SaGa Emerald Beyond

SaGa Emerald Beyond

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Complete Role List
By PoorlyDone
This guide is a complete listing of all Roles usable by the player in SaGa Emerald Beyond, pulled directly from the game files.
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Introduction
This guide is divided into the following sections:
  • Roles gained from learning and ranking up specific techs, by weapon
  • Roles from learning and ranking up spells
  • Ephemeral roles that are always equipped and change as the Ephemeral matures and reincarnates
  • Mech exclusive roles, which are tied to ranking up the unique techs available to each frame
  • Souls, which are acquired as drops from enemies and can be equipped by any Kugutsu puppet at will (Tsunanori Mido playthroughs only)
  • Sanguine roles gained from Knighting a character with a piece of Sanguine Gear (Siugnas playthroughs only)
  • Other default, unique or character-specific roles
One-Handed Melee
Name
Effect
Requirements
Fencer
Slash Resistance +10%
Eliminate II
Brusque Slice II
Ward
Block Chance +10%
Parry II
Linkmaker
Combo Rate +2%
Cutting Lunge II
Prompt
Action Order Up
(Longsword) Gale Slash II
Neatnik
Status Ailment Resistance (Stench +50%)
(Longsword) Airwave II
Ice Sculptor
Cold Power +3%
(Foil) Crystalline Carve II
Tuner
Combo Rate +2% Per Space Between Characters
(Foil) Sword Ballet II
Pioneer
Combo Rate +5% at Start of United Attack
(Dagger) Moonfall Slash II
Fastidious
Critical Attack Combo Rate +3%
(Dagger) Backstab II
Uncompromising
United Attack Starting Combo Rate +5% Per Absent Combat Retinue Member
(Axe) Impact Divide II
Indomitable
Status Ailment Resistance (Death +50%)
(Axe) Hell's Fury II
Unbeing
Slash Power +3% / Slash Resistance +10%
(Foil) Shocking Rush II
(Longsword) Triple Thrust II
Schemer
Status Ailment Affliction Rate Rises with Combo Rate / Combo Range 0
(Dagger) Apid Venom II
(Foil) Mega Thrust II
Amiable
Combo Range 0 / Combo Rate +4%
(Axe) Four Seasons II
(Dagger) Kaleidoscope II
Persistent
Raises Overdrive Activation Rate
(Longsword) Life Sprinkler II
(Axe) Reverse Delta II
Two-Handed Melee
Name
Effect
Requirements
Punisher
Slash Power +3%
Smash II
Self-Defense
Defensive Resistances +10%
Deflect II
Finisher
Power +5% at End of Combos
Flowing Slash II
Vertical Smash II
Shockproof
Shock Resistance +10%
(Greatsword) Jolting Slash II
Steamroller
Delay +1
(Greatsword) Bull Crush II
Contrarian
Blunt Resistance +10%
(Greatsword) Absetzen II
Ambusher
Less Likely to Be Targeted / United Attack Starting Combo Rate +5% Per Absent Combat Retinue Member
(Katana) Optical Slash II
Dependable
Block Chance +3% / Status Ailment Resistance (Confusion +50%)
(Katana) Gravedigger II
Wary
Counterattack Damage Resistance +50%
(Katana) Shadow Reversal II
Anchor
Action Order Down / Pierce Power +3%
(Halberd) Aim II
Unflinching
Status Ailment Resistance (Paralysis +50%)
(Halberd) Discord II
Devoted
Spell & Chanting Action Order -12 / Status Ailment Resistant (Stun +25%)
(Halberd) Stardust II
Dreamer
Combo Rate +10% at End of United Attack / Slash Power +3%
(Greatsword) Vandalize II
(Katana) Scattered Petals II
Breaker
Target's Block Chance -30% / Accuracy +10%
(Greatsword) Upper Smash II
(Halberd) Triumvirate II
Enlightened
Full-Retinue-Attack Resistance +10%
(Halberd) Round Slicer II
(Katana) No Rhythm II
One-Handed Gun
Name
Effect
Requirements
Scrupulous
Accuracy +20% / Combo Rate +1%
Sharp Shot II
Point Man
Pierce Power +3%
Threat Response III
Resourceful
Interrupt Evade Chance +25% / Evade Chance +3%
Quick Shot II
Beguiler
Pierce Resistance +10%
Stunning Shot II
Rationalist
Combo Rate +2% / Status Ailment Resistance (Frenzy +50%)
Mightier Than the Sword II
Standard-Bearer
Action Order Up (S) / Combo Rate +3% at Start of United Attack
Covering Fire II
One for One II
Charlatan
Target's Block Chance -20% / Evade Chance +3%
Sleight Shot II
Bounding Shot II
Two-Handed Gun
Name
Effect
Requirements
Diversion
More Likely to Be Targeted / Blunt Damage +3%
Buckshot II
Sunlight Shower II
Poet
Less Likely to Be Targeted While Chanting
Shockwave II
Birdbane
Flying Foes' Accuracy -15%
Chestbuster II
Merciless
Critical Attack Damage +5%
(Machine Gun) Gatling Cutter II
Learned
Pierce Power +3% / Spell Resistance +5%
(Machine Gun) Bombarding Fire II
Cannoneer
Heat Power +3%
(Flamethrower) Flame March II
Upbeat
Heat Resistance +10% / Status Ailment Resistance (Darkness +50%)
(Flamethrower) Fireball II
Heatproof
Heat Resistance +10%
(Boomer) Break Shelter II
Condemner
Power +20% When Quelling Conditionals
(Zapper) Stunshock II
Engineer
Shock Power +3%
(Zapper) Magnetic Storm II
Tenacious
Cold Resistance +10% / Status Ailment Resistance (Poison +50%)
(Catalyzer) Poisonous Spray II
Sagacious
Ice Power +3% / Spell Power +3%
(Catalyzer) Tear Gas II
(Zapper) Plasma Shot II
Slow Starter
United Attack Starting Combo Rate +1% Per Turn Elapsed
(Boomer) Grand Slam II
(Flamethrower) Scorch II
Unorthodox
Inverts Combo Range / Overdrive Active Rate Up
(Machine Gun) Lead Tempest II
(Boomer) Daisy Cutter II
Playmaker
Max BP +1 / Expand Combo Range
Suppression II
(Catalyzer) Flash Freeze II
Martial Arts
Name
Effect
Requirements
Striker
Blunt Power +3%
Punch II
Kick II
Impetuous
Power +20% When Frenzied / Status Ailment Resistance (Frenzy -50%)
Pressure Point II
Raksha II
Silencer
Power +10% Against Chanting Enemies / Heat Power +3%
Shenlong Firefist II
Soloist
Showstopper BP +1 / Blunt Power +3%
Guanyin II
Live Wire
Shock Power +3% / Shock Resistance +10%
Thunder Kick II
Coldproof
Cold Resistance +10%
Flash Flood II
Lookout
Evade Chance +3%
Triple Dragon II
Aerial Rush II
Hardy
Blunt Resistance +10%
Tackle II
Flying Body Press II
Pliable
Status Ailment Resistance (Stun +50%)
Kawazu Throw II
Survival Instinct
Pierce Resistance +10%
K.O. Throw II
Congenial
Status Ailment Resistance (Stone +50%)
Windwhistle II
Special Weapon Roles
Name
Effect
Requirements
Seasoned Duelist
Enables the Use of Dual-Wield Techs
(Longsword) Life Sprinkler III
(Foil) Mega Thrust III
Guns Blazing
Enables the Use of Guns Akimbo Techs
Bounding Shot III
One for One III
Sword & Gun Master
Enables the Use of Sword & Gun Techs
(Dagger) Kaleidoscope III
Mightier Than the Sword III
Magic
Wood
Name
Effect
Requirements
Wood's Quickening
Spell Power +1% / Wood Element Skill +1
Gravity Bind II
Wood's Whisper
Spell Resistance +5% / Wood Element Skill +2
Wall of Air II
Wood's Prosperity
Spell Power +1% / Wood Element Skill +2
Heaven's Thunder II
Hazy Silhouette
Lowers Enmity (L) / Wood Element Skill +3
Mirrorshade II
Wood's Profundity
Spell Power +1 / Wood Element Skill +3
Chaos Disaster II

