RimWorld

RimWorld

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More Archotech Garbage - Standalone Artifacts (Continued)
   
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Mod, 1.5, 1.6
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562.154 KB
7.5.2024 klo 20.20
2.8. klo 10.47
3 muutosilmoitusta ( näytä )

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More Archotech Garbage - Standalone Artifacts (Continued)

1 kokoelmassa, tekijä Zaljerem
Zal's Continued Mods
549 luomusta
Kuvaus
Original mod by MrKociak
https://steamproxy.com/sharedfiles/filedetails/?id=2809427701
If the original author requests it, I will remove this update.

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Original mod notes (1.3):

Archotech resurrector – basically an upgraded resurrector mech serum. The revived pawn can immediately get to work and without any future complications.

Psychic kill switch – works similarly vanilla psychic lances, you target a pawn and things happen to it. This one causes the target to instantly die.

Psychic inspiration lance – causes the target to instantly experience an inspiration. It has 5 charges.

Psychic stasis lance – puts the target in stasis, preventing them from moving, bleeding and taking any damage. Pretty good for rescue and/or kidnapping operations.

Psychic tranquility lance – instantly resets the target’s mental state, stopping mental breaks in humanlikes and manhunting in animals (does not cure scaria). It has 3 charges.

Psychic terror pulser – causes an ongoing raid on the currently selected map to instantly end by forcing every hostile humanlike to flee in terror. Does not work on mechanoid raids or manhunter packs.

Psychic healer lance – instantly heals the target and gives full immunity to any ongoing infections or diseases. It has 3 charges.

Psychic guardian pulser – upon activation it lowers any incoming damage targeting your colonists. First it sets the incoming damage multiplier to 0%, it then gradually goes back to 100% over the course of 12 in-game hours. [Requires Vanilla Expanded Framework]
5 kommenttia
The Dutchman 26.10. klo 20.55 
Hence the....standalone part in the name..... The whole concept should be pretty obvious....
[Br] Nasid 24.10. klo 13.06 
I checked, and most or all of the items in this mod are already embedded in the main mod (More Archotech Garbage (Continued)) That's why they're not compatible.
veoba 25.9. klo 11.30 
Why modmanger says that this not compatible with More Archotech Garbage (Continued)?
IHateTheIRS 19.2. klo 8.00 
I'm pretty sure its because its supposed to be a standalone, but I wouldn't know.
Michigancubed 16.2. klo 21.52 
the mod has an incompatibility error with your fork of the base archotech garbage mod for some reason