Content Warning

Content Warning

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Entities — The Definitive Guide
By SomeRandomPerson and 2 collaborators
Funny little guide for entities i made from my ingame experience and the wiki.
Also most of the images were taken from the wiki, thanks to NeoFoxxx so let's appreciate the time being invested for that!
wiki[content-warning.fandom.com]

Another thing that was worth mentioning was the cropping and resizing of images (which i had to do for most)

If items interest you more, here's an Item Guide

Lastly I appreciate the help of Duck and T3m for gathering information and playing this game.
Both of them are guide contributors if you want to check out their profile!

Also if there is anything i missed or did not explain fully, please let me know so i can correct it, i appreciate any feedback! :D

Translations for this Guide:
Français: Entités — Le Guide Définitive
   
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The Streamer: Competition For Views [CW — 000; Filename: Streamer] ⚠︎! 5 !⚠︎
BASIC INFORMATION

The Streamer, known as Ewan Conan is a peculiar and deadly presence in the realm of entities.
Unlike its counterparts, The Streamer takes the form of a person, one whose sole purpose is to capture the most sensational footage for their audience.
This entity is indifferent to its fellow creatures; it seeks only the thrill of the chase and the spectacle of conflict involving explorers.

It hunts down explorers, not for sport or sustenance, but for the sake of viewership.
The Streamer’s pursuit is relentless, driven by a desire to broadcast the most extreme encounters, even if it means bringing harm to those it films.
It is a predator of the digital age, where the value of life is measured in views and likes.
The Streamer also has many voicelines, which can be found here:
https://content-warning.fandom.com/wiki/CW-000:_Streamer


HOW TO COUNTER THE ENTITY

To outmaneuver The Streamer, one must think vertically.
Seeking higher ground is the most effective countermeasure, as it exploits the one weakness of this almost unnervingly swift adversary.
In this high-stakes threat, where every move is potentially broadcast to an unseen audience, your best defense is to rise above, both literally and figuratively.


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Snailmen: The Infected Of Snails [CW — 001; Filename: Zombe] ⚠︎ 2 ⚠︎
BASIC INFORMATION

Snailmen, known as the infected of snails, are a unique breed of Infected entities.
These zombie-like entities are distinguished by the prominent shells they carry on their backs.
They exhibit a haunting persistence, following explorers around the terrain with the intent to ensnare them at the slightest opportunity, inflicting about 2.5% damage per second with each successful grab.

Despite their menacing appearence, Snailmen are hindered by their slow movement.
Their slow speed is a significant disadvantage, making them less of a threat in a chase and giving explorers ample time to strategize an escape.
This speed is the key to outmaneuvering them, explorers must use their agility to stay out of reach.


HOW TO COUNTER THE ENTITY

The presence of Snailmen adds a strategic layer to gameplay. Explorers must constantly be aware of their surroundings, using sound and movement to their advantage.
While they may not pose a rapid threat, underestimating a Snailman’s reach could lead to unexpected damage.
It’s a delicate balance of awareness and speed that will ensure explorers navigation through areas infested with these shell-bearing zombies.


IMAGES

Snatcho: Hunters From The Shadows [CW — 002; Filename: Snatcho] ⚠︎ 4 ⚠︎
BASIC INFORMATION

Beware the Snatcho, the elusive Hunters From The Shadows.
These canine entities are enshrouded in a skin so dark, it absorbs all light, rendering them nearly invisible in the dark.
They prowl silently, their presence felt more than seen, as they embody the very essence of phantoms.
When they strike, it’s swift and without warning, leaving their prey disoriented and desperate for escape.

To navigate the treacherous domain of the Snatchos, one must always be prepared. Keep your flashlight at the ready, and listen for the telltale silence that precedes their approach. Remember, light is your ally against these Hunters From The Shadows.
With a steady hand and a sharp eye, you can hold the darkness at bay and live to tell the tale of your encounter with the elusive Snatcho.


