Darkest Dungeon®

Darkest Dungeon®

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"All-in-one" Guide for Darkest Dungeon
By Ser Keru Dajo
Everything you need to know about this challenging game!
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Introduction

Welcome to the "All-in-one" Guide for Darkest Dungeon!
This guide want to be a usefull guide for who want a practical guide for that will help you make the right choices like Hamlet upgrade, trinket to keep or sell, quirks, curios, provisions and much more.

Most of information and images are taken from the game or from
FANDOM Darkest Dungeon Wiki [darkestdungeon.fandom.com] and for the team building part, I mostly used that guide Party Building/Composition by Superpseudo that you can find usefull because it's going in dept in the combat system overall more than the part that I used for this guide!!

For now the guide is a WORK IN PROGRESS and I made it mainly to have a one place with all the informations that I need for my playthroughs so that I don't have to memorize everything or to juggle with differents guides/sites.
I'm happy to hear you if there is something that's wrong or if you think i'm missing something in this guide!

And now let's start with what you are looking for and...
"Remind Yourself That Overconfidence Is A Slow And Insidious Killer"
Hamlet Upgrade Tips
"Welcome Home, Such As It Is. This Squalid Hamlet, These Corrupted Lands, They Are Yours Now, And You Are Bound To Them"

The Hamlet is the starting point of every expedition you will take in Darkest Dungeon and upgrading it in the right way will help immensely to have a good start, you will save a ton of gold and keeping your roster of heroes full and healthy!

Always remember that heirlooms can be exchanged one with another with different ratios, so if you miss few heriloom of a certain type you can always see if you can use other ones and trade with the type that you need, but be aware that is better always to trade common heirlooms for rarest (example Crests for Deeds or Busts) and not the opposite (exaple: Portraits for Crests) if you don't know what are you doing.

Now let's see what is better prioritize to have the best start:

  • First for sure is the Stage Coach Network (most of the time you can unlock lvl 2 right after tutorial if you exchange few Crests for the missing Deeds), and aim to reach lvl 3
  • After that Hero Barracks are a must to keep incrementing the amount of heroes in your roster

  • Guild is you second focus and the main use you will do for Portraits at the start of the game, aim for the Instructor mastery lvl 1
  • Training Regimen will be the main focus after that, just dump every Portrait possible for reducing the costs of upgrading and buying Heroes skills at lower costs possible

  • Along side Guild the Blacksmith is what you need to upgrade when you don't need your Deeds for the Hero Barracks, upgrading Weaponsmithing and Armorsmithing at lvl 1
  • Like Guild the next upgrade will be the Furnace to reduce the costs of weapons and armors of your Heroes trying to maxing it as fast as possible

  • Sanitarium will be the next upgrade and the main use of Busts upgrading Treatment
    Library
    at lvl 2
  • Medical Devices at lvl 1 or 2 depending how much you are getting diseases
  • aim to level up Patient Cells at lvl 2 to have an extra ward slot for each treatment
  • just level up Treatment Library to max and Medical Devices after that

After that just upgrade Abbey and Tavern for stress relief and everything else.
Loot Tips
IMPORTANT!!!
This section of the guide is focused on explaining a crucial strategy that can change by a lot the amount of gold earned in the game using a basic trick that most of people aren't aware of it.
Mastering this concept will make it easier to collect more loot, but you'll quickly realize can even impacts the provisions you need to bring.

The drop rate increases dramatically when your torch light is completely depleted (at 0), and you can strategically exploit this in a few different situations:
  • You're currently in a fight and know it's the last fight of your expedition

  • You're in a fight and know you plan to use a campfire immediately afterward
In these scenarios, especially if you are in a room with a chest or a curio that rewards loot, it is highly recommended to manually deplete your torch just before landing the final blow. This will ensure you collect significantly more loot from the combat and open the chest/curio with the increased loot bonus.

