Age of Wonders 4

Age of Wonders 4

61 人が評価
Kaige More Realm Traits
   
アワード
お気に入り
お気に入り
お気に入りから削除
タグ: Realm Traits
ファイルサイズ
投稿日
更新日
1.117 MB
2024年3月11日 17時41分
2024年12月15日 10時04分
12 項目の変更履歴 ( 表示 )

サブスクライブしてダウンロード
Kaige More Realm Traits

Kaige 作成の 2 件のコレクション
Kaige's Mods
33 アイテム
Kaige's Multiplayer Collection
21 アイテム
解説
Adds additional Realm traits to the game.

Astral Plane: +3 Astral Affinity, -3 Materium Affinity. Astral Monsters & Astral units are common. Spells cost 20% less casting points, and magic attacks do +20% damage

Astral Tear: Random chance of Astral Ritual Circles & Astral Rifts spawning

Awakened Inventions: Random chance of Derelict Workshops spawning

Bandits: Random chance of Brigand Camp infestations spawning

Chaos Plane: +3 Chaos Affinity, -3 Order Affinity. Fiends & Chaos units are common. All units get Power from Slaughter

Demon Invasion: Random chance of Chaos Ritual Circles spawning

Flame Infused: Independent units get Scions of Flame, Searing Steel, & Fiery Arrows

Here There Be Dragons: Random chance of Dragon's Lairs spawning

Lakes: An alternative of the Land Map with 10% of the surface being taken up by scattered lakes

Lesser Mediterranean: A land map with an inland sea that takes up ~6% of the map

Living Dead: Random chance of Haunted Graveyards & Shadow Ritual Circles spawning

Materium Plane: +3 Materium Affinity, -3 Astral Affinity. Constructs & Materium units are common. Hurry Production for buildings is 50% cheaper. Hurry Production for units is 25% cheaper

Mediterranean: A land map with an inland sea that takes up ~13% of the map

Minimum Pangea: Pangea but with a minimum amount of water tiles surrounding the landmass

Mountainous: Makes the map generate with a lot of mountains

No Roads: The map spawns with no roads. Roads are still constructed as sectors are annexed.

Nature Plane: +3 Nature Affinity, -3 Shadow Affinity. Fey & Nature units are common. All units except Constructs & Undead receive Natural Regeneration

Order Plane: +3 Order Affinity, -3 Chaos Affinity. Celestial & Order units are common. Whenever a unit kills another unit without Sinner (-1 Status Resistance, -1 Spirit Resistance, max 50 stacks), that unit gets a stack of Sinner permanently

Shadow Plane: +3 Shadow Affinity, -3 Nature Affinity. Undead & Shadow units are common. Whenever a non-construct, non-elemental, non-undead unit dies, it is resurrected and transforms into a Zombie. Undead units have a 30% chance to apply Weakened on their attacks. When they kill a Weakened unit, they gain a stack of Strengthened

Umbral Invasion: Random chance of Umbral Nests spawning

Wetlands: A River/Swamp/Underground Water heavy map

The realm trait "Subdued Umbral Abyss" no longer turns off Umbral dwellings entirely, but they are still rare compared to the full Umbral Abyss trait
人気スレッド 全て表示 (1)
0
1月26日 6時12分
Any chance for an option for a trait with vanilla infestations?
Fernando
37 件のコメント
TurtleMaster 7 時間前 
Nevermind, I found wetlands. Still no sign of Here there be monsters though.
TurtleMaster 7 時間前 
@jenkem it is working, however the Wetlands and "Here there be monsters" traits dont show up creation. I can't say if its fixed with toll of seasons or intruige because I never play with those, but Ive never had any crashes from it
Jenkem 6月26日 22時16分 
Anyone know if this still working properly?
Theta-Rusty 4月8日 22時10分 
How did I not see this mod before? It seems very fun and interesting, thank you for making it!
Aedrion 4月8日 12時57分 
The infestations add SO much flavour. Thank you!
Syntax 1月11日 15時20分 
Hey Kaige - I wanted to thank you for fixing the infestations, love the mod!
donschmiddy 2024年12月16日 10時50分 
I don't know what exactly happend but ever since yesterday the two happenings "toll of the season" and "unfolding mysteries" give me crashes. Additionally it is crashes in which the game terminates but doesn't terminate in steam itself. The crashes itself don't happen during game-/world -creation but on the second turn like clockwork.
Kaige  [作成者] 2024年12月15日 10時06分 
@Syntax It legitimately never occured to me that someone might prefer the default regenerating infestations. I've reverted that back to vanilla, untouched by any changes, while leaving the rest of the added infestations using my "Max of 1 per turn" rules
Syntax 2024年12月15日 9時20分 
Hey Kaige - first of all thank you for this. I really like your map settings (ie lakes, Mediterranean, etc.). The thing that leaves me unwilling to use the mod is the changes you made to regenerating infestations. I love the PVE aspect of this, and play on massive or large maps. 1 infestation per turn doesn't make much of a threat with those settings.

Vanilla infestations are probably overtuned on these settings, but still make for a fun time. It would be amazing if you left the classic option untouched, and then perhaps, added a few more variants that scaled depending on map size. As far as I could tell there was no option left in the mod that was close to the vanilla feeling of constantly under pressure - as every one of the infestation settings you had spawned no more than one per turn.

Anyhow, thanks - and love the actual map properties you put in!
Jaaaasper 2024年11月28日 14時45分 
currently doesnt work for multiplayer as far as we can see