Fire
Name
Effect
Requirements
Fire's Quickening
Spell Power +1% / Fire Element Skill +1
Sunlight II
Flamespeaker
Heat Resistance +5% / Fire Element Skill +2
Song of Souls II
Fire's Prosperity
Spell Power +1% / Fire Element Skill +2
Gale Blast II
Awakened
All Powers +1 / Fire Element Skill +1
Awaken II
Fire's Profundity
Spell Power +1% / Fire Element Skill +3
Incineration II

Earth
Name
Effect
Requirements
Earth's Quickening
Spell Power +1% / Earth Element Skill +1
Spellbind II
Humming Poet
Spell & Chanting Action Order -3 / Earth Element Skill +2
Delay Order II
Earth's Prosperity
Spell Power +1% / Earth Element Skill +2
Hypergravity II
Guardian of the Earth
Attack-All Resistance +5% / Earth Element Skill +3
Wall of Earth II
Earth's Profundity
Spell Power +1% / Earth Element Skill +3
Churning Earth II

Metal
Name
Effect
Requirements
Metal's Quickening
Spell Power +1% / Metal Element Skill +1
Blood Curdle II
Dispersed Thunder
Shock Resistance +5% / Metal Element Skill +2
Magical Harmony II
Metal's Prosperity
Spell Power +1% / Metal Element Skill +2
Vermilion Sands II
Mage Masher
Power +20% Against Chanting Enemies / Metal Element Skill +3
Magic Breath II
Metal's Profundity
Spell Power +1% / Metal Element Skill +3
The Tower II

Water
Name
Effect
Requirements
Water's Quickening
Spell Power +1% / Water Element Skill +1
Sharp Pain II
Virtuous Heart
Cold Resistance +5% / Water Element Skill +2
Holy Water II
Water's Prosperity
Spell Power +1% / Water Element Skill +2
Aqua Sphere II
Bold Reciter
Spell & Chanting Action Order +3 / Water Element Skill +3
Hasten Time II
Water's Profundity
Spell Power +1% / Water Element Skill +3
Snowstorm II
Ephemeral
One-Handed Melee
Name
Effect
Stat Modifiers
Juvenile Knight
Max HP -15% / One-Handed Sword Tech Power +1% / Target's Block Chance -10%
INT -6 / ACU - 4
Young Knight
Max LP -1 / One-Handed Sword Tech Power +3% / Target's Block Chance -20%
STR +6 / DEX +2 / MOB +2 / INT -2
Mature Knight
Max LP -2 / Max HP +15% / One-Handed Sword Tech Power +10% / Target's Block Chance -30%
STR +14 / DEX +6 / MOB +6 / END +6
Elder Knight
Max LP -3 / Max HP +20% / One-Handed Sword Tech BP Cost -1 / Target's Block Chance -30%
STR +16 / DEX +8 / MOB +6 / END +4 / INT +2