You can even use this trick, if you've taken a lot of torches and no more than once per expedition, without needing to be at the very end of the run or planning to use a campfire.
- TRINKETS -
"Idol, amulet or lucky charm. The simplest object can be a talisman against evil"

Now that you know how to upgrade efficently the Hamlet you are just ready to embark in the next expedition and there you will start looking for what mission to start based on reward and mainly trinkets!

In that section you will find mainly the trinkets to avoid or sell just to keep it short. Everything else will have some use or good use, just remeber that dodge is a bit useless early game, speed, accuracy, are godly and resistance, bleed/blight chance are always good.
Trinkets to avoid
This are the trinkets to avoid running an expedition for it or buying beacuse they are bad and most of the time you will sell them. Always avoid them if you have a better choice
Notes: TCM trinkets aren't considering Farmstead endless run where some of that trinket could perform good
Non-class Trinkets
Trinket
Name
Effect
Trinket
Name
Effect
Bloodthirst Ring
-100% Food Consumed
+10% MAX HP
-25% Healing Received
Book of Holiness
-20% Stress
-10% Death Blow Resist
Critical Stone
+3% CRIT
-1 SPD
Dodge Stone
+4 DODGE
-1 SPD
Debuff Stone
+15% Debuff Skill Chance
-1 SPD
Deteriorating Bracer
+10 DODGE if HP above 75%
-6 DODGE if HP below 50%
Gambler's Charm
+15% MAX HP
-10% Death Blow Resist
Move Charm
+20% Move Resist
-1 SPD
Shimmering Cloack
+8 DODGE
-33% Healing Received
Stun Charm
+20% Stun Resist
-2 DODGE
Quick Draw Charm
+8 SPD on First Round
+12% CRIT on First Round
-3 SPD after First Round
Sun Cloack
+5% PROT if Torch above 75
+10 DODGE if Torch above 75
+10% Stress
Barristan's Head
+25% PROT
+20% Stress
Mantra of Fasting (CC DLC)
+40% MAX HP if Crimson Curse - Wasting
+7 SPD if Crimson Curse - Wasting
Viscount's Spices (CC DLC)
+5% CRIT if has Crimson Curse
+100% Healing when Eating if has Crimson Curse
+100% Food Consumed if has Crimson Curse
Countess' Fan (CC DLC)
+50% Healing Received if has Crimson Curse
-25% Bleed Resist if has Crimson Curse
Molted Wingfeather
+10 DODGE
+33% Disease Resist if Torch below 75
+33% Stun Resist if Torch below 50
+15% Stress
Lens of the Comet (TCM DLC)
Ignores Stealth
-20% Virtue Chance
+5% CRIT if Shard Dust in inventory
Coat of Many Colors (TCM DLC)
On Monster Kill: Buff Self: -2% Stress (2 Battles)
On Monster Kill: Buff Self: +2 ACC (2 Battles)
Hero Killed: Party: Stun (120% base)
Hero Killed: Party: Stress +25
Cluster Pendant (TCM DLC)
+25% Shards Given
+15% Stress
Crystal Pendant (TCM DLC)
+15% Shards Given
+15% Stress
Class-specific Trinkets
Trinket
Name
Effect
Trinket
Name
Effect
Lock of Patience
Abomination
+10% Virtue Chance
Bloodcourse Medallion
Antiquarian
+33% Healing Received
Carapace Idol
Antiquarian
+25% PROT
Sturdy Greaves
Arbalest
+30% Move Resist
+30% Move Skill Chance
-1 SPD
Defender's Seal
Crusader
+5% PROT
-3% CRIT
Double-Edged Pendant
Hellion
+15% MAX HP
-20% Stun Resist
Healing Armlet
Leper
+20% Healing Received
Sly Eyepatch
Man-at-Arms
+4 DODGE
-10% Stun Resist
-10% Move Resist
Longevity Eyepatch
Man-at-Arms
+15% MAX HP
-2 SPD
Rotgut Censer
Plague Doctor
+8 ACC
-5% MAX HP
Virtuous Chalice
Vestal
+10% Virtue Chance
-5% MAX HP
Haste Chalice
Vestal
+8 SPD on First Round
+2 SPD after First Round
-25% Stun Skill Chance
Icosahedric Musket Balls (TCM DLC)
Musketeer
+20% DMG
+20% Random Target Chance
Tyrant's Fingerbone (CC DLC)
Jester
+3 SPD if in position 1
+20 DODGE if in position 1
Mirror Shield (TCM DLC)
Man-at-Arms
+10 DODGE
30% Damage Reflection
+20% Stun Resist
Subject #40 Nopes (CC DLC)
Plague Doctor
+25% MAX HP
+35% Disease Resist
- SHARED CURIOS -
"Wealth beyond measure, awarded to the brave and the foolhardy alike"