HOW TO COUNTER THE ENTITY

Surviving an encounter with a Snatcho requires vigilance and a keen awareness of one’s surroundings.
The key to fending off these shadowy assailants lies in the beam of a flashlight.
A flash of about one or two seconds can force a Snatcho to vanish into the darkness, granting a precious few moments of respite.
However, this is but a temporary reprieve, as the creature will soon regroup and launch another attack.


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Whisker: The Perfect Tool For Death [CW — 003-A; Filename: Toolkit_Wisk] ⚠︎ 3 ⚠︎
BASIC INFORMATION

The Whisker, a being whose very head is a singular, deadly whisker,
extending from a vast metallic body.
This creature’s form is a fusion of the organic and the mechanical, an embodiment of lethal intent.

Lacking arms, it is not merely a part of its anatomy; it is the demise for any who draw closer.


HOW TO COUNTER THE ENTITY

With a burst of speed, The Whisker lunges at its prey, a blur of death in motion.
Its charge is not just swift but deadly, capable of delivering a fatal blow with a single, precise strike.
Beware the dash of The Whisker, for it is the last thing many will ever see.
If it dashes ti you, your only hope is strafing away from it.


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Giant: The Gargantuan Guardian [CW — 004; Filename: BigSlap; BigSlap_Small] ⚠︎! 5 !⚠︎
BASIC INFORMATION

The Giant is a towering force of brute strength and intimidation.
Its muscular form is a testament to its power, with each fiber rippling under a skin that’s seen countless battles.
The Giant’s maw is a fortress of sharp teeth, capable of rending flesh, a clear warning to all who dare approach it.

This colossal entity is able to extinguish the life of any explorer unfortunate enough to be caught within its reach with two mighty slap attacks.
The sheer force behind each blow is enough to send shockwaves through the ground, a grim reminder of the Giant’s overwhelming might.


HOW TO COUNTER THE ENTITY

When facing such an entity with weapons like a shockstick spells doom.
The only viable strategy is to seek higher ground or to flee with all the speed one can muster.
Climbing atop a high object can provide a temporary sanctuary,
placing you out of the Giant’s immediate range.
If elevation is not an option, then running is the next best course of action.


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Slurpers: An Obstacle For The Spotted [CW — 005; Filename: Slurper] ⚠︎ 2 ⚠︎
BASIC INFORMATION

Slurpers are entities that resemble starfish and have a tendency to attach themselves to ceilings.

When an explorer comes into contact with their arm hanging out of their mouth, the Slurper will grab them and pull them upwards, causing approximately 2% damage per second.
However, this attack can be countered by throwing an object at the Slurper while it is grabbing an explorer, which will disrupt its hold and allow the explorer to escape.


HOW TO COUNTER THE ENTITY

It’s important for explorers to remain alert, calm and watch the space above them to avoid being caught by these creatures.


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A.S.T.R.A: Automated Smiling Turret Robotic Ambiguity [CW — 006; Filename: Dog] ⚠︎ 3 ⚠︎
BASIC INFORMATION

A.S.T.R.A is a creature forged of metal with a haunting red grin.
Its form is both familiar and unsettling.

Atop its chassis rests a formidable machine gun, guided by a piercing red laser that seeks out intruders with unerring precision.
This laser is not just for show; it’s a clear and present danger to all who cross its path.


HOW TO COUNTER THE ENTITY

A.S.T.R.A is neither sluggish nor easily evaded.
Its steady pace is a relentless advance, a methodical hunt that spells doom for the unwary.
You mostly want to stay out of line of sight or avoid any contact with this dangerous entity


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Bombers: The Explosive Surprise Of Unawareness [CW — 007; Filename: Bombs] ⚠︎ 2 ⚠︎
BASIC INFORMATION

Bombers are lethal entities, equipped with bombs strapped to their backs.
These lethal entities are not only capable of igniting these explosives but also adept at hurling them towards explorers.
A direct hit from one of these bombs is catastrophic, potentially depleting half of an explorer’s health in an instant.

