Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And for the titan, with 1:10 resistance and (very likely) durability damage multipliers, you can basically ignore the primary damage due to how small a component it will be to the total. (excluding explosive damage). That is all I was saying.
For the mech again no clue. However for the Gunship I know for sure it doesn't have ballistic resistance. It's just a durability damage enemy, so the higher the durable damage the better (AC, Laser Cannon, explosive primaries, etc.). AMR has 135 durable.
If the torso of the mech takes almost exclusively durability damage due to the 1:10 and railgun is closer to 100 at 95%~ charge the 6 shots would be 301-360 impact and 501-600 vs the 38 shots of Lib pen 171 impact and 556-570 durability... it would have to be exclusively taking durability damage.
Same thing could be true of the Gunship if it takes nothing (or close to it) but durability damage, assuming the AMR has 45% (200)~ durability damage. Or possibly a bit less if railgun is only getting to 100~ durability at 95% damage.
If Flamer can't damage enemies with heavy armor how does it rip of the head of a charger? While the legs could be explained via the walked bug, I was unaware the head could lose armor.
For the Hulk AMR 2 shotting and Railgun 1 shotting, that's because the AMR is 4 AP and the Railgun is 5. They both do more than enough to 1 shot but AMR eats a 50% damage decrease. Then for Titans, Flamer is 3 AP with 4 AP fire so it isn't damaging it unless you light the torso on fire.
Titans appear to be essentially immune to flame thrower, and the head takes 16-17 shots at high charge from a railgun as well.
Since titan has way too much armor the explosion damage on Rockets (eats/RR/Quasar) the 1:10 damage resistance shouldn't be a factor, and railgun has supposedly higher AP so that shouldn't matter either. you shouldn't ever get higher than a 1/6~ (if railgun has 120~ durability damage, vs rockets 650~) ratio if the numbers you have are accurate, and 2/16 is significantly higher than that.