Before starting the section about every area and tips to deal with them, in every dungeon you will find curios to interact with using bare hands or provisions.
This section is for curios that are shared by every area

Name
Crate
Sack
Discarded Pack
Spawn
Corridor
Corridor
Corridor
Provision Use
None
None
None
Bare Hands
75% Heirloom
25% Nothing
75% Heirloom
25% Nothing
60% Supplies x1 + Gold/Gems x2 + Journal
20% Scounting
20% Nothing
Name
Heriloom Chest
(First Variant)
Heriloom Chest
(Second Variant)
Unlocked Strongbox
Spawn
Room
Room
Room
Provision Use
Skeleton Key > Heirlooms x4
Antivenom > Heirlooms x3
Skeleton Key > Any Loot x3
Shovel > 66.6% Any loot x2 33.3% Nothing
None
Bare Hands
75% Herilooms x2
12.5% Bleed
12.5% Blight
50% Any loot x2
25% Bleed
25% Blight
75% Any loot x2
25% Blight
Name
Sconce
Shambler's Altar
Eldritch Altar
Spawn
Corridor
Corridor
Room
Provision Use
None
Torch > Summon Shambler
Holy Water > Purge Negative Quirk
Bare Hands
100% Torch x1
100% Nothing
40% Stress +25
10% Purge Negative Quirk
50% Nothing
Name
Stack of Books
Spawn
Corridor
Provision Use
Torch > Stress +100
Bare Hands
22.2% Stress +25
22.2% RNG Positive Quirk
11.1% RNG Negative Quirk
16.7% Journal Entry
16.7% Nothing
- SHARED ENEMY FACTIONS -
"As the fiend falls, a faint hope blossoms"

Now let's watch some enemy type that are shared by every area.

This type of section will be ordered by Priority focus, Noticeable Skill of that enemy and some Notes about it.
Shared Factions: The Cultists














Cultist Acolyte

Priority: High

Noticeable Skill
Apprencie Effect
Veteran Effect
Champion Effect
Stressful
Incantation
DMG 1
Stress +15
Torch -10
DMG 1-2
Stress +17
Torch -10
Mark (3 rds)
DMG 1-3
Stress +20
Torch -10
Mark (3 rds)
Eldritch Pull
DMG 1
100% Pull 2
DMG 1-2
120% Pull 2
Stress +5
DMG 1-3
140% Pull 2
Stress +8
Eldritch Push
DMG 1
100% Knockback 2
DMG 1-2
120% Knockback 2
Stress +5
DMG 1-3
140% Knockback 2
Stress +8

Notes: Stress dealer for excellence and shuffling the party, focus him















Cultist Brawler

Priority: Medium

Noticeable Skill
Apprencie Effect
Veteran Effect
Champion Effect
Rend for the
Old Gods
DMG 2-4
+50% vs Marked
100% Bleed 1
100% Debuff: +10% Stress
DMG 3-5
+50% vs Marked
120% Bleed 2
120% Debuff: +15% Stress
DMG 4-7
+50% vs Marked
140% Bleed 3
140% Debuff: +20% Stress

Notes: Debuff increasing stress, plus some bleeding
Shared Factions: The Brigands
















