RimWorld

RimWorld

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Astartes Vehicles
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
5.361 MB
1 Mar, 2024 @ 12:51pm
12 Nov @ 5:14pm
18 Change Notes ( view )

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Astartes Vehicles

Description



We are excited to present you with a new mod that brings five distinct Space Marine vehicles from the WARHAMMER 40.000 universe to Rimworld.
The mod is built on Smash Phil’s Vehicle framework.
Each vehicle has unique weapons and special mechanics adding a little more strategic depth to your gameplay.
In terms of art, our goal was to combine the iconic style of Warhammer 40K with the original Rimworld aesthetic to achieve a seamless blend of these two universes. We hope you'll enjoy the result!









Lasweapons mechanics vary when the Vanilla Weapons Expanded - Laser mod is active.


The vanilla version uses projectiles that explode on impact, giving a larger area of damage.


The VWEL version uses coherent beams, which are more precise, do more damage, and overall more lore accurate, but do not explode on impact.


Authors:
Mewn Goddess - Art, preview image and infographics.
Amortem - 40K lore consulting, descriptions.
Phonicmas - Harmony patches, 1.6 update, being an absolute biscuit.
Grim Cheese - Mod design, sound design, descriptions, infographics, XML, C# cargo cult programming.

The mod is powered by:
  • Vehicle Framework by SmashPhill
  • Vanilla Expanded Framework by Oscar Potocki
Screenshots include content from the following mods:
130 Comments
Grim Cheese  [author] 21 Nov @ 1:24pm 
@Hydra, yeah, sure, done. As a fellow digital gulag dweller, I totally understand :isaac:
Hydra 18 Nov @ 11:42pm 
I know it's ridiculous, and I'm sorry to ask, but can you start putting more of the pictures from the descriptions in the slideshow previews because my countries laws on online viewing are ♥♥♥♥♥♥♥ STUPID!
Sorry. Just UK things.
pgames-food 17 Nov @ 6:07pm 
ah :)
Grim Cheese  [author] 17 Nov @ 5:59pm 
ty tho x)
Grim Cheese  [author] 17 Nov @ 5:58pm 
It's not running. It demands a treat... in a form of your immortal soul :Pentagram:
xD
pgames-food 13 Nov @ 2:35pm 
cool looking mod :)
btw grim cheese, have you seen your playtime hours? 666.6 no wonder the cat is running :)
Grim Cheese  [author] 13 Nov @ 12:19pm 
CE compatability should work now.
No Whirlwind tho, because CE artillery is currently quacked up in vehicles
Mouse 13 Oct @ 5:56pm 
Vehicle Framework gas been updated so lets hope the this can start using CE again soon
Paulverizer 9 Oct @ 9:58pm 
these vehicles are really cool and well implemented, but their weapon range is absolutely pitiful
jadabandon 9 Oct @ 6:35am 
Gawd I cannot wait for vehicle mods like this one to get their CE fixed, these Warhammer 40k vehicles are just gorgeous~