Two-Handed Melee
Name
Effect
Stat Modifiers
Juvenile Guard
Max HP -15% / Two-Handed Sword Tech Power +1% / Block Chance +3%
INT -4 / ACU -6
Young Guard
Max LP -1 / Two-Handed Sword Tech Power +3% / Block Chance +5%
STR +4 / DEX +2 / END +6 / INT -2 / ACU -2
Mature Guard
Max LP -2 / Max HP +15% / Two-Handed Sword Tech Power +10% / Block Chance +10%
STR +10 / DEX +6 / MOB +2 / END +14
Elder Guard
Max LP -3 / Max HP +20% / Two-Handed Sword Tech BP Cost -1 / Block Chance +10%
STR +10 / DEX +8 / MOB +2 / END +16

One-Handed Gun
Name
Effect
Stat Modifiers
Juvenile Gunman
Max HP -15% / One-Handed Gun Tech Power +1%
STR -2 / END -4 / INT -2 / ACU -2
Young Gunman
Max LP -1% / One-Handed Gun Tech Power +3%
DEX +6 / MOB +2
Mature Gunman
Max LP -2 / Max HP +15% / One-Handed Gun Tech Power +10%
DEX +14 / MOB +10 / INT +2 / ACU +6
Elder Gunman
Max LP -3 / Max HP +20% / One-Handed Flamethrower Tech BP Cost -1
DEX +16 / MOB +10 / END -2 / INT +4 / ACU +8

Two-Handed Gun
Name
Effect
Stat Modifiers
Juvenile Shooter
Max HP -15% / Two-Handed Gun Tech Power +1% / Full-Retinue-Attack Resistance +5%
STR -2 / MOB -2 / INT -2 / ACU -4
Young Shooter
Max LP -1 / Two-Handed Gun Tech Power +3% / Full-Retinue-Attack Resistance +10%
DEX +6 / END +2
Mature Shooter
Max LP -2 / Max HP +15% / Two-Handed Gun Tech Power +10% / Attack-All Resistance +15%
DEX +14 / END +2 / INT +10 / ACU +6
Elder Shooter
Max LP -3 / Max HP +20% / Two-Handed Flamethrower Tech BP Cost -1 / Attack-All Resistance +15%
DEX +16 / INT +12 / ACU +8

Martial Arts
Name
Effect
Stat Modifiers
Juvenile Monk
Max HP -15% / Martial Arts Tech Power +1% / Evade Chance +3%
INT -4 / ACU -6
Young Monk
Max LP -1 / Martial Arts Tech Power +3% / Evade Chance +6%
STR +3 / DEX +3 / MOB +3 / END +3 / ACU -4
Mature Monk
Max LP -2 / Max HP +15% / Martial Arts Tech Power +10% / Evade Chance +9%
STR +10 / DEX +6 / MOB +10 / END +10 / ACU -4
Elder Monk
Max LP -3 / Max HP +20% / Martial Arts Tech BP Cost -1 / Evade Chance +9%
STR +12 / DEX +8 / MOB +12 / END +8 / ACU -4

Magic
Name
Effect
Stat Modifiers
Juvenile Mage
Max HP -15% / Spell Power +1% / Spell Resistance +3%
STR -4 / END -6
Young Mage
Max LP -1 / Spell Power +3% / Spell Resistance +6%
INT +6 / ACU +2
Mature Mage
Max LP -2 / Max HP +15% / Spell Power +10% / Spell Resistance +9%
MOB +10 / END -2 / INT +14 / ACU +10
Elder Mage
Max LP -3 / Max HP +20% / Spell BP Cost -1 / Spell Resistance +9%
MOB +12 / END -4 / INT +16 / ACU +12

Monster
Name
Effect
Stat Modifiers
Juvenile Monster
Max HP -15% / Monster Tech Power +1% / Heat/Cold/Shock Resistance +5%
INT -4 / ACU -6
Young Monster
Max LP -1 / Monster Tech Power +3% / Heat/Cold/Shock Resistance +10%
STR +2 / DEX +2 / MOB +2 / END +2
Mature Monster
Max LP -2, Max HP +15%, Monster Tech Power +10%, Heat/Cold/Shock Resistance +15%
STR +7 / DEX +7 / MOB +7 / END +7 / INT +2 / ACU +2
Elder Monster
Max LP -3, Max HP +20%, Monster Tech BP Cost -1, Heat/Cold/Shock Resistance +15%
STR +8 / DEX +8 / MOB +8 / END +6 / INT +3 / ACU +3

*Note: the Elder Gunman and Shooter roles mention a BP reduction when using "flamethrowers"- as far as I can tell the effect it applies is a BP reduction for all one handed or two handed guns, respectively. Needs in-game verification.
Mech
Virginia / Diva No. 5
Name
Effect
Requirements
Critical Seeker
Critical Attack Damage +10%
Scattered Petals II
Combat Mastery
Mech Melee Tech Power +5%
Scattered Petals III
Driveshifter
Raises Overdrive Activation Rate
Scattered Petals IV
Prima Donna
Showstopper BP +2
Scattered Petals V

Retro Pod / Minstrel
Name
Effect
Requirements
Troublemaker
Raises Enmity
Saw II
Perfect Rampart
Status Ailment Resistance (Mech Stun +50%)
Saw III
Reflexive
Spell Resistance +15%
Saw IV
Xuanwu Program
Defense +10%
Saw V