Brigand Cutthroat

Priority: High

Noticeable Skill
Apprencie Effect
Veteran Effect
Champion Effect
Slice and Dice
DMG 3-5
100% Debuff: -15% Bleed Resist
DMG 4-7
120% Debuff: -25% Bleed Resist
DMG 5-10
140% Debuff: -35% Bleed Resist
Shank
DMG 4-8
100% Bleed 1
DMG 5-11
120% Bleed 2
DMG 7-15
140% Bleed 3

Notes: Bleeding and damage dealer, focus him and take him down











Brigand Bloodletter

Priority: Medium

Noticeable Skill
Apprencie Effect
Veteran Effect
Champion Effect
Rain of Whips
DMG 1 (AOE)
100% Bleed 1
Stress +5
DMG 1-2 (AOE)
120% Bleed 2
Stress +5
DMG 1-3 (AOE)
140% Bleed 3
Stress +5
Punishment
DMG 2-4
100% Bleed 2
Stress +5
DMG 3-5
120% Bleed 3
Stress +5
DMG 4-7
140% Bleed 4
Stress +5
Point Blank Shot
DMG 4-11
100% Knockback 1
DMG 5-14
120% Knockback 1
DMG 7-20
140% Knockback 1

Notes: Aoe bleed and stress and high damage for the rank 1. Stun him and push him back













Brigand Fusilier

Priority: Low

Noticeable Skill
Apprencie Effect
Veteran Effect
Champion Effect
Blanket Fire
DMG 1-3 (AOE)
100% Debuff: -2 DODGE
DMG 1-4 (AOE)
120% Debuff: -4 DODGE
DMG 2-5 (AOE)
140% Debuff: -6 DODGE

Notes: Reducing dodge, easy to manage with Riposte
Shared Factions: The Unholy Creatures













Ghoul

Priority: High

Noticeable Skill
Apprencie Effect
Veteran Effect
Champion Effect
Rend
Doesn't spawn
on Apprencie
DMG 5-11
120% Bleed 3
120% Debuff: +15% Stress
DMG 7-15
140% Bleed 4
140% Debuff: +20% Stress
Skull Toss
Doesn't spawn
on Apprencie
DMG 5-11
Stress +15
100% Stun
DMG 7-15
Stress +15
130% Stun
Howl
Doesn't spawn
on Apprencie
75% Horror 3
Torch -10
5% Disease (The Worries)
75% Horror 3
Torch -10
5% Disease (The Worries)

Notes: Stress debuff, stress, horror, stun, disease....don't need to say anything less than KILL HIM FAST













Madman

Priority: Medium

Noticeable Skill
Apprencie Effect
Veteran Effect
Champion Effect
Doomsay
80% Stress +7 (AOE)
80% Stress +9 (AOE)
80% Stress +9 (AOE)
Accusation
DMG 1
Horror 3 (4 rds)
100% Debuff:
+15% Stress (Until Camp)
DMG 1-2
Horror 4 (4 rds)
120% Debuff:
+15% Stress (Until Camp)
DMG 1-3
Horror 4 (4 rds)
140% Debuff:
+15% Stress (Until Camp)

Notes: Stress debuff, stress, horror, high dodge try to focus him when possible











Gargoyle

Priority: Low

Noticeable Skill
Apprencie Effect
Veteran Effect
Champion Effect
Flurry of Claws
Doesn't spawn
on Apprencie
DMG 2-3
50% Shuffle Targets
DMG 2-5
65% Shuffle Targets
Lash of the Tail
Doesn't spawn
on Apprencie
DMG 1-2
120% Stun
85% Knockback 1
DMG 1-3
140% Stun
100% Knockback 1

Notes: Stun, shuffle and high prot but not much a threath
















Bone Rabble

Priority: Very Low

Noticeable Skill
Apprencie Effect
Veteran Effect
Champion Effect
Bump in the Night
DMG 2-5
DMG 2-6
120% Debuff: -7 DODGE
DMG 3-8
140% Debuff: -10 DODGE

Notes: Dodge debuff at higher difficulty but it isn't a threath, just ignore him
Shared Factions: The Wildlife