The threat of Bombers is not to be taken lightly.
Their mere appearance is enough to instill fear in the hearts of explorers, with a design that’s as terrifying as their arsenal.
The sight of a Bomber can send a clear signal to explorers: caution and awareness.


HOW TO COUNTER THE ENTITY

Navigating through areas, Bombers are very talented on suprising explorers when they least expect it.
Explorers must keep their eyes peeled for the slightest movement, ready to dodge an incoming attack.
The key to survival is awareness: understanding the Bombers’ behavior and attacks can mean the difference between a narrow escape and a devastating defeat.
Every decision counts and could be explosive.


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Knifo: Deadly Agility [CW — 008; Filename: Knifo] ⚠︎ 3 ⚠︎
BASIC INFORMATION

The Knifo is shrouded in mystery and cloth, its true form remains concealed beneath the ghostly veil.

Armed with a small yet sharp blade, Knifo is ever poised to strike.
This creature is not merely swift, it embodies lethal velocity, coupled with the ability to vault over obstacles with ease.


HOW TO COUNTER THE ENTITY

One must navigate with caution, for Knifo’s rapidity and capacity for sudden leaps make it a deadly predator in pursuit of its quarry.
Stay out of line of sight if possible and keep your distance.


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Spider: The Crawling Danger [CW — 009; Filename: Spider] ⚠︎ 3 ⚠︎
BASIC INFORMATION

The Spider is an entity that skitters with an arachnid’s grace.
Its form is a terrifying mimicry of a spider, complete with a menacing array of legs.

Beware its enormous front fangs, which not only expand but also unveil a horrific array of razor-sharp teeth.
This is not a creature to be taken lightly, for its bite is as dangerous as its sight.


HOW TO COUNTER THE ENTITY

With the ability to launch webs from its jaw at will, the Spider can ensnare the unwary in moments, slowing down explorers with its silken traps.
Caution is advised, for entanglement could spell doom.


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Screamers: The Suprise For The Unaware [CW — 010; Filename: Mouthe] ⚠︎ 1 ⚠︎
BASIC INFORMATION

Screamers are entities that collaborate in their sole mission to startle and terrify.
These creatures often move in groups, lurking in the shadows and waiting for an opportunity to strike.
They typically emerge from behind to deliver a startling shock with their loud jumpscare.

While these entities are not known to cause any harm, their jumpscares can be significantly scary.
The screamers’ goal is to disorient and unsettle their targets.


HOW TO COUNTER THE ENTITY

To ensure safety, it is advised to keep your senses sharp and be prepared for potential encounters with these eerie beings.
Their power lies in surprise — by staying alert, you can counter their jumpscare.


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Barnacle: The Curious Explorer’s Fate [CW — 011; Filename: BarnacleBall] ⚠︎ 4 ⚠︎
BASIC INFORMATION

In the shadowy depths of the factories, strange creatures known as barnacles await unsuspecting explorers.
Picture misshapen blobs with three swaying tentacles.

As you draw closer, the barnacle springs into action.
It spins, creating a mysterious force that pulls you toward it.
Imagine being caught in a vortex, unable to escape.
And then it strikes! The barnacle’s tentacles strike, a reminder that curiosity can lead to danger.
It also has the ability to emit gas for anything out of reach.


HOW TO COUNTER THE ENTITY

How to avoid this fate? Stay vigilant.
If you spot movement in the dark, retreat swiftly.
This should give you more safety from these creatures.