Shanks / BX10-EX
Name
Effect
Requirements
Data Link
Combo Rate +2%
Frost Pillar II
Support Program
Combo Rate +2% Per Space Between Characters
Frost Pillar III
Breakdown
Critical Attack Combo Rate +3%
Frost Pillar IV
Qinglong Program
Combo Rate +3% Per Space Between Characters
Frost Pillar V

Mover / Sarab
Name
Effect
Requirements
Aegis Snipe
Power +20% When Quelling Conditionals
Mech Sonata II
Stealth Operative
Less Likely to Be Targeted
Mech Sonata III
Backward Shift
Tech Order -1
Mech Sonata IV
Zhuque Program
Status Ailment Affliction Rate Rises With Combo Rate
Mech Sonata V

Battle Tank / Administrator Gold
Name
Effect
Requirements
Forward Shift
Tech Order +1
Quad Missile II
Shooting Mastery
Mech Shooting Tech Power +5%
Quad Missile III
Driveshifter
Raises Overdrive Activation Rate
Quad Missile IV
Baihu Program
Tech Order +1
Quad Missile V

Paradox / Simon
Name
Effect
Requirements
Eagle Eye
Antiair
Cosmic Rave II
Initialization Protocol
BP Cost -1 From Turn 4 Onward
Cosmic Rave III
Jolt Impact
Delay +1
Cosmic Rave IV
Huanglong Program
Attack Power +10%
Cosmic Rave V
Sanguine
Name
Effect
Gear Required
Last Love
Restore 1 LP After Battle / Combo Rate +10% at End of United Attack / Status Ailment Resistance (Death +100%)
Lefikar
First Rose
Restore 1 LP After Battle / Combo Rate +10% at Start of United Attack / Status Ailment Resistance (Death +100%)
Normam
Lunatic Resistance
Restore 1 LP After Battle / All Resistances +5% / Status Ailment Resistance (Death +100%)
Balzerive
Zenith Guard
Restore 1 LP After Battle / Block Chance +15% / Status Ailment Resistance (Death +100%)
Logferv
Red Heart
Restore 1 LP After Battle / Expand Combo Range / Status Ailment Resistance (Death +100%)
Shed Musua
Evasive Mist
Restore 1 LP After Battle / Evade Chance +15% / Status Ailment Resistance (Death +100%)
Natas
Unique
Available by Default
Name
Effect
Availability
First Aid
Restore 1 LP After Battle
All non-Ephemeral Humans and Monsters
Emergency Repairs
Restore 1 LP After Battle
All Mechs
Appeaser
Combo Rate +5% During Consecutive Combos With Appeaser Allies
Bonnie and Formina
Kugutsu Master
Enables the Swapping of Kugutsu Souls
Tsunanori Mido
Dismal King
Status Ailment Resistance (Death +100%)
Siugnas
Diva
Status Ailment Resistance (Mech Paralysis +50%)
Diva No. 5
Perfect Rampart
Status Ailment Resistance (Mech Stun +50%)
Minstrel
Locomotive
Expand Combo Range
BX10-EX
Salvager
Mech Support Techs BP Cost -1
Sarab
Jolt Impact
Delay +1
Administrator Gold
Sabotage
Target's Block Chance -30%
Simon
Cautious
Spell Resistance +15%
LoLo
Instigator
Raises Enmity / Defensive Resistances +10%
Meow
Inquisitive
Critical Attack Combo Rate +3%
Purr
Hothead
Power +20% When Frenzied / Status Ailment Resistance (Frenzy -50%)
Hiss
Meditator
Status Ailment Resistance (Confusion +100%)
Imakoo
Immunized
Status Ailment Resistance (Poison +100%)
Byaku
Metabolic
Hastened Status Ailment Recovery
Erytheia
Way of the Talpidae
Guaranteed to Hit When Afflicted with Darkness / Block Chance Up / Evade Chance Up
Gourmand
Polarization Detector
Counterattack Damage Resistance +50%
Kina

Fixed Kugutsu Souls
Name
Effect
Stat Modifiers
Musashi
Slash Power +3% / Status Ailment Resistance (Paralysis +50%)
STR +4 / DEX +2 / MOB -1 / END +1 / INT -3 / ACU +3
Sukune
Blunt Power +3% / Status Ailment Resistance (Stench +50%)
STR +2 / DEX +1 / MOB +3 / END +3 / ACU -1
Komachi
Spell Power +3% / Status Ailment Resistance (Confusion +50%)
DEX +2 / MOB +1 / END -2 / INT +3 / ACU +2
Boh
Pierce Power +3% / Status Ailment Resistance (Stone +50%)
STR +2 / DEX +4 / MOB +2 / INT -1 / ACU +2
Kugutsu Souls (General I)
Generic Monster Souls
Name
Effect
Tech/Spell Granted
Rockeater
Slash Power +3% / Interrupt Evade Chance +25%
-
Mad Phage
Slash Power +3% / Interrupt Evade Chance +50%
(1H Melee) Sprawling Lick
Land Hermit
Slash Power +3% / Interrupt Evade Chance +50%
(1H Melee) Sprawling Lick
Forest Hermit
Slash Power +3% / Interrupt Evade Chance +75%
(1H Melee) Sprawling Lick
Lightning Glutton
Slash Power +3% / Interrupt Evade Chance +75%
(1H Melee) Sprawling Lick