Maggot

Priority: High

Noticeable Skill
Apprencie Effect
Veteran Effect
Champion Effect
Grave Nibble
DMG 2-4
Stress +5
75% Stun
15% Disease (any)
DMG 3-5
Stress +5
85% Stun
15% Disease (any)
DMG 4-7
Stress +5
95% Stun
15% Disease (any)

Notes: Disease, Stress and stun are a good amount of reason to kill them fast








Webber/Spitter

Priority: Medium

Noticeable Skill
Apprencie Effect
Veteran Effect
Champion Effect
Web
(Only Webber)
DMG 1
100% Stun
Mark (3 rds)
100% Debuff:
-15% Blight Resist
DMG 2
120% Stun
Mark (3 rds)
120% Debuff:
-20% Blight Resist
DMG 2
140% Stun
Mark (3 rds)
140% Debuff:
-25% Blight Resist
Spit
(Only Spitter)
DMG 3-5
+100% DMG vs Mark
100% Blight 1
100% Debuff:
-5 ACC
DMG 4-7
+100% DMG vs Mark
120% Blight 2
120% Debuff:
-7 ACC
DMG 5-10
+100% DMG vs Mark
140% Blight 3
140% Debuff:
-10 ACC
Bite
DMG 1-3
+100% DMG vs Mark
100% Blight 1
DMG 2-3
+100% DMG vs Mark
120% Blight 2
DMG 2-5
+100% DMG vs Mark
140% Blight 3

Notes: Spitter do more damage and webber have a stun and mark ability both stacking blight. Focus Spitter first to reduce damage taken
Shared Faction: Shieldbreaker's Nightmares (Shieldbreaker DLC)











Pliskin

Priority: High

Noticeable Skill
Apprencie Effect
Veteran Effect
Champion Effect
Venomous Gleek
DMG 1
100% Blight 2
DMG 2
120% Blight 3
DMG 2
140% Blight 4
Infuse
DMG 3-5
100% Blight 3
DMG 4-7
120% Blight 4
DMG 5-10
140% Blight 4

Notes: Stealth at start of the fight and high crit when stealthed, just remember to equip Expose and Puncture before camping to de-stealth and break guard for an easier fight












Rattler

Priority: Medium

Noticeable Skill
Apprencie Effect
Veteran Effect
Champion Effect
Warning Rattle
Guard Ally
Self Buff: +10% PROT
Riposte: -60% DMG
-3% CRIT
Guard Ally
Self Buff: +10% PROT
Riposte: -60% DMG
-3% CRIT
Guard Ally
Self Buff: +10% PROT
Riposte: -60% DMG
-3% CRIT
Snakebite
DMG 3-7
100% Bleed 2
DMG 5-9
120% Bleed 3
DMG 6-13
140% Bleed 4

Notes: Dangerous when guarding Pilskin, just remember to equip Puncture before camping














Adder

Priority: Low

Noticeable Skill
Apprencie Effect
Veteran Effect
Champion Effect
Adder's Fang
DMG 2-4
100% Blight 3
DMG 3-5
120% Blight 4
DMG 4-7
140% Blight 4
Paralyzing Quills
DMG 5-9
120% Stun
DMG 6-13
140% Stun
DMG 9-17
160% Stun
Molt
Heal 8
Cure Blight/Bleed
Cure Debuffs
Buff:
+10% Blight skill chance
+10% DMG
Heal 12
Cure Blight/Bleed
Cure Debuffs
Buff:
+10% Blight skill chance
+10% DMG
Heal 16
Cure Blight/Bleed
Cure Debuffs
Buff:
+10% Blight skill chance
+10% DMG

Notes: huge health prot and heal, last in focus. Be conscious of his stun
Shared Factions: The Bloodsuckers (CC DLC)

