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F̷L̴I̶C̷K̸E̶R̵ [CW — 0̸1̷2̷; Filename: Flicker] ⚠︎!̴ ̴5̶ ̵!̵⚠︎
B̷A̵S̵I̸C̷ ̵I̵N̶F̵O̵R̷M̵A̷T̵I̷O̵N̵
̶̧̟̻̱̯̆
F̷L̴I̶C̷K̸E̶R̵ is an entity of eerie grace and ominous power.
Suspended above the ground on four spectral limbs, it commands attention with its singular, massive eye that glows a deep, malevolent red.
Its skin is as pale as the light of a ghostly moon, providing a strong contrast to the lights from which it emerges.
̸̤͚͌͑͒̓̾͌
This creature’s presence is heralded by the erratic dance of lights, a prelude to the more sinister performance to follow.
In its wake, every source of light begins to flicker, a warning of the impending doom.
As time passes, a sinister transformation occurs: all lights in the vicinity bleed into a red hue, signaling F̷L̴I̶C̷K̸E̶R̵’s full dominion over the environment.
Should your gaze meet its dreadful eye, you will find yourself ensnared, unable to look away as it begins to siphon your very essence.
̵̞͎̤́̿͐
̴̴̛͍̘̟̝̰̞͙̱̦̅̏̆͂́̚̕͘
H̸O̶W̵ ̸T̴O̵ ̶C̴O̸U̶N̷T̴E̷R̶ ̵T̸H̵E̷ ̷E̶N̴T̶I̵T̸Y̵
̴̰̞͙̱̦̆͂́͘
The defense against such a spectral entity is not easy yet effective.
When Flicker manifests, one must resist the instinct to confront it.
Instead, direct your eyes upwards to the heavens or downwards to the earth. By avoiding its gaze, you deny Flicker the opportunity to entrap you, rendering its soul-stealing gaze impotent.
In this battle of wills, you have to remember: in the presence of Flicker, sight is a gift for it to D̶E̶V̸O̷U̷R̸ ̸Y̴O̵U̶R̵ ̵S̶O̴U̴L̵.
̵̞͎̤́̿͐
̴̛͍̘̟̝̅̏̚̕
I̵M̵A̷G̷E̷S̶



Eye: The All-Seeing [CW — 013; Filename: EyeGuy] ⚠︎ 2 ⚠︎
BASIC INFORMATION

The Eye is a creature of avian structure, whose gaze is unyielding.
At its core lies a singular, massive eye, flanked by two smaller eyes at the rear of its body.
This trinity of sight grants it an almost perfect vision.

Excessive brightness provokes it into a relentless pursuit, utilizing its extensive visual range to track and hunt down any who dare illuminate its domain.


HOW TO COUNTER THE ENTITY

Approach with caution, the Eye inflicts significant harm upon those it catches, sapping roughly 15% of one’s vitality with each encounter. It is not a foe to be underestimated.


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The Cage: Hallucinations Out Of Metal [CW — 014; Filename: Weeping] ⚠︎ ? ⚠︎
BASIC INFORMATION

Beware the The Cage, a structure notorious for ensnaring unwary adventurers.
One moment it’s inert, the next it’s ensnaring the unsuspecting, only ceasing its pursuit when eyes remain fixed upon it.
To evade its grasp, explorers must never face it alone.
A companion’s presence is vital.
Should one fall victim to its trap, only a partner can liberate them, employing a captcha as the key to their freedom.

Companions must communicate and coordinate, ensuring that at least one pair of eyes is always watching.
The Cage is a test of teamwork and tenacity, challenging explorers to think creatively and act decisively.
Remember, in this treacherous environment, the difference between captivity and liberty often hinges on the ability to adapt and the strength of the bonds between allies.


HOW TO COUNTER THE ENTITY

The Cage’s nature is further complicated by its aversion to elevation.
Those seeking to outmaneuver this entity will find sanctuary atop higher ground.
By ascending to a vantage point beyond its reach, explorers can strategize their next move, turning the tables on The Cage.
This method not only provides a reprieve from its relentless chase but also offers a moment of respite to plan a successful escape.


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Snatcher: The Dreaded Centipede of the Abyss [CW — 015; Filename: Larva] ⚠︎ 4 ⚠︎
BASIC INFORMATION

Beware the depths, for therein lurks the Snatcher, a creature of nightmares.
Its form is a grotesque mimicry of a centipede, elongated and segmented, each part a testament to its predatory prowess.