Name
Effect
Tech/Spell Granted
Werewolf
Block Chance +3% / Heat Resistance +5%
(2H Melee) Lupine Cover
Hati
Block Chance +3% / Heat Resistance +8%
(2H Melee) Lupine Cover
Skoll
Block Chance +3% / Heat Resistance +10%
(2H Melee) Lupine Cover


Name
Effect
Tech/Spell Granted
War Hog
Blunt Power +3% / Status Ailment Resistance (Stench +50%)
-
Boar Infantry
Blunt Power +3% / Status Ailment Resistance (Stench +75%)
(Martial Arts) Porcine Tackle
Porcine Charger
Blunt Power +3% / Status Ailment Resistance (Stench +100%)
(Martial Arts) Porcine Tackle


Name
Effect
Tech/Spell Granted
Sephira
Combo Rate +2% / Accuracy +30%
(2H Melee) Clear Water
Ishtar
Combo Rate +2% / Accuracy +20%
(2H Melee) Clear Water
Valkyrie
Combo Rate +1% / Accuracy +10%
(2H Melee) Clear Water


Name
Effect
Tech/Spell Granted
Earth Dragon
Blunt Power +3% / Heat Resistance +10% / Earth Element Skill +2
(Martial Arts) Dragon's Fang
Red Dragon
Blunt Power +3% / Heat Resistance +10% / Fire Element Skill +2
(Martial Arts) Dragon's Fang
Blue Dragon
Blunt Power +3% / Cold Resistance +10% / Water Element Skill +2
(Martial Arts) Dragon's Fang
Dark Forest
Blunt Power +3% / Heat Resistance +10% / Wood Element Skill +2
(Martial Arts) Dragon's Fang
Gold Dragon
Blunt Power +3% / Shock Resistance +10% / Metal Element Skill +2
(Martial Arts) Dragon's Fang
White Dragon
Blunt Power +3% / Shock Resistance +10% / Metal Element Skill +2
(Martial Arts) Dragon's Fang


Name
Effect
Tech/Spell Granted
Puca
Spell Power +3%
-
Rascal
Pierce Power +2% / Spell Power +3%
(1H Gun) Retaliation
Prankster
Pierce Power +2% / Spell Power +3%
(1H Gun) Retaliation


Name
Effect
Tech/Spell Granted
Jumbo Moch
Slash Power +3%
(2H Melee) Felling Swing
Young Moch
Slash Power +3%
(2H Melee) Felling Swing
Elder Moch
Slash Power +3%
(2H Melee) Felling Swing


Name
Effect
Tech/Spell Granted
Sunflower
Blunt Power +3% / Heat Resistance +5%
(2H Gun) Heat Shower
Amaranth
Blunt Power +3% / Heat Resistance +8%
(2H Gun) Heat Shower
Asphodelus
Blunt Power +3% / Heat Resistance +10%
(2H Gun) Heat Shower


Name
Effect
Tech/Spell Granted
Alraune
Status Ailment Resistance (Death +50%)
-
Galgenmannlein
Status Ailment Resistance (Confusion +75%)
(2H Gun) Bouncing Slug
Passionroot
Status Ailment Resistance (Confusion +100%)
(2H Gun) Bouncing Slug


Name
Effect
Tech/Spell Granted
Viper
Pierce Power +3% / Status Ailment Resistance (Poison +75%)
-
Basilisk
Pierce Power +3% / Status Ailment Resistance (Stone +75%)
(1H Gun) Delayed Fire
Rattler
Pierce Power +3% / Status Ailment Resistance (Stun +50%)
(1H Gun) Delayed Fire


Name
Effect
Tech/Spell Granted
Barghest
Combo Rate +2% / Pierce Resistance +5%
-
Padfoot
Combo Rate +2% / Pierce Resistance +8%
(1H Melee) Gale Parry
Failinis
Combo Rate +2% / Pierce Resistance +10%
(1H Melee) Gale Parry
Kugutsu Souls (General II)
Generic Monster Souls (cont.)
Name
Effect
Tech/Spell Granted
Lizard Fortress
Blunt Power +3% / Slash Resistance +5%
(2H Gun) Buckshot Headbutt
Lizard Tyrant
Blunt Power +3% / Slash Resistance +8%
(2H Gun) Buckshot Headbutt
Carbonia
Blunt Power +3% / Slash Resistance +10%
(2H Gun) Buckshot Headbutt


Name
Effect
Tech/Spell Granted
Rana Warrior
Blunt Power +3% / Cold Resistance +5%
(Martial Arts) Amphibian Punch
Rana Combatant
Blunt Power +3% / Cold Resistance +10%
(Martial Arts) Amphibian Punch
Megawhale Servant
Blunt Power +3% / Cold Resistance +10%
(Martial Arts) Amphibian Punch
Red Rana
Blunt Power +3%
-
Yedoma
Blunt Power +3% / Cold Resistance +10%
(Martial Arts) Amphibian Punch
Rana Conjurer
Blunt Power +3% / Cold Resistance +10%
(Martial Arts) Amphibian Punch


Name
Effect
Tech/Spell Granted
Kraken
Slash Power +3% / Status Ailment Resistance (Darkness +75%)
(2H Melee) Squidblade
Verdigris
Slash Power +3% / Status Ailment Resistance (Darkness +75%)
(2H Melee) Squidblade
Scowl Squid
Slash Power +3% / Status Ailment Resistance (Darkness +100%)
(2H Melee) Squidblade
Gargantua
Slash Power +3% / Status Ailment Resistance (Darkness +100%)
(2H Melee) Squidblade