Chevalier

Priority: High

Noticeable Skill
Apprencie Effect
Veteran Effect
Champion Effect
Buried Blast
Doesn't spawn
on Apprencie
DMG 5-8
105% Stun
120% Debuff: -40 DODGE
DMG 7-12
125% Stun
140% Debuff: -50 DODGE
Subterranean Skewer
Doesn't spawn
on Apprencie
DMG 8-11
120% Bleed 3
120% DEbuff:
-25% Bleed Resist
Self Back 1
DMG 10-16
140% Bleed 3
140% DEbuff:
-25% Bleed Resist
Self Back 1

Notes: High damage, stun and high bleed damage, try to keep him stunned (low stun res) when you manage to kill other enemies and if possible kill him










Gatekeeper

Priority: High

Noticeable Skill
Apprencie Effect
Veteran Effect
Champion Effect
Enraging Slight
DMG 1-3
100% Pull 2
90% Stress +10
Mark (3 rds)
DMG 2-3
120% Pull 2
90% Stress +12
Mark (3 rds)
DMG 2-5
140% Pull 2
90% Stress +14
Mark (3 rds)
Elusive Exit
DMG 2
Horror 3
Summon 4 Sycophants
DMG 3
Horror 3
Summon 4 Sycophants
DMG 4
Horror 3
Summon 4 Sycophants

Notes: High dodge, summon enemies and stress make him a target you should focus
-










Sycophant

Priority: Medium

Thirsty Form
Noticeable Skill
Apprencie Effect
Veteran Effect
Champion Effect
Maddening Whine
DMG 2
Stress +9
Self Back 4
DMG 3
Stress +11
Self Back 4
DMG 4
Stress +13
Self Back 4
The Thirst
DMG 2-4
31% Crimson Curse
85% Stress +8
Self Forward 4
On Hit Self Buff: +20% Stun skill Chance (6 rds)
Heal 4
Receive target Blight
Change form to Bloodlust
DMG 3-5
31% Crimson Curse
85% Stress +8
Self Forward 4
On Hit Self Buff: +25% Stun skill Chance (6 rds)
Heal 4
Receive target Blight
Change form to Bloodlust
DMG 4-7
31% Crimson Curse
85% Stress +8
Self Forward 4
On Hit Self Buff: +30% Stun skill Chance (4 rds)
Heal 4
Receive target Blight
Change form to Bloodlust
-
Bloodlust Form
Noticeable Skill
Apprencie Effect
Veteran Effect
Champion Effect
Deafening Whine
DMG 1-2
90% Stun
Stress +4
Self Back 4
DMG 2
100% Stun
Stress +5
Self Back 4
DMG 2-4
110% Stun
Stress +6
Self Back 4
Bombing Run
DMG 3-4 (2 targets)
100% Bleed 2
Self Forward 4
DMG 4-5 (2 targets)
120% Bleed 3
Self Forward 4
DMG 5-8 (2 targets)
140% Bleed 3
Self Forward 4
The Thirst
DMG 4-6
31% Crimson Curse
85% Stress +12
Self Forward 4
On Hit Heal 4
Debuff: -20 ACC -4 SPD
Receive target Blight
DMG 6-8
31% Crimson Curse
85% Stress +12
Self Forward 4
On Hit Heal 6
Debuff: -18 ACC -3 SPD
Receive target Blight
DMG 8-11
31% Crimson Curse
85% Stress +12
Self Forward 4
On Hit Heal 9
Debuff: -15 ACC -2 SPD
Receive target Blight

Notes: Stress, Crimson Curse, Stun and even higher damage on Bloodlust form. Low Hp make them easy to kill but they are quite dangerous if managed bad
-










Supplicant

Priority: Low

Noticeable Skill
Apprencie Effect
Veteran Effect
Champion Effect
Gather the Blood
DMG 2-5
31% Crimson Curse
Self Forward 4
DMG 2-6
31% Crimson Curse
Self Forward 4
DMG 3-8
31% Crimson Curse
Self Forward 4
Predigestion
DMG 1-5
100% Blight 2
100% Debuff: -25% Bleed Resist
Self Forward 1
DMG 2-6
120% Blight 3
120% Debuff: -25% Bleed Resist
Self Forward 1
DMG 2-9
140% Blight 4
140% Debuff: -25% Bleed Resist
Self Forward 1

Notes: Immune to stun, high health pull. Not much dangerous compared to others bloodsuckers
- RUINS -
"Pace out the halls of your lineage, once familiar, now foreign"

Ruins is the first dungeon that can be explored. It's a crumbling castle full of undead, cultists and necromancers.

