Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
Can you make it so the merchant sells normal gel in pre-hardmode, getting gel pre-boss was a nightmare.
And one of the pieces of shadowflame armor can only be crafted at a hardmode anvil, when the other two pieces are crafted at the pre-hardmode anvil.
Or add a config to change the particle size?
Cause the Fire effect starts out pretty big already for most weapons, it kinda makes aiming them feel worse. But other than that this is a great mod variety and progression wise
1.How do I craft Flamethrower Guide?This thing need itself as a material.And its 4%velocity benefits little in post-prime period,which even weaker than blazing Flower(5%velocity and 5%damage)!
2.And vortex fire tank lose its explosion ability?oh,man.It's a final accessory!please add it back.
3.Different gel better add different damages and make them displayed.
4.There need a final accessory made from Burning Emblem or just add some buffs on it.I make Burning Emblem(10% damage) from the Ranger Emblem(15% damage),but benefit is discounted(-5%damage)