The Snatcher’s aggression knows no bounds.
It targets explorers with a malevolent intent, in unison to ensnare and catapult them into the air with terrifying force.


HOW TO COUNTER THE ENTITY

The only salvation from this monstrous entity lies in swift evasion.
One must muster all their courage and sprint as though the very winds aid their flight, or seek refuge atop an object that towers high above the ground.
Only then might they escape the clutches of the Snatcher, the relentless predator of the depths.


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Ear: The All-Hearing Guards [CW — 016; Filename: Ear] ⚠︎ 2 ⚠︎
BASIC INFORMATION

The Ear travels on four legs, and instead of a head, it has an ear, which also adorns its body.
This design makes it highly sensitive to sound, allowing it to detect even the faintest of noises.

When an explorer’s sound reaches The Ear, it becomes an unyielding pursuer, tracking the source while emitting a whispering sound that can send shivers down one’s spine.
Its pursuit is relentless, guided by the very noise that explorers make, turning the environment into a soundscape of hunter and hunted.


HOW TO COUNTER THE ENTITY

However, The Ear has its limits. It craves noise but only to a certain degree.
Too much noise will send it into a frenzy, causing it to retreat rapidly.
Explorers can exploit this weakness, as screaming will make The Ear retreet, using sound as both a tool and a weapon in their arsenal.


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The Slime: A Gelatinous Beast [CW — 017; Filename: Jello] ⚠︎ 1 ⚠︎
BASIC INFORMATION

The Slime is a non-lethal entity, known more for its disorienting methods to transport explorers.
Its primary characteristic is its ability to whisk explorers away at an astonishingly rapid pace, transporting them across the map in the blink of an eye.

Once The Slime catches the attention of an explorer, it will pursue them with the intent to transport.
This can be particularly disorienting, as explorers find themselves suddenly relocated without warning, disrupting their strategy and orientation.


HOW TO COUNTER THE ENTITY

Despite its disruptive behavior, The Slime inflicts no physical damage.
However, its disorientation and sheer annoyance of its transportation present a unique challenge.
explorers must remain hidden and ready to run from this gelatinous little guy.


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Harpooner: The Phantom Marauder Of The Depths [CW — 020; Filename: Harpooner] ⚠︎ 4 ⚠︎
BASIC INFORMATION

The Harpooner awaits in the gloom.
This enigmatic entity, shrouded in a tattered hood, is a silent terror of the deep.
Its eyes, like twin moons, cast a chilling, radiant glow that pierces through the darkness.

In its grasp, it clutches an ancient harpoon, tarnished by time yet unyielding in its purpose.
With the skill of an age-old predator, it can launch its weapon with deadly accuracy, ensnaring explorers and dragging them into its sinister embrace.


HOW TO COUNTER THE ENTITY

To survive an encounter with the Harpooner is to dance with death itself.
Once caught, one must contend with its lethal might.
After being impaled and pulled by the harpoon, victims are left vulnerable to the Harpooner’s next assault.
With just two forceful kicks from its unseen limbs, the Harpooner can end the struggle,
leaving only silence in its wake.


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Camera: Cracks Between Reality [CW — 022; Filename: CamCreep] ⚠︎! 5 !⚠︎
BASIC INFORMATION

The Camera, is an entity shrouded in mystery and fear.
This elusive creature lurks silently behind unwary explorers, revealing itself only through the lens of a camera.
It possesses a gaunt, skeletal frame, crowned with a face so grotesquely distorted it chills the soul.
Its eyes, void of light, are pits of endless black that stare into the abyss.

In the realm where The Camera dwells, your perception is your greatest defense.
Trust in the technology at your fingertips, and do not shy away from its revelations.
Keep your camera close and your awareness closer, for in the fleeting moment of contact, your steadfast stare is the only force that can banish The Camera back into the cracks from whence it came.