In this section will be covered every detail to prepare doing expedition in Ruins, starting from what type of team fits better vs this region, than what provisions to bring, what curios you can find there and every enemies you can encounter.
Team building: Ruins

Bonus DMG vs Unholy

Blight is effective

You can use knockback, pull, and shuffle abilities to move enemies out of position, forcing them to use weaker attacks. Enemies such as the Cultist Brawlers[darkestdungeon.fandom.com],Bone Defenders[darkestdungeon.fandom.com], Bone Courtiers[darkestdungeon.fandom.com] and Bone Arbalists[darkestdungeon.fandom.com]

Veteran Dungeons
The Bone Captain[darkestdungeon.fandom.com] can be countered with a strong stun and/or with a tanky hero in rank 1.

Champion Dungeons
The Bone Bearer[darkestdungeon.fandom.com] can be countered by using blight attacks, because enemies that die to blight don't leave corpses and therefor cannot be resurrected by him.
Provisions: Ruins (Work in Progress)
Provisions are an hot topic in the Darkest Dungeon community because it's full of opinions and different playstyles, difficulty settings, rank of the expedition could change the amount and the type of provisions you take with you.

My objective is to give a general advice to the amount and type of provisions that you should take with you, explaining why you need it so you could make your own choice.

Ruins Provisions
Expedition Duration
Amount
Short
8-10
Medium
16-20
Long
24-30


The amount could be affected to the difficulty setting (Stygian/Bloodmoon deplete faster on new areas increased to 7 instead of 6) and could be higher if you use the stragegy I've explained in the Loot Tips at the start of the guide.
Curios: Ruins
Enemies: Ruins
- WEALD -

"Excise the fungal tumors and the land may yet live"

Weald is a stagnant, overgrown forest inhabited by bandits and the victims of parasitic fungus and hags.

In this section will be covered every detail to prepare doing expedition in Weald, starting from what type of team fits better vs this region, than what provisions to bring, what curios you can find there and every enemies you can encounter.
Team building: Weald

Bonus damage vs Human and Eldritch

Bleed is effective
(cure disease camping skills)
The Weald is one of the more likely places to catch a disease

The enemies here take advantage of marking synergy.
Fungal Scratchers[darkestdungeon.fandom.com] will focus on marked heroes and use a more powerful attack, 'Rend the Marked', against them. The Arbalest 'Flare' ability removes marks.

Alternatively, instead of removing marks, you can choose to tank the damage. These are heroes that can apply a +PROT buff to themselves, and even Mark themselves, too. The Flagellant in particular benefits from being marked, because taking damage allows him to use his powerful healing abilities

Veteran Dungeons
(is also good at tanking)
Besides getting 'Rend the Marked' to death, the other way you're likely to die in the weald is to the Unclean Giant[darkestdungeon.fandom.com] and his powerful 'Treebranch Smackdown' ability. The Man-at-Arms Guard ability applies such a strong +PROT buff, that it allows him to eat crit Treebranch Smackdowns for breakfast

Champion Dungeons
The Hateful Virago[darkestdungeon.fandom.com] can be countered by using bleed attacks, because enemies that die to bleed don't leave corpses for her to transform into mushrooms that block healing
Provisions: Weald
Curios: Weald
Enemies: Weald
- WARRENS -

"They breed quickly down there in the dark, but perhaps we can slay them even faster"

Warrens are a maze of aqueducts and cellars inhabited by beasts and man-pigs always ready to fight.

