Total War: ATTILA

Total War: ATTILA

十分な評価がありません
1212AD_2xUnitSize_NoCap.pack
   
アワード
お気に入り
お気に入り
お気に入りから削除
タグ: mod, Units
ファイルサイズ
投稿日
更新日
3.477 MB
2024年3月27日 4時54分
2024年10月18日 4時28分
4 項目の変更履歴 ( 表示 )

サブスクライブしてダウンロード
1212AD_2xUnitSize_NoCap.pack

解説
This is a 2x unit submod without unit caps(including multiplayer). Does not include arty amount, however it does include elephants.
main_units and land_units were used.
OG credits: Phong
Place at top of MK1212AD load order(above MK1212AD scripts)

https://steamproxy.com/sharedfiles/filedetails/?id=3202322632
(This is the capped version)
25 件のコメント
Azraiyel 2024年7月5日 13時12分 
Are there any issues with naval battles / naval landings with the transport ships? Does it work or glitching? Thank you!
Kurt 2024年6月19日 11時26分 
malesef donuyor
Mana-100 2024年6月17日 19時29分 
It freezes on the title screne
乌沙比特 2024年5月3日 4時56分 
plz update as you could see
Arawwn 2024年4月21日 12時31分 
Hello! I'm new owner of your mod, but this seems don't work, in custom battles atleast, I've put this mod above the MK1212 Scripts
Proconsul 2024年4月8日 3時13分 
Could you make a version with double arty amount too if possible?
jsuin1020 2024年4月6日 5時16分 
Firstly, great work for the updated version. It will be really helpful. But I'm same as RockSmasher, working in custom battle, but not in grand campaign. Thank you for your hard work bro :)

------------------------------------------------------------------------------------------------------------------------------

Just checked again, and it works perfectly in grand campaign. The initial unit size is original, but if you recruit again, it will be recruited with double size and no capped as well.

Thank you for mod and hard work! thanks~
Horactik 2024年4月2日 15時17分 
I thought it was this mod, but i just can't load 1212 for some reason, sorry. :steamsad:
Chicken with a tophat  [作成者] 2024年4月2日 12時52分 
the update i released yesterday for this submod?
Horactik 2024年4月2日 10時54分 
it worked before the update, now total war attila just buffers infinitely.