Total War: ATTILA

Total War: ATTILA

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1212AD_2xUnitSize_NoCap.pack
   
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Etiquetas: mod, Units
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Publicado el
Actualizado el
3.477 MB
27 MAR a las 4:54 a. m.
18 OCT a las 4:28 a. m.
4 notas sobre cambios ( ver )

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1212AD_2xUnitSize_NoCap.pack

Descripción
This is a 2x unit submod without unit caps(including multiplayer). Does not include arty amount, however it does include elephants.
main_units and land_units were used.
OG credits: Phong
Place at top of MK1212AD load order(above MK1212AD scripts)

https://steamproxy.com/sharedfiles/filedetails/?id=3202322632
(This is the capped version)
25 comentarios
Azraiyel 5 JUL a las 1:12 p. m. 
Are there any issues with naval battles / naval landings with the transport ships? Does it work or glitching? Thank you!
Kurt 19 JUN a las 11:26 a. m. 
malesef donuyor
Mana-100 17 JUN a las 7:29 p. m. 
It freezes on the title screne
乌沙比特 3 MAY a las 4:56 a. m. 
plz update as you could see
Arawwn 21 ABR a las 12:31 p. m. 
Hello! I'm new owner of your mod, but this seems don't work, in custom battles atleast, I've put this mod above the MK1212 Scripts
Proconsul 8 ABR a las 3:13 a. m. 
Could you make a version with double arty amount too if possible?
jsuin1020 6 ABR a las 5:16 a. m. 
Firstly, great work for the updated version. It will be really helpful. But I'm same as RockSmasher, working in custom battle, but not in grand campaign. Thank you for your hard work bro :)

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Just checked again, and it works perfectly in grand campaign. The initial unit size is original, but if you recruit again, it will be recruited with double size and no capped as well.

Thank you for mod and hard work! thanks~
Horactik 2 ABR a las 3:17 p. m. 
I thought it was this mod, but i just can't load 1212 for some reason, sorry. :steamsad:
Chicken with a tophat  [autor] 2 ABR a las 12:52 p. m. 
the update i released yesterday for this submod?
Horactik 2 ABR a las 10:54 a. m. 
it worked before the update, now total war attila just buffers infinitely.