Name
Effect
Tech/Spell Granted
Blue Drake
Slash Resistance +10%
(Martial Arts) Leaping Seahorse
Petros Drake
Slash Resistance +10% / Status Ailment Resistance (Stone +50%)
(Martial Arts) Leaping Seahorse
Kelpie
Slash Resistance +10%
(Martial Arts) Leaping Seahorse
Cockatrice
Slash Resistance +10% / Status Ailment Resistance (Stone +75%)
(Martial Arts) Leaping Seahorse


Name
Effect
Tech/Spell Granted
Golden Baum
Combo Rate +1% / Blunt Resistance +5%
(Martial Arts) Lightning Leg
Gelatinous Matter
Combo Rate +1% / Blunt Resistance +8%
(Martial Arts) Lightning Leg
Mycotic Predator
Combo Rate +1% / Blunt Resistance +10%
(Martial Arts) Lightning Leg


Name
Effect
Tech/Spell Granted
Psychic Ogre
Heat Resistance +5% / Status Ailment Resistance (Paralysis +75%)
(1H Gun) Mighty Tutor
Disintegrator
Cold Resistance +5% / Status Ailment Resistance (Paralysis +75%)
(1H Gun) Mighty Tutor
Toxin Master
Status Ailment Resistance (Poison +100%)
(1H Gun) Mighty Tutor


Name
Effect
Tech/Spell Granted
Haniwa
Combo Rate +2% / Raises Overdrive Activation Rate
(1H Melee) Haniwa Swordplay
Hill Haniwa
Combo Rate +2% / Raises Overdrive Activation Rate
(1H Melee) Haniwa Swordplay
Hani Stone
Combo Rate +2% / Raises Overdrive Activation Rate
(1H Melee) Haniwa Swordplay


Name
Effect
Tech/Spell Granted
Rumblebug
Slash Power +2% / Status Ailment Resistance (Stun +25%)
-
Grass Masher
Slash Power +3% / Status Ailment Resistance (Stun +50%)
(1H Melee) Boulder Slash
Wild Ebony
Slash Power +3% / Status Ailment Resistance (Stun +75%)
(1H Melee) Boulder Slash
Beast Eater
Slash Power +2% / Status Ailment Resistance (Stun +75%)
-


Name
Effect
Tech/Spell Granted
Atlach-Nacha
Blunt Power +3% / Critical Attack Combo Rate +3%
(2H Gun) Carapace Buster
Sanguine Arachnida
Blunt Power +3% / Critical Attack Combo Rate +3%
(2H Gun) Carapace Buster
Lord Arachnida
Blunt Power +3% / Critical Attack Combo Rate +3%
(2H Gun) Carapace Buster


Name
Effect
Tech/Spell Granted
Lesser Ant
Slash Power +3%
-
Greater Ant
Slash Power +3%
(1H Melee) Mach Cleave
Kaiser Ant
Slash Power +3%
(1H Melee) Mach Cleave


Name
Effect
Tech/Spell Granted
Vulture
Pierce Power +3%
-
Songbird
Pierce Power +3%
(1H Gun) Fowl's Bane
Skydiver
Pierce Power +3%
(1H Gun) Fowl's Bane
Skytanker
Pierce Power +3%
(1H Gun) Fowl's Bane


Name
Effect
Tech/Spell Granted
Maggot Ball
Combo Rate +2% Per Space Between Characters
(Martial Arts) Flying Tackle
Dwarf Star
Combo Rate +2% Per Space Between Characters
(Martial Arts) Flying Tackle
Sundancer
Combo Rate +2% Per Space Between Characters
(Martial Arts) Flying Tackle
Kugutsu Souls (General III)
Generic Monster Souls (cont.)
Name
Effect
Tech/Spell Granted
Decobat
Evade Chance +3% / Status Ailment Resistance (Darkness +50%)
-
Soaring Rat
Evade Chance +3% / Status Ailment Resistance (Darkness +50%)
(1H Gun) Bat Chaser
Ashbeak
Evade Chance +3% / Status Ailment Resistance (Darkness +75%)
(1H Gun) Bat Chaser
Melodic Bat
Evade Chance +3% / Status Ailment Resistance (Darkness +100%)
(1H Gun) Bat Chaser


Name
Effect
Tech/Spell Granted
Metal Elemental
Blunt Power +2% / Spell Power +3%
(2H Gun) Elemental Suppression
Faerie Stone
Blunt Power +1% / Spell Power +4%
-
Water Elemental
Blunt Power +2% / Cold Power +3%
(2H Gun) Elemental Suppression
Fire Elemental
Blunt Power +2% / Heat Power +3%
(2H Gun) Elemental Suppression
Nature Elemental
Blunt Power +2% / Shock Power +3%
(2H Gun) Elemental Suppression
Earth Elemental
Blunt Power +2% / Spell Power +3%
(2H Gun) Elemental Suppression
Float
Blunt Power +2% / Spell Power +5%
(2H Gun) Elemental Suppression


Name
Effect
Tech/Spell Granted
Greater Devil
Slash Power +3% / Status Ailment Resistance (Death 100%)
(1H Melee) Demonic Counter
Ifrit
Slash Power +3% / Status Ailment Resistance (Death 100%)
(1H Melee) Demonic Counter
Calcabrina
Slash Power +3% / Status Ailment Resistance (Death 100%)
(1H Melee) Demonic Counter
Malacoda
Slash Power +3% / Status Ailment Resistance (Death 100%)
(1H Melee) Demonic Counter
Ariel
Slash Power +3% / Status Ailment Resistance (Death 100%)
(1H Melee) Demonic Counter


