Victoria 3

Victoria 3

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Liberalising [UPDATED]
By The Dexter Morgan
This is going to be a guide on some nice tips and tricks on liberalising your nation quickly and efficiently!
   
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Trade Ownership
  • For Capitalists - Free Trade -> Protectionism (because it hires Capitalists 50 Capitalists : 200 Clerks [PB]) -> Mercantilism (250 Clerks [PB]) -> Isolationism (just sucks) (OWNERSHIP CAN ALSO CHANGE DEPENDING ON YOUR ECONOMIC SYSTEM)
Build in Your Capital State
  • For Intelligentsia - Build Universities and generally jobs that Intelligentsia supporters will work (DO FOR CAPITALISTS TOO) in the capital because people living in the capital state gain 25% more voting/political strength!
Educate your Population (and make them rich)
  • Educate your population start off with Religious Schools (better than nothing) and then aim to try and go for Public Schools (lets your average Joe become someone who can work good jobs and gain more voting/political strength along with getting them to vote and go to more Liberal-esq parties
(VICTORIA 3 PARADOX WIKI)
  • Increasing Standard of Living determines a pop's needs and base political strength so aim to make your population richer because the richer they are the more popular their IG becomes (LINKS BACK TO WEALTH BEING IMPORTANT FOR POLITICAL STRENGTH [ALONGSIDE EDUCATION])
Bolstering Suppressing is overrated and Exploiting Commanders
  • Bolstering and Suppressing is not super worth it long term because its usefulness depends on your free speech law, and your gonna be aiming for it to be higher later into the game (GENERALLY) but one useful trick would be bolstering the Armed Forces and Church, why? because the same pops that support landowners will also generally support those 2 and would be willing to change over to those 2 IGs pretty easily, Armed Forces frequently gets a Republican in my case you can also try and get a Republican or Democrat for Armed Forces by hiring one in your Army and it increases the chance of them being the IG Leader, you will also find that the Church and Intelligentsia don't always clash and can get along sometimes, this is especially amazing if you get lucky and get an abolitionist or reformer, you wont have much issues having Intelligentsia in government with them.
Agitators! DONT FORGET ABOUT THEM!
  • Lastly, Picking an agitator make sure you pick one that is popular as it brings more attraction that agitator's IG, but another important part would be super helpful and I recommend to look out for is the character traits, for I had an agitator who got my Intelligentsia from about 5.9% to 20%+ Clout which was helpful for my Canada run and allowed me to get Census Suffrage then Universal Suffrage to then Cultural Exclusion before he was exiled.
MOST IMPORTANT PART
IM NOT SOME MEGA GENIUS
so please go into the comments and ask any questions and add any of your own tips, all I wanted to do was just copy down some of my notes I wrote down and share them with you guys, and I want you to do the same here!

Why didn't I post it in discussions?
sometimes discussions get closed and outdated, I'm sure eventually this will get outdated but I also want this to be a space of discussion for the part of the game that feels like it has a stupid amount of RNG at times.

Thank You!
(CORRECT ME IF I GOT ANYTHING WRONG)
Foreign Investment [Spheres of Influence]
Foreign Investment is a new feature added with in the spheres of influence DLC, so is it worth it to let another nation build in your country?
Well, yes and no, the reason why is because when another nation builds in your country it allows for your people to be de-peasanted, meaning these people will earn better wages than if they were peasants raising their SoL and their voting power, the issue comes that it depends on your distribution of power laws, because when a nation builds in your country it means the main people it will hire will be mainly people who will vote for trade unions which is amazing the issue comes that they wont hire capitalists because Financial Districts are the buildings that hire capitalists which are generally wealthy and powerful and help you liberalise.

So when do I allow a nation build in my country?
When your distribution of power is ideally Census of Suffrage or Universal Suffrage, but if you only care about making money and getting people jobs, I'd say just don't worry about it too much.
Advice for New(er) Players
I spent a lot of my time challenging myself by playing nations I know are hard and generally are unfun, like Ethiopia, Arabian countries, Indochina, Merina Kingdom (true pain 8% literacy and landowners are more powerful than any other nation in my opinion).
If you actually wanna learn in a good way, I'd first advise watching some videos in the background especially Turkusaur and Generalist Gaming they are both really smart and have some good advice, Turkusaur is more about gameplay and speaking over his video and explaining why he does what he does and Generalist Gaming does the most in-depth videos with spreadsheets and all, boring but it will really teach you all you need to know.