HOW TO COUNTER THE ENTITY

To evade the grasp of The Camera, one must remain ever vigilant,
with senses honed to the subtlest of signs.
Its presence is an anomaly, a distortion in the fabric of reality that can only be perceived through the digital eye.
Should you catch a glimpse of its ghastly visage on your screen, confront it with a direct gaze.
By locking eyes with this phantom, you assert your reality over its existence,
causing it to fade away, if only momentarily.


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Puffo: A Dance Of Depressed Cuteness [CW — 023; Filename: Puffo] ⚠︎ 2 ⚠︎
BASIC INFORMATION

Puffos may capture attention with their cute, depressed appearance, but don’t be fooled by their innocent facade.
These entities possess a fascinating defensive tactic that’s as effective as it is surprising.

Upon contact, a Puffo’s shell will rapidly inflate, creating a forceful blast that repels explorers with significant force.
This sudden expansion serves as both a protective measure and a means to maintain distance from potential threats.


HOW TO COUNTER THE ENTITY

The impact of this defensive mechanism deals approximately 12.5% damage to an explorer’s health.
While this might not be devastating, repeated encounters can quickly accumulate harm.
Fortunately, Puffos are relatively slow-moving, making them easier to sidestep and avoid confrontation.


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Mimes: The Veil Between Reality And Cartoon [CW — 024; Filename: Mime] ⚠︎ 2 ⚠︎
BASIC INFORMATION

Mimes are depicted as lethal entities, wearing the classic look of a mime, complete with glasses, a beret, and an ever-present wide smile.
Their movement is unnervingly erratic; they advance in a rapid yet stuttering manner, seemingly moving at one frame per second, which gives them a disjointed and unpredictable presence.

The key to countering a Mime lies in its peculiar movement pattern.
When an explorer finds themselves cornered, they can exploit the momentary pause in the Mime’s movement—a brief still frame—to maneuver around the entity.
This requires precise timing and quick reflexes, as the window of opportunity is fleeting.


HOW TO COUNTER THE ENTITY

Explorers must adapt to this unusual tempo, learning to anticipate the Mimes’ advances.
By mastering the rhythm of their movement, explorers can navigate through their territory with agility, using the Mimes’ own predictable pauses,
to gain the upper hand and safely strafe past these cartoonish yet deadly entities.


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The Button: A Test Of Curiosity [CW — 025; Filename: ButtonRobot] ⚠︎ 1 ⚠︎
BASIC INFORMATION:

The Button is a non-lethal entity that tails explorers once it has locked on.
This itself harbors no direct threat to life, as its existence alone cannot harm explorers.
However, its true potential for chaos awaits.

As you navigate closer to The Button, an interaction prompt will appear
Engaging with this prompt will initiate an explosion, killing all explorers in A radius of about 5 feet.


BASIC INFORMATION:

Remarkably, The Button’s explosive mechanism is not sensitive to mere contact,
it requires an action to trigger its volatile reaction.
The button itself is not able to explode on contact with any surface.
Lastly, not pushing the button will ensure you safety from this entity.


IMAGES




The Worm: A Fight Of Weight And Slowness [CW — 026; Filename: Worm] ⚠︎ 1 ⚠︎
BASIC INFORMATION

The Worm is a non-lethal entity that exhibits a unique form of attachment.
Upon contact, it latches onto explorers with a very strong grip.
This forced partnership is not only very annoying to deal with but also a physical weakness, as the Worm’s considerable weight slows down its attached explorer.

The attachment of The Worm deals no damage.
While this may seem minimal, the insidious nature of The Worm is in its persistence.
After latched onto an explorer it can remain there for a long period of time.


HOW TO COUNTER THE ENTITY

The Worm does not inflict any additional forms of damage.
Its presence is a test of patience, challenging explorers to overcome it's weight.
The only thing you can do when attached is to try your best navigating the facility.
The Worm slows down the explorer, which is attached to it, resulting in a very bad agility.
Therefore, stay out of line of sight from any other entities for the time being attached.


