Arma 3
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Advanced Combat Medicine
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Data Type: Mod
File Size
Posted
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37.376 MB
29 Apr, 2024 @ 11:52am
28 Oct @ 8:10am
32 Change Notes ( view )

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Advanced Combat Medicine

In 1 collection by Blue
ACM Mods
3 items
Description


Advanced Combat Medicine is an expansion of ACE Medical, introducing many missing considerations for casualty care during ops.

ACM is designed for:
  • Players seeking a realistic and challenging medical system within Arma with a focus on pre-hospital care, prioritizing authenticity whilst keeping it managable and engaging.
  • Units that want to include realistic medical care as part of their ops, treating casualties in-field according to unit designated levels of medical care or via MEDEVAC according to settings, defining which injuries render casualties combat-ineffective until they reach a higher level of care.



Hosting a wide range of medical equipment, treatments, and medications, each one has a use, side-effects and contraindications, medics are required to keep track of their patient vitals and think about their treatments to provide the best chances of survival.

Additionally ACM includes several QOL improvements for ACE mechanics related to medical as well as zeus modules and mission scripts for testing and training.




- New Items:
  • Pressure Bandage
  • Emergency Trauma Dressing
  • Elastic Wrap



- Airway collapse and obstruction
- Manual Maneuvers (Head Tilt-Chin Lift/Head Turning/Recovery Position)
- Airway Adjuncts (OPA/NPA/i-gel)
- Surgical Airway



- Breathing simulation
- Oxygen Saturation - Affected by respiration rate, blood volume, airway, chest injuries, cardiac output
- Respiration Rate - Reaction in response to oxygen deprivation and medication
- Chest Injuries:
  • Pneumothorax
  • Tension Pneumothorax
  • Hemothorax
- Chest Injury Diagnosis:
  • Inspect Chest
  • Stethoscope
- Chest Injury Management:
  • Chest Seal
  • Needle Chest Decompression
  • Thoracostomy (+ Chest Tube)
- Pulse Oximeter:
  • Measure Pulse Rate
  • Measure SpO2
- Bag-Valve-Mask
- Pocket BVM
- Portable Oxygen Tank




- Cardiac Arrest:
  • Shockable Rhythms (Ventricular Tachycardia, Ventricular Fibrillation)
  • Non-Shockable Rhythms (Asystole, PEA)
- CPR changes:
  • Continuous action
  • Requires consistency to be effective
- Reversible Cardiac Arrest:
  • Tension Hemo/Pneumothorax
  • Hypoxia
  • Hypovolemia
- Automated External Defibrillator (and Monitor):
  • Defibrillation for shockable rhythms
  • Display EKG
  • Display SpO2 waveform (+ pulse rate)
  • Display EtCO2 waveform (+ respiration rate)
  • Measure NIBP
  • AED mode (audio)
- Fluid Resuscitation:
  • IV/IO access, with differing flow rates (14g IV/16g IV/FAST1 IO/EZ-IO)
  • Flow rate dependant on fluid administered
  • Effective Blood Volume (Red Blood Cell Count)
  • Platelets given dependant on fluid
- Field Blood Transfusion
  • Blood type of donor tracked
  • Loss of effectiveness on delay from donation to transfusion
- Fluid Overload from fluid transfusions
- Internal Bleeding
- Blood Types (SteamID) - Either based on blood type ratios or manually set for each player
- Check Pulse changes:
  • Active action
  • No longer reads exact pulse rate
- Check Blood Pressure changes
  • Capillary Refill Time
  • Manual blood pressure checking via pressure cuff and stethoscope
- Coagulation (Platelets):
  • Slows bleeding
  • Clotting of small and medium wounds
  • Slowing and clotting internal bleeding
  • Lowers chance of wounds/bandages reopening
- Medication:
  • Epinephrine (IV/IM)
  • Morphine (IV/IM)
  • Fentanyl (IV/IM/BUC)
  • Ketamine (IV/IM)
  • Adenosine (IV)
  • Amiodarone (IV)
  • TXA (IV)
  • Naloxone (IN)
  • Penthrox (Inhale)
  • Paracetamol (PO)
  • Lidocaine (IV/IM)
  • Ondansetron (IV/IM)
  • Calcium Chloride (IV)
  • Esmolol (IV)
  • Ertapenem (IV/IM)
  • Atropine (IV/IM)
- Medication Administration:
  • Dosing of medication, based on patient weight or desired effect
  • Use of 1ml, 3ml, 5ml, and 10ml syringes
  • Allow pre-drawing medication
  • Differing effects of IV and IM medication