So who should you play?
The most fun and easiest in my own opinion is Belgium, you have two states, you can form the Benelux and you have literally almost every resource you could ask for, and they start off with good laws but can be improved, good literacy, and most nations have good relations with you, although France grabs a claim on your land they usually don't do anything about it even if they do Britain will be your best ally!
Japan has similar reasons but their laws are terrible but the easiest way to fix that and the landowners being powerful is literally just doing a cheesy civil war where you delete all the armies besides the one in your capital state!
USA starts out incredibly weak but has amazing potential to become incredibly strong and no other powers to really compete with you within the region.
21 Comments
The Dexter Morgan  [author] 25 May @ 12:08pm 
MAKE SURE YOU ARE NOT ON SERFDOM LAW
As for how many construction sectors need to be built my general suggestion is to make as many construction sectors you can afford, if you hover your mouse over how much you are making weekly you can see the investment pool and how much profit you are making or how much you are losing, now lets say theoretically a construction sector that uses the iron costs £5k and you are making profit of only £3k and your investment pool is making £2k, you could afford a construction sector because the combined profit of your government and the investment pool can afford one.
I hope that was helpful if you have any other questions feel free to ask.
The Dexter Morgan  [author] 25 May @ 12:08pm 
Hey Saka, depeasanting is actually very easy to do because the act of depeasanting just means to make buildings and then if there is jobs available they will abandon working the subsistence farms to work somewhere else, the best buildings to depeasant pops are logging camps which are super profitable and then you also have fishing wharves which don't make crazy money but they take just as long to make as logging camps so that means you can make tons of them very fast.
Saka 24 May @ 6:15am 
Do you have a guide for depeasanting the nation and modernising it ? Like which buildings to build, when and how many construction sectors needs to be built and such ?
The Dexter Morgan  [author] 8 Aug, 2024 @ 8:14am 
Mutual Foreign Investment can suck also but mainly in the early game because the capitalists will build in other countries if it makes them profits so be aware of that but its amazing late game!
The Dexter Morgan  [author] 8 Aug, 2024 @ 7:28am 
this means those foreign financial districts make dividends which that nation can tax that you couldve had and taxed instead.
The Dexter Morgan  [author] 8 Aug, 2024 @ 7:27am 
Also another reason to not allow foreign investment is that if you dont have a good amount of financial districts in your nation your own financial districts wont buy profitable buildings and instead other nations will buy it.
The Dexter Morgan  [author] 18 Jul, 2024 @ 7:26am 
yeah that's a helpful one i noticed only after the new update was released, one that i should probably add because it is so incredibly simple, would be using the newest and best production method, why? When a building is on a higher/better production method it increases the qualifications needed for that job it also changes what kind of career that person is in changing what party they are more likely to vote for and makes them generally richer also making their votes more important sometimes changing a production method also changes who owns the buildings not sure how relevant it is now with 1.7.
highfivingbears 17 Jul, 2024 @ 8:21pm 
Another tip I saw once is to almost always have the highest level of taxation enabled whenever you've got an Interest Group that isn't liberal in power. It lowers your legitimacy, but it *also* supercharges your economy and--most importantly--hurts the popularity of the reigning IG.
The Dexter Morgan  [author] 12 Jul, 2024 @ 4:38am 
… this is useful because you can actually lower the clout of anybody that was in power under that king or president by having them abdicate often it will also pass the law the revolt was about, but most importantly empower the ones who can liberalise the country and by them you can quickly liberalise while the landowners and church who were in government are still recovering their clout!
The Dexter Morgan  [author] 12 Jul, 2024 @ 4:36am 
Try avoiding revolts if you can, they are nice if you win but absolutely terrible if they have a larger army a tip would be that you should try and put a majority of your army in your capital city because your capital will never revolt from you and if there’s any group you want to have a revolution it would actually be the intelligentsia or industrialists, this is because if you have “The Voice of The People” DLC you can abdicate the throne or make a president step out of office if their popularity is -50 or below…