Name
Effect
Tech/Spell Granted
Lilith
Blunt Power +3% / Status Ailment Resistance (Stun +50%)
(2H Gun) Scream Burst
Succubus
Blunt Power +3% / Status Ailment Resistance (Stun +75%)
(2H Gun) Scream Burst
Harpyia
Blunt Power +3% / Status Ailment Resistance (Stun +100%)
(2H Gun) Scream Burst


Name
Effect
Tech/Spell Granted
Skeleton
Combo Rate +1% / Pierce Resistance +5%
-
Skeleton Dancer
Combo Rate +1% / Pierce Resistance +8%
(2H Melee) Devilish Smash
Vanitas
Combo Rate +2% / Pierce Resistance +10%
(2H Melee) Devilish Smash


Name
Effect
Tech/Spell Granted
Kaffaljidhma
Blunt Power +2% / Pierce Power +2%
(Martial Arts) Mighty Thrust
Mira
Blunt Power +2% / Pierce Power +2%
(Martial Arts) Mighty Thrust
Menkar
Blunt Power +2% / <Pierce Power +2%
(Martial Arts) Mighty Thrust
Cetus
Blunt Power +2% / Pierce Power +2%
(Martial Arts) Mighty Thrust
Diphda
Blunt Power +2% / Pierce Power +2%
(Martial Arts) Mighty Thrust


Name
Effect
Tech/Spell Granted
Boreas
Pierce Power +3% / Power +10% When Frenzied
(1H Gun) Awakened
Notus
Pierce Power +3% / Power +10% When Frenzied
(1H Gun) Awakened
Eurus
Pierce Power +3% / Power +10% When Frenzied
(1H Gun) Awakened
Zephyrus
Pierce Power +3% / Power +10% When Frenzied
(1H Gun) Awakened


Name
Effect
Tech/Spell Granted
Vair
Slash Power +3% / Action Order Up (S)
(2H Melee) Windstorm
Vairy
Slash Power +3% / Action Order Up (S)
(2H Melee) Windstorm
Effarouche
Slash Power +3% / Action Order Up (S)
(2H Melee) Windstorm
Orgules
Slash Power +3% / Action Order Up (S)
(2H Melee) Windstorm
Gyronny
Slash Power +3% / Action Order Up (S)
(2H Melee) Windstorm
Kugutsu Souls (Spirits)
Wood
Name
Effect
Tech/Spell Granted
Lesser Wood Spirit
Interrupt Evade Chance +25% / Wood Element Skill +1
-
Wood Spirit
Wood Element Skill +2
(Wood Magic) Gravity Bind
Greater Wood Spirit
Wood Element Skill +3
(Wood Magic) Heaven's Thunder
Divine Wood Spirit
Soul Tech BP Cost -1 / Wood Element Skill +5
(Wood Magic) Chaos Disaster

Fire
Name
Effect
Tech/Spell Granted
Lesser Fire Spirit
Fire Element Skill +1 / Status Ailment Resistance (Paralysis +50%)*
-
Fire Spirit
Fire Element Skill +2
(Fire Magic) Sunlight
Greater Fire Spirit
Fire Element Skill +3
(Fire Magic) Gale Blast
Divine Fire Spirit
Spell BP Cost -1 / Fire Element Skill +5
(Fire Magic) Incineration
*Note: the Paralysis resistance on the Lesser Fire Spirit soul may not be properly displayed in-game. Needs verification.

Earth
Name
Effect
Tech/Spell Granted
Lesser Earth Spirit
Status Ailment Resistance (Stun +50%) / Earth Element Skill +1
-
Earth Spirit
Earth Element Skill +2
(Earth Magic) Spellbind
Greater Earth Spirit
Earth Element Skill +3
(Earth Magic) Hypergravity
Divine Earth Spirit
Earth Element Skill +5
(Earth Magic) Churning Earth

Metal
Name
Effect
Tech/Spell Granted
Lesser Metal Spirit
Target's Block Chance -5% / Metal Element Skill +1
-
Metal Spirit
Metal Element Skill +2
-
Greater Metal Spirit
Metal Element Skill +3
-
Divine Metal Spirit
BP Cost -1 After Losing Health / Metal Element Skill +5
-

Water
Name
Effect
Tech/Spell Granted
Lesser Water Spirit
Cold Resistance +5% / Water Element Skill +1
-
Water Spirit
Water Element Skill +2
(Water Magic) Sharp Pain
Greater Water Spirit
Water Element Skill +3
(Water Magic) Aqua Sphere
Divine Water Spirit
BP Cost -1 From Turn 3 Onward / Water Element Skill +5
(Water Magic) Snowstorm
Kugutsu Souls (World Specific I)
The Junction
Name
Effect
Tech/Spell Granted
Wandering Moch
-
(2H Melee) Felling Swing
Malevolent Door Spirit
Slash Power +3% / Status Ailment Resistance (Death +75%)
(1H Melee) Demonic Counter

Miyako City
Name
Effect
Tech/Spell Granted
Komainu
Combo Rate +2% / Pierce Resistance +10%
(1H Melee) Gale Parry
Seahorse
Slash Resistance +10%
(Martial Arts) Leaping Seahorse
Torrent
Blunt Power +3%
(2H Melee) Felling Swing
Mountain Spider
Blunt Power +3% / Critical Attack Combo Rate +3%
(2H Gun) Carapace Buster
Giant Rana
Blunt Power +3% / Cold Resistance +10%
(Martial Arts) Amphibian Punch
Huanglong
Blunt Power +3% / Heat Resistance +10% / Earth Element Skill +3
(Martial Arts) Dragon's Fang

