Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
It seems like after a while it fixed itself, but I don't know if that was just a fluke or because my aetheric links changed something. They shoot lasers now.
They constantly have a firing indicator/ranged attack cooldown, but it depletes and refills while they never fire any sort of attack.
does it not have any? or simply forgotten?
i havent made it yet but if it does have the function i think that would require a slight description addon :)
In the meantime:
* Earth deals blunt damage (which deals bonus damage vs buildings) with a chance of stunning any hit targets
* Fire deals heat damage with a chance of igniting flammable things in the blast radius
* Ice deals heat damage and chills / slows all enemies in the blast radius
* Lightning deals heat damage with a chance of stunning enemies in the blast radius, with a guaranteed stun and 100% armor penetration vs mechanoids
* Water is supposed to be essentially the same as ice but appears to actually be bugged for now (I'll get that fixed in the next update as well)
* Wind deals cut damage and thus will cause a lot of bleeding with a higher chance of dismemberment