Total War: ATTILA
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1212AD_2xUnitSize_NoCap.pack
   
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Тагове: mod, Units
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3.477 MB
27 март 2024 в 4:54
18 окт. 2024 в 4:28
4 бележки за промени ( преглед )

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1212AD_2xUnitSize_NoCap.pack

Описание
This is a 2x unit submod without unit caps(including multiplayer). Does not include arty amount, however it does include elephants.
main_units and land_units were used.
OG credits: Phong
Place at top of MK1212AD load order(above MK1212AD scripts)

https://steamproxy.com/sharedfiles/filedetails/?id=3202322632
(This is the capped version)
25 коментара
Azraiyel 5 юли 2024 в 13:12 
Are there any issues with naval battles / naval landings with the transport ships? Does it work or glitching? Thank you!
Kurt 19 юни 2024 в 11:26 
malesef donuyor
Mana-100 17 юни 2024 в 19:29 
It freezes on the title screne
乌沙比特 3 май 2024 в 4:56 
plz update as you could see
Arawwn 21 апр. 2024 в 12:31 
Hello! I'm new owner of your mod, but this seems don't work, in custom battles atleast, I've put this mod above the MK1212 Scripts
Proconsul 8 апр. 2024 в 3:13 
Could you make a version with double arty amount too if possible?
jsuin1020 6 апр. 2024 в 5:16 
Firstly, great work for the updated version. It will be really helpful. But I'm same as RockSmasher, working in custom battle, but not in grand campaign. Thank you for your hard work bro :)

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Just checked again, and it works perfectly in grand campaign. The initial unit size is original, but if you recruit again, it will be recruited with double size and no capped as well.

Thank you for mod and hard work! thanks~
Horactik 2 апр. 2024 в 15:17 
I thought it was this mod, but i just can't load 1212 for some reason, sorry. :steamsad:
Chicken with a tophat  [автор] 2 апр. 2024 в 12:52 
the update i released yesterday for this submod?
Horactik 2 апр. 2024 в 10:54 
it worked before the update, now total war attila just buffers infinitely.