA
18
26.6. klo 15.55
TÄRKEÄ: Supported mods and extra requests.
Hilvon
879 kommenttia
goc_apocalipsis 16 tuntia sitten 
Thanks @Hilvon, I am waiting for your update but I wanted to try to learn how to mod the game, and it was an opportunity. I won't be publishing the patch, as I said, it's more about learning and helping if possible. I will check the FBX in the VVE folder, if it doesn't work, I will try to modify it myself. This will only be useful until you update this mod, but meanwhile it's good for me to keep my anxiety down.
Hilvon  [tekijä] 15.8. klo 11.36 
@goc_apocalopsis feel free to publish a patch. I don't mind. Though keep in mind that I am too working on polishing up VVE compatability both on 42 and in 41 so in a week or 2 there will be an update that would likely make your patch redundant.
In terms of 6 seater vans - that is a known thing. And if you look at how VVE compatability is set up - there is an alternative FBX file in VVE subfolder that does not put a hole where the door would be missing.
Also please note that puckupVan vehicle and their fire and police variants in VVE have rear (or middle) doors. Once again - there is alternative FBX in VVE subfolder to account for that.
goc_apocalipsis 15.8. klo 8.22 
The problem was the script from VVE that removes the middle left door.
goc_apocalipsis 15.8. klo 5.33 
Hello @Hilvon I made a patch (not published) to add the animations using your patch to the added cars of VVE for Build 42. It's accomplished by adding the new cars to the apply animation lua. It works perfectly because the models are only reskinned from vanilla. But I found another problem with Van Seats, with or without any mod, it places the rear left door and window in the middle of the Van (origin) and the animation doesn't work. I am trying to solve it but I don't quite understand how the FBX animations are working since there is no right door animation in the file.
Hilvon  [tekijä] 15.8. klo 2.37 
@Keinori - yes. Totalled cars are separate models that need to be animated separately.
Technically I have done the models for Nyala and Cherry Wagon wrecks. But those are currently disabled in both 42 and 41 version.
I am planning to make animation for all wrecks eventually. But that is a low priority task.
I am also investigating if it is possible to have wrecks be more usable - to be able to access doors and other potentially sarvageable parts, rather than just hood and trunk. But that would probably end up being a separate mod.
Keinori 14.8. klo 15.23 
crashed cars dont be animated when trunk is oppened :(
Hilvon  [tekijä] 14.8. klo 9.03 
@Rachel L yeah. Vehicle animations being added to base game would've been ideal. I even emailed TIS mentioning they can take models/scripts from this mod to just pu them in game. But alas...
Rachel L 14.8. klo 7.35 
Ah. Yeah, i can imagine. I think ideally the best thing would be TIS add their own animations correct?
Hilvon  [tekijä] 13.8. klo 23.38 
@Rache L
Yeah. That is the bane of my existance. In some cases this animation being "waaaaay too fast" glitches it out and results in animation not playing at all.

To my best knowledge at this point this happens to all parts that have other parts linked to them. Like a window to a door. Or in case of this van door - window and two lights. And potentially 2 armor peices with SVU. And potentially a spare wheel with PZK.

I tried all the ideas I could. The one that seems to work best - and the one I am adding into next VVA update is just making animation clips longer for those specific parts. But a complete fix would probably require me to dig into java... And hopefully convince TIS to put the fixed code into game itself.
Rachel L 13.8. klo 13.32 
In b42 with Vanilla Vehicles Enhanced, the SpiffoVan rear doors animation is WAAAAAY too fast. Not a huge deal but still weird