Age of Wonders 4

Age of Wonders 4

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Kaige More Realm Traits
   
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Marcadores: Realm Traits
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1.117 MB
11 mar. 2024 às 17:41
15 dez. 2024 às 10:04
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Kaige More Realm Traits

Em 2 coleções por Kaige
Kaige's Mods
31 itens
Kaige's Multiplayer Collection
19 itens
Descrição
Adds additional Realm traits to the game.

Astral Plane: +3 Astral Affinity, -3 Materium Affinity. Astral Monsters & Astral units are common. Spells cost 20% less casting points, and magic attacks do +20% damage

Astral Tear: Random chance of Astral Ritual Circles & Astral Rifts spawning

Awakened Inventions: Random chance of Derelict Workshops spawning

Bandits: Random chance of Brigand Camp infestations spawning

Chaos Plane: +3 Chaos Affinity, -3 Order Affinity. Fiends & Chaos units are common. All units get Power from Slaughter

Demon Invasion: Random chance of Chaos Ritual Circles spawning

Flame Infused: Independent units get Scions of Flame, Searing Steel, & Fiery Arrows

Here There Be Dragons: Random chance of Dragon's Lairs spawning

Lakes: An alternative of the Land Map with 10% of the surface being taken up by scattered lakes

Lesser Mediterranean: A land map with an inland sea that takes up ~6% of the map

Living Dead: Random chance of Haunted Graveyards & Shadow Ritual Circles spawning

Materium Plane: +3 Materium Affinity, -3 Astral Affinity. Constructs & Materium units are common. Hurry Production for buildings is 50% cheaper. Hurry Production for units is 25% cheaper

Mediterranean: A land map with an inland sea that takes up ~13% of the map

Minimum Pangea: Pangea but with a minimum amount of water tiles surrounding the landmass

Mountainous: Makes the map generate with a lot of mountains

No Roads: The map spawns with no roads. Roads are still constructed as sectors are annexed.

Nature Plane: +3 Nature Affinity, -3 Shadow Affinity. Fey & Nature units are common. All units except Constructs & Undead receive Natural Regeneration

Order Plane: +3 Order Affinity, -3 Chaos Affinity. Celestial & Order units are common. Whenever a unit kills another unit without Sinner (-1 Status Resistance, -1 Spirit Resistance, max 50 stacks), that unit gets a stack of Sinner permanently

Shadow Plane: +3 Shadow Affinity, -3 Nature Affinity. Undead & Shadow units are common. Whenever a non-construct, non-elemental, non-undead unit dies, it is resurrected and transforms into a Zombie. Undead units have a 30% chance to apply Weakened on their attacks. When they kill a Weakened unit, they gain a stack of Strengthened

Umbral Invasion: Random chance of Umbral Nests spawning

Wetlands: A River/Swamp/Underground Water heavy map

The realm trait "Subdued Umbral Abyss" no longer turns off Umbral dwellings entirely, but they are still rare compared to the full Umbral Abyss trait
Discussões Populares Ver todos (1)
0
26 de jan. às 6:12
Any chance for an option for a trait with vanilla infestations?
Fernando
32 comentários
Syntax 11 de jan. às 15:20 
Hey Kaige - I wanted to thank you for fixing the infestations, love the mod!
donschmiddy 16 dez. 2024 às 10:50 
I don't know what exactly happend but ever since yesterday the two happenings "toll of the season" and "unfolding mysteries" give me crashes. Additionally it is crashes in which the game terminates but doesn't terminate in steam itself. The crashes itself don't happen during game-/world -creation but on the second turn like clockwork.
Kaige  [autor] 15 dez. 2024 às 10:06 
@Syntax It legitimately never occured to me that someone might prefer the default regenerating infestations. I've reverted that back to vanilla, untouched by any changes, while leaving the rest of the added infestations using my "Max of 1 per turn" rules
Syntax 15 dez. 2024 às 9:20 
Hey Kaige - first of all thank you for this. I really like your map settings (ie lakes, Mediterranean, etc.). The thing that leaves me unwilling to use the mod is the changes you made to regenerating infestations. I love the PVE aspect of this, and play on massive or large maps. 1 infestation per turn doesn't make much of a threat with those settings.

Vanilla infestations are probably overtuned on these settings, but still make for a fun time. It would be amazing if you left the classic option untouched, and then perhaps, added a few more variants that scaled depending on map size. As far as I could tell there was no option left in the mod that was close to the vanilla feeling of constantly under pressure - as every one of the infestation settings you had spawned no more than one per turn.

Anyhow, thanks - and love the actual map properties you put in!
Jaaaasper 28 nov. 2024 às 14:45 
currently doesnt work for multiplayer as far as we can see
Shadowing 28 nov. 2024 às 9:43 
Based on trait, but mostly map gen
Osium 26 nov. 2024 às 16:35 
If you mod the traits to have higher or lower spawn times, is that retroactive to a save, or, do these scripts get cooked into the save file during world gen?
Kaige  [autor] 18 nov. 2024 às 13:28 
Less so on larger maps since it limits the game to only spawning 1 infestation per turn
F1tgal911 18 nov. 2024 às 13:27 
Will this mod spam infestations like crazy as in vanilla?
Fahk 21 out. 2024 às 10:21 
Curious if this is for the Here There Be Monsters or the Astral Tear modifier for the realm setup? Thank You
Furin wrote...
"Just a quick feedback for anyone else who wants to modify the respawn rate on big maps (see post below):

1/999 hardly a difference to the default settings of the mod, entire map full of spawners very quickly, a mod that increases movement range is recommended just to play whack-a-mole until you get bored

1/2000 a decent trickle of new spawners without being overwhelming, camps have time to claim territory, AI hunts down spawners actively (it turtles when there are too many)

adjust to your liking, also there's an option to prevent spawns for x number of turns, you can use that for a 'normal' game and then 'zombie apocalypse' at a certain date."