Pulchra
Name
Effect
Tech/Spell Granted
Witch's Guardian
Combo Rate +1% / Accuracy +20%
(2H Melee) Clear Water
Crystal Fiend
Slash Power +3% / Status Ailment Resistance (Stun +100%)
(1H Melee) Boulder Slash
The Calamity
Blunt Power +2% / Spell Power +3%
(2H Gun) Elemental Suppression

Yomi
Name
Effect
Tech/Spell Granted
Dismal King
Pierce Power +3% / Power +10% When Frenzied
(1H Gun) Awakened

Mare Nostrum
Name
Effect
Tech/Spell Granted
Pedro
Combo Rate +2% Per Space Between Characters
(Martial Arts) Flying Tackle
Guardian Spirit
Combo Rate +2% / Accuracy +30%
(2H Melee) Clear Water
Mr. S
Status Ailment Resistance (Poison +100%)
(1H Gun) Mighty Tutor
Deus Maris
Blunt Power +3% / Cold Resistance +10%
(Martial Arts) Dragon's Fang
Emancipator
Combo Rate +2% / Accuracy +30%
(2H Melee) Clear Water

Kosmos
Name
Effect
Tech/Spell Granted
Malignancy
Status Ailment Resistance (Poison +100%)
-
Extreme Malignancy
Status Ailment Resistance (Stun +100%)
-
Priest Safed
Status Ailment Resistance (Paralysis +100%)
-
High Priest Valkoinen
Status Ailment Resistance (Paralysis +100%)
-
Canker
Status Ailment Resistance (Death +100%) / Water Element Skill +3
(2H Melee) Squidblade
Canker
Status Ailment Resistance (Death +100%) / Fire Element Skill +3
(2H Gun) Carapace Buster
Parasite
Status Ailment Resistance (Poison +100%)
-
Extreme Parasite
Status Ailment Resistance (Poison +100%)
-

Cinq
Name
Effect
Tech/Spell Granted
Violet Beast
Blunt Power +3% / Slash Resistance +8%
(2H Gun) Buckshot Headbutt
Red Giant
Combo Rate +1% / Heat Resistance +15%
(Martial Arts) Flying Tackle
Kugutsu Souls (World Specific II)
Cordycep
Name
Effect
Tech/Spell Granted
Naml
Slash Power +3%
(1H Melee) Mach Cleave
Dufda
Blunt Power +3% / Cold Resistance +10%
(Martial Arts) Amphibian Punch
Yang Guardian
Slash Power +3%
(2H Melee) Windstorm
Yin Guardian
Pierce Power +3% / Status Ailment Resistance (Stone +100%)
(1H Gun) Delayed Fire
Lord of the Earth
Blunt Power +3% / Heat Resistance +10%
(2H Gun) Heat Shower
Lord of the Earth
Pierce Power +3%
(Martial Arts) Mighty Thrust

Delta Base
Name
Effect
Tech/Spell Granted
Archive Fiend
Combo Rate +2% / Pierce Resistance +8%
(2H Melee) Devilish Smash
Cursed Monarch
Slash Power +3% / Status Ailment Resistance (Death +100%)
(2H Melee) Windstorm
Drifting Lizard
Blunt Power +3% / Slash Resistance +5%
(2H Gun) Buckshot Headbutt
Tsuchinoko
Pierce Power +3% / Status Ailment Resistance (Stone +100%)
(1H Gun) Delayed Fire
Monophid
Status Ailment Resistance (Death +100%)
(2H Gun) Bouncing Slug
Myxomycete
Combo Rate +2% / Blunt Resistance +5%
(Martial Arts) Lightning Leg
Rogue Species #303
Slash Power +3%
(1H Melee) Mach Cleave
Rogue Species 303: Green Queen
Shock Resistance +15% / Status Ailment Resistance (Stone +75%)
(1H Melee) Mach Cleave
Rogue Species 303: Yellow Queen
Cold Resistance +15% / Interrupt Evade Chance +25%
(1H Melee) Mach Cleave
Rogue Species 303: Red Queen
Combo Rate +1% / Blunt Resistance +5%
(1H Melee) Mach Cleave
Spriggan
Slash Power +3% / Interrupt Evade Chance +25%
-

Grelon
Name
Effect
Tech/Spell Granted
Tome Guardian
Slash Power +3% / Interrupt Evade Chance +25%
-
Buffoon
Spell Power +3%
-
Iron Maiden
Pierce Power +3% / Power +10% When Frenzied
(1H Gun) Awakened Ricochet

Great Tree
Name
Effect
Tech/Spell Granted
Queen Bee
Blunt Power +3% / Status Ailment Resistance (Stun +75%)
(2H Gun) Scream Burst
Closing and To-Do
This guide is now complete in terms of data, barring any new discoveries or corrections. There may be formatting changes or better descriptions added in the future, but for now the guide is finished.

If you notice any incorrect information in the guide please comment below. Thanks!
2 Comments
Tiagocosmos 12 Jul, 2024 @ 6:14pm 
thank you so much for making this guide and the glimmer guide. I have just come back to the game, stuck before Diva's final boss, these should be great help to me. :SaGaEmeraldBeyond_Glimmer:
Merlandese 6 May, 2024 @ 1:48pm 
Very nice! Thank you!