In this section will be covered every detail to prepare doing expedition in Warrens, starting from what type of team fits better vs this region, than what provisions to bring, what curios you can find there and every enemies you can encounter.
Team building: Warrens

Bonus damage vs Human and Beast

Bleed is effective
(Cure Disease camping skill)
It's really easy to get diseased here from the curios and Swine Wretches[darkestdungeon.fandom.com]

Veteran Dungeons

The Swinetaur[darkestdungeon.fandom.com] can be countered with a strong stun , or by using the Man-at-Arms to guard and take the hit

Champion Dungeons

(they can reach the back)
There is an enemy named the Swine Skiver[darkestdungeon.fandom.com] that needs to be killed immediately
Provisions: Warrens
Curios: Warrens
Enemies: Warrens
- COVE -

"The smell of rotting fish is almost unbearable..."

Cove are waterlogged caverns inhabited by fishmen, creatures of the sea, and undead.

In this section will be covered every detail to prepare doing expedition in Cove, starting from what type of team fits better vs this region, than what provisions to bring, what curios you can find there and every enemies you can encounter.
Team building: Cove

Bonus DMG vs Eldritch

Bonus DMG vs Unholy. There are only a couple of unholy enemies that appear in the cove, but they are very high-priority targets.
Specifically, I'm talking about the Drowned Thrall[darkestdungeon.fandom.com]

Blight is effective

Veteran Dungeons

The Uca Major[darkestdungeon.fandom.com] inflicts a powerful bleed, so you can counter it by bringing a Plague Doctor and using 'Battlefield Medicine' to cure bleed. In fact, doing this enables you to infinitely stall off of the Uca Crusher

Champion Dungeons
(Bring Medicinal Herbs for Hellion's 'Revel')
The Squiffy Ghast[darkestdungeon.fandom.com] can be countered by bringing stress-healing heroes. You might also consider bringing Laundanum, a usually not very useful provision item
Provisions: Cove
Curios: Cove
Enemies: Cove
- DARKEST DUNGEON (Spoilers)-
"In time, you will know the tragic extent of my failings..."

Because of how risky the Darkest Dungeon is, try to go in with fully upgraded heroes, and buy all of the provisions that you can. There is no nighttime ambush in the Darkest Dungeon, so don't worry about that. Don't worry about Shovels and Keys, either.
Darkest Dungeon: We Are The Flame (Spoilers)
Provisions: Darkest Dungeon
Curios: Darkest Dungeon
Enemies: Darkest Dungeon
- COURTYARD > CRIMSON COURT DLC -
Team building: Courtyard

Bleed is effective

Taking a lot of stress damage is basically unavoidable, because you run into enemy compositions that have too many stress-dealers in them, like multiple Sycophant[darkestdungeon.fandom.com] or Manservant[darkestdungeon.fandom.com]. Also, heroes that have the crimson curse can stress each other out. On the other hand, there are some curio interactions that greatly assist in managing stress

The Vestal and the Man-at-Arms improve your team's survivability. Because the Courtyard is difficult, playing it safe with them isn't a bad idea
The Courtyard is brutal, but your progress is saved, so even if you have to abandon the quest, the next time that you return you will resume from the spot that you left off at. It may take multiple visits to reach the boss, but when you finally do, you can create a different team specifically for that boss.
Provisions: Courtyard
Curios: Courtyard
Enemies: Courtyard
- FARMSTEAD > THE COLOR OF MADNESS DLC -
Team building: Farmstead
Provisions: Farmstead
Curios: Farmstead
Enemies: Farmstead
- BOSSES -
- QUIRKS -
4 Comments
Ser Keru Dajo  [author] 27 Oct @ 2:38pm 
I'm still working on the guide. Sorry if I'm not already publishing some everything. Stay tuned and I will add everything
FauxVixen 20 Oct @ 2:23pm 
hey where are the provisions, i noticed you have tabs for them but i cannot see them, are they not needed or do you think it is self explanatory?
Ser Keru Dajo  [author] 16 Sep @ 2:43pm 
Thanks for the info. I will check it. I hope the informations in that guide will be good enough
murla 28 Aug @ 10:29am 
Screw fandom wiki, the better one is:

https://darkestdungeon.wiki.gg