Sid Meier's Civilization V

Sid Meier's Civilization V

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Ocean Cities
   
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416.112 KB
2 Oct, 2014 @ 6:09am
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Ocean Cities

In 1 collection by framedarchitecture
Alpha Centauri
7 items
Description
Allows embarked settlers to found cities on oceans beginning in the Modern Era.

* Ability is available to any unit that can found cities (e.g. Conquistadores)
* Ability can be used on coasts and oceans adjacent to coasts (not deep oceans)
* Units with this ability will move slowly when embarked.
* Ocean cities may construct any buildings available to land-based coastal cities.
* Ocean cities extract additional food and gold from sea tiles, are more resistant to nuclear strikes, and build better ships than land-based cities.
* Select the Early Ocean Cities box in the Advanced Setup screen to enable founding Ocean Cities beginning in the Industrial Era.
* Ocean cities cannot currently harbor trade routes.

Requirements and Compatibility
* Brave New World Expansion required.
* Conflicts with mods that change PlotHelpManager.lua

Troubleshooting
If, on loading a saved game, an ocean tile displays as a land tile: Play one turn then save and reload to reset the graphics.
If an embarked settler has a unit escort, that unit will move to the nearest plot when the settler attempts to found a city.

Special thanks to bouncymischa for city graphics!
384 Comments
DeftlyPlayed 14 Oct @ 6:42pm 
xenia_mkii - Boy do I feel your pain. Went through the same thing with regards to checking through a container ship's worth of mods to find the offending mod. It was back 2018 and as far as I know it has never been fixed. I had different issues with it but had to endure the same laborious process to track down the problem. -- Love the idea of this mod but...you know how if you hover over a tile a window opens describing what is on the tile? Desert, stone, forest, etc. Also, if you chose a settler unit then hover over a tile an outline pops up showing you which tiles the city will eventually grow into if you build there? Well I subscribed to this mod and those two functions stopped working. Bummer. Turned off the mod and those functions returned.
xenia_mkii 13 Oct @ 8:04am 
if anyone runs into an issue where the citadel improvement looks like a regular fort, it seems like this mod is the cause. been bugging me a lot and i had to check my 100+ modlist one by one to figure this out, so i hope this comment helps someone sometime. anyways cool mod but i miss my cool citadel look too much
caesar029 9 Apr @ 3:33am 
Hi, I tried using your mod, but it didn't work. How do I install your PlotHelpManager.lua? I have no idea how to do it. I tried again and again, but nothing. It only worked once.
Populous 8 Mar @ 10:20am 
I really enjoy this mod and trouble I can now cause :) Thank you for all your time it took and your energy.
peasant of ammomod 5 Dec, 2024 @ 6:16pm 
Anybody know another mod that does this but is supported by multiplayer mods? JdH's modded multiplayer doesn't support this one.
legitdro 28 Aug, 2024 @ 6:19am 
very fun with the atlantean civ mod
Crob95 18 Jul, 2024 @ 6:03pm 
IS that a giant Octopus?
Darth Squidious 20 Aug, 2023 @ 11:58am 
ever thought of making this for Civ 6?
Gamer 16 Sep, 2022 @ 11:40pm 
So. This is Kinda Intriguingly Interesting.
TarsisiusTheChickenStrip 30 Jul, 2022 @ 10:11am 
so... you can make a mod with farms on water?