Garry's Mod

Garry's Mod

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Foreclosure [HL2 Beta]
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Content Type: Addon
Addon Type: Map
Addon Tags: Fun, Roleplay, Scenic
檔案大小
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更新時間
826.128 MB
2024 年 5 月 27 日 上午 9:35
6 月 21 日 下午 8:28
6 項更新註記 (檢視)

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Foreclosure [HL2 Beta]

在 dog on burgers 的 1 個收藏中
Egglord's Various Works
10 個項目
描述
If you enjoy my work, consider leaving me a donation! https://ko-fi.com/actualegglord

Important:
Garry's Mod is an old game, and this map has a high level of detail, so it is known to crash on the default branch due to its limited RAM usage. As a result, the 64-bit branch of GMod must be enabled to play this map. You can easily opt in to this version by right-clicking on the game in your Steam library, selecting "Properties" and going to the dropdown in "Betas". It is highly recommended to use this version in general as it includes many improvements to performance, quicker load times, and more efficient uses of system resources.

Some older computers won't be able to take advantage of the performance enhancements provided by the 64-bit branch, which may result in some stability issues on certain systems. If GMod does not function well for you on this branch, consider gm_foreclosure_beta.
Thanks for reading!




Decades after the Combine invasion, the planet is a shell of its former self. The remaining population has been segmented into controlled urban sectors spread across the wasteland. The Air Exchange has been running for many years, and sunlight has become a distant memory.

FORECLOSURE
Welcome to the dark and gritty world of the Half-Life 2 Beta. This map hopes to capture the universe hinted at in the HL2 Beta concept art, using modern assets and visuals. Every structure — excluding used assets — has been rebuilt by hand based off of designs from various leaked Beta maps. This map is heavily focused on atmosphere, with as much detail as possible put into each area.

Enjoy exploring this expansive, dystopian city as you discover its gloomy backstory and the many secrets hidden within. From walking through the stone streets and taking in the contaminated air, to investigating the abandoned subway station or the run-down apartments, to hearing the many didactic messages of the Consul, there is plenty of content to enjoy.

After working hard on this for the better part of a year, I can finally call it complete. This is by far the most work I have ever put into a project, given how long it has taken. It was quite taxing at times, but the inspiration never left, and I always found myself working on parts of it again. Although I believe the retail storyline has more room to be expanded upon, the atmosphere of the HL2 Beta has always intrigued me and I just had to see the idea through to completion. I sincerely hope you enjoy this map. Thank you.



Total map compiles: 1984




Features:
  • Very high attention to detail in each area
  • Atmospheric custom soundscapes for both outdoor and indoor areas
  • Several triggered events, such as NPC interactions, passing razortrains, and a functioning Consulcast PA system
  • A detailed two-floor apartment building with several rooms
  • A dark underground subway station
  • An admin room with several global controls for atmosphere and events
  • High-quality visuals and reflections
  • Expansive 3D Skybox
  • Full AI nodes and navmesh
  • Support for Stormfox and Atmos (possibly CSM)




References:
As this map is an eclectic combination of several HL2 Beta sources, major credit is obviously provided to Dark Interval and various other mods for many of the custom assets used in the map, such as the Beta Citadel. In addition, I would like to credit Marc Laidlaw and the original Half-Life 2 team, the WC Mappack[hl2-beta.ru], rp_city24, epicplayer's Gasmask Citizens, epicplayer's Beta Citizens, gm_beta_c17inner, Gm_Apartment, RP_SouthSide, and gm_filthy_chinatown for other shared content. (Also, many thanks to this guide for its useful information about the 64-bit branch of GMod, effectively saving this map)




Notes:
  • For the best visual experience, it is highly recommended to have mat_hdr_level set to 2 and mat_specular set to 1.
  • Noclipping through indoor areas rather than going through doors may lead to incorrect soundscapes.
If you are having FPS issues, try:
  • Using the buttons in the Admin Room
  • Setting mat_specular to 0
  • Disabling addons (my FPS goes from ~35 to over 250 with all addons disabled)
  • Trying gm_foreclosure_beta with many details removed

If you encounter any bugs or would like to suggest an update, please leave a comment!
Please contact me if you wish to port, redistribute, or modify my work in any way.

Motorised apocalypse
熱門討論 檢視全部(2)
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2024 年 11 月 3 日 上午 11:50
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2024 年 7 月 24 日 下午 1:41
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dog on burgers
133 則留言
dog on burgers  [作者] 9 月 20 日 下午 6:05 
The Manhack Arcade would be a little difficult since it needs a lot of detail, not to mention that the whole building is at a 45 degree angle, but I'm willing to do it since it would be awesome when finished. Thanks for the feedback!
♬♫~Joe Blaze~♫♬ 9 月 20 日 下午 6:00 
The large and very interesting looking building in the city center that looks like it could possibly be huge inside, with the consulcasts all over it seems like a good place to start.
dog on burgers  [作者] 9 月 20 日 下午 5:57 
Honestly I've gotten that feedback so much that I'm finally making myself do it.
Here, if you all could suggest which building I should add an interior to first, that could help me with where to start. Thanks in advance!
♬♫~Joe Blaze~♫♬ 9 月 20 日 下午 5:32 
I'd love if more interior areas were added.
King George, The Third. 9 月 20 日 下午 3:13 
the true citizen smokes 50 packs a day
meloncop 9 月 13 日 下午 12:39 
psrdom me i dident read the description i am so sorry
meloncop 9 月 13 日 下午 12:36 
why cant i lode the map?
KZVS333666999 8 月 28 日 上午 6:05 
best half life beta map in my opinion
josé dinglenut 8 月 4 日 上午 8:47 
dark and griddy
dog on burgers  [作者] 7 月 2 日 上午 9:29 
Thanks for the feedback! Lite used to be a 1:1 copy of this map with less props and shorter fade distances, but I got a better idea to give it more individuality. It's been on the backburner recently due to other maps taking up more of my time, but I should get around to it soon