- Fracture Management:
  • Severity of fracture based on body part damage
  • Fracture Realignment
  • SAM Splint
- Actions for waking up patients:
  • Shaking
  • Slapping
  • Ammonia Inhalant
- Tourniquet Effects - Limited limb effectiveness depending on tourniquet application time



- Chemical Hazards:
  • CS Gas - Tear Agent
  • Chlorine Gas - Respiratory Agent
  • Lewisite - Blister Agent
  • Sarin Gas - Nerve Agent
- Use of PPE - Custom PPE defined in settings
- Use of CBRN-rated vehicles - Custom vehicles defined in settings



- New system for reinforcement of player casualties
- Enables conversion of player casualties into AI ones, making it so infantry players spend less time unconscious while allowing medics can take their time with their casualties
- Medics decide when to convert casualties, based on injury or unit SOP
- Made to be used with respawn tickets, to encourage proper MEDEVAC, playable without
- Requires some setup, check the ACM Wiki [bluetheking.github.io]




- Extra actions for patient treatment in vehicles
- Variable patient resting vitals (SteamID)
- Accurate CPR rate (100-120)
- More accurate blood pressure and heart rate vitals
- Testing scenario
- Spawnable boxes with medical equipment (Zeus)
- Visuals for oxygen deprivation
- Changes for ACE instant death
- Extra treatment log entries for certain ACE actions
- Casualty movement:
  • Carry and load patients directly into vehicle
  • Unload and carry patient directly from vehicle
  • Assist Carry action to speed up pick-up animation
  • Better control of casualties that were unconscious



Polish Translation - Thanks Kowalski!
German Translation - Thanks Dane!
Brazilian Portuguese Translation - Thanks Diego!
French Translation - Thanks Hexo!
Korean Translation - Thanks Kare!
Ukrainian Translation - Thanks Jericho Swarm community!
Russian Translation - Thanks Jericho Swarm community!

All translations are done by community members, if you'd like to submit your own let me know on the discord.[discord.gg]



To help with learning/testing, ACM comes with a training scenario with a casualty spawner and all relevant equipment, accessible from the main menu.

Written documentation on the ACM Wiki [bluetheking.github.io]

[discord.gg]
Popular Discussions View All (3)
2
16 Oct @ 3:58am
Weird "random fainting" bug (possibly mod/scenario incompats??)
arsonist
0
23 May @ 10:43pm
Kudos to You! ACM is the only mod that doesn't "insta-revive" a casualty in the field.
Weaponized Autism
144 Comments
Lucyfer Angel 3 Dec @ 1:27pm 
@Blue thank you.
Blue  [author] 3 Dec @ 9:29am 
Procedure steps for the surgical airway are on the wiki.
1_xx1 3 Dec @ 9:22am 
is there a guide on the cric
CHEN 3 Dec @ 3:18am 
Is there any plan to add Simplified Chinese?
Blue  [author] 1 Dec @ 5:58pm 
It is accessible as a multiplayer scenario when hosting a game, the mission file is also there in the mod or on the github.
To set up the casualty spawner and other stuff in a custom mission follow the instructions on the wiki.
Lucyfer Angel 1 Dec @ 11:53am 
Hey, is there an option to get the training area from the Singleplayer Scenario into a multiplayer Zeus Mission? (Composition etc.)
Mnichu 27 Nov @ 11:42am 
used the aed instructions, lidocaine/amidarone, cpr with bvm, sometimes added epipens to the mix read the entirety of acm guide overview i just cant seem to find a way to get someone out of VF
Mnichu 27 Nov @ 11:38am 
tried getting a hang of using acm and so far the only bottleneck i have is a VF spiral that i cannot fix whatsoever. be it from damage or zeus module/ just shocking with aed i cant find a way to get someone out of VF also put acm settings on their easiest possible
Prophet 19 Oct @ 7:26pm 
broke out my first aid handbook for this damn mod, guy died anyway, then got high on fent 10/10 mod
boslog2 18 Oct @ 1:30am 
where can we find training videos for medics? tried searching in youtube but its for CLS