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Amber: Scorcher Of Souls [CW — 027; Filename: Fire] ⚠︎! 5 !⚠︎
BASIC INFORMATION

Amber stands as a majestic yet fearsome entity.
It has a physique reminiscent of a dragon, Amber has very long limbs and a robust shell alike a turtle’s protective shell.
This creature is not only a sign to run but also a force to be reckoned with, capable of unleashing torrents of fire across great distances.
Its fiery breath is able to remain long durations and can reach high amounts.

To engage with Amber is to dance with danger. The flames it commands are relentless and far-reaching, making close combat a perilous endeavor. The most effective strategy to counteract this fiery behemoth is to maintain a safe distance. By doing so, one can evade the scorching reach of its flames. Constant movement is crucial; staying agile and unpredictable will complicate Amber’s attempts to target you with its incendiary assault.


HOW TO COUNTER THE ENTITY

In the presence of Amber, one must embrace the art of evasion.
Keep your wits about you and your feet ready to move.
Let the rhythm of survival guide your steps, keep your distance and dodge all possible flames.


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Shroomers: The Corrupted Souls Of The Curse [CW — 028; Filename: CurseOfShroom] ⚠︎ 2 ⚠︎
BASIC INFORMATION

Shroomers are lethal entities, that can deplete approximately one-third of an explorer’s health.
Shroomers are the unfortunate victims of “The Curse of Shroom,” a deadly virus that transforms explorers into dangerous entities.

Once infected, an explorer’s voice becomes heavily distorted, rendering communication impossible and adding an eerie layer to their presence.
This distortion serves as a warning sign of their approach and the potential threat.


HOW TO COUNTER THE ENTITY

The most effective strategy to counteract Shroomers is to maintain a safe distance from any explorer exhibiting signs of infection.
Proximity to a Shroomer risks health damage but also very rapid death.
Distance is key to survival when facing these corrupted beings.


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Voidrone: Devourer Of Worlds [CW — 029; Filename: BlackHoleBot] ⚠︎ 4 ⚠︎
BASIC INFORMATION

The Voidrone is a drone-like entity marked by an analog visage of of laughter and angriness.
It hovers in silence, an ominous harbinger of chaos with its mocking emoji.

This creature will stay alone until one dares to approach.
Then, with a chilling countdown from ten, it awakens its terrifying power, conjuring a vast black hole that begins to consume all in its path.


HOW TO COUNTER THE ENTITY

Survival against such a force is a race against time.
Your only hope is a desperate sprint to the safety of your diving bell, fleeing from the all-consuming maw of the Voidrone’s summoned abyss.


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Knifo-X: The Warning Of Hordes [CW — 030; Filename: UltraKnifo] ⚠︎ 3 ⚠︎
BASIC INFORMATION

Knifo-X is an entity that wields a blade and has large amounts of cloth put over it.
This being is not just a sight to behold but a signal of caution.

Its appearance is designed to instill fear, a deliberate terror that warns all who encounter it.
Knifo-X is not only swift but also possesses an uncanny ability to leap to great heights, rendering escape a daunting challenge.


HOW TO COUNTER THE ENTITY

The agility and acrobatic abilities of this creature make it a formidable adversary, one that should be approached with extreme caution.
It is reccomended to keep your distance from this little guy.


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Snail: The Broodmother of Snailmen [CW — 031; Filename: SnailSpawner] ⚠︎ 3 ⚠︎
BASIC INFORMATION

The Snail, a colossal entity that defies gravity, its shell-less form riddled with holes.
These are not mere blemishes but portals from which it conjures its legion, the Snailmen, at will.

Its appearance is unsettling, a ginourmous spectacle that could unsettle the sturdiest of minds.
The Snail’s visage is not merely a sight, it’s a psychological torture, a test of one’s mental force against the human mind.


HOW TO COUNTER THE ENTITY

With a formidable capacity to summon a multiple Snailmen in an instant, the Broodmother’s presence is the wind before the storm, an overwhelming swarm.
These minions may be short lived, yet their impact is anything but harmless.
What can be done to counter this, is to run while the Snail is locked onto you.


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The Arms: The Force Of Strangling [CW — 033; Filename: Arms] ⚠︎ 2 ⚠︎
BASIC INFORMATION

The Arms is a lethal entity. While it may not guarantee an explorer’s demise upon contact, the threat it poses is far from being harmless.

The Arms seeks to ensnare explorers within its suffocating embrace.
The grip of this entity is unyielding, and those unfortunate enough to be cornered may find escape nearly impossible.
It’s a predator to those who let their guard down, a reminder that danger can stretch out from the least expected places.


HOW TO COUNTER THE ENTITY

Each encounter with The Arms results in a consistent drain on health, siphoning off about 10% every second.
This steady depletion can quickly escalate from minor damage to a critical emergency, making it very important to avoid its reach at all costs.


IMAGES

The Infiltrator: Unmasking the Infiltrator [CW - 032; Filename: Infiltrator2] ⚠︎ 0 ⚠︎
BASIC INFORMATION

The Infiltrator appears as a carbon-copy of one of your teammates.
It wears the same diving suit and will mimic the face and hat of the most isolated player.

The Infiltrator pretends to be a member of your crew.
It uses its flashlight, taunts with different dances, and may follow you around occasionally.
When the Infiltrator is alone with another player and maintains eye contact for too long, its face and flashlight blink red. Its expression changes to a “>: (” and it begins to chase the player.
When the Infiltrator catches a player, it appears as if it’s hugging them using the Hugger medical item. However, in reality, it slowly drains their health.
If two people look at the Infiltrator for more than 5 seconds, it will run away.
The Infiltrator becomes quicker to anger when the player it is copying stares at it.


HOW TO COUNTER THE ENTITY

To avoid the Infiltrator:
Stay in a group of at least 2 players.
Don’t get too far from your teammates.
If a player has died and there’s an Infiltrator version of them, avoid this copy at all costs.
Confirm the authenticity of other players by calling out to them with your voice, as Infiltrators do not talk.
Use the Shock Stick if an Infiltrator gets too close.


IMAGES


Some of this information was given to us by Neofoxxx so Thanks to him <3 (He also sent us the picture on the right) Thanks NeoFoxxx :)
Unused Entities
We have created a video for unused entities with footage:

https://www.youtube.com/watch?v=2Z0Qs0xQwTg
22 Comments
Duck  [author] 10 Jun, 2024 @ 12:22pm 
Alright so i went on the Wiki to look around and i did indeed find such an 'Entity', i'm pretty sure you mean the Gravity Anomaly, and i added a short section on the Item Guide as of i'm not sure if it's an Entity since you are able to pick it up it should be considered an Item
Duck  [author] 10 Jun, 2024 @ 12:03pm 
Ty for telling us we'll add it soon:)
ren 10 Jun, 2024 @ 11:52am 
Entitys to be in here i found:
Witch [an animal statue that if you grab it you start floating and slowly dying in the roof]
Duck  [author] 7 Jun, 2024 @ 3:58pm 
I know right, Somerandomtoast is a very happy man being reunited with his brother
hparks0000 7 Jun, 2024 @ 2:33pm 
family reunion :steamhappy:
SomeRandomPerson  [author] 22 May, 2024 @ 1:10pm 
Brother..
Toast 22 May, 2024 @ 12:46pm 
brother is that you
SomeRandomPerson  [author] 18 May, 2024 @ 12:43pm 
Entity is very tricky to deal with, not really my favourite..
Withergamer68 18 May, 2024 @ 12:41pm 
I've seen the Mimes. but only once
Duck  [author] 18 May, 2024 @ 12:38pm 
Toto... Why... You have both of us on Discord...