RimWorld

RimWorld

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Custom Ancient Danger Framework
   
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Mod, 1.4, 1.5
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22.035 MB
29 feb, 2024 @ 13:44
25 jul, 2024 @ 16:32
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Custom Ancient Danger Framework

Beskrivning
You know what is an ancient danger, right? A hidden room that sometimes you may find during your journey in rimworld, where treasures and possible dangers lie within it.
This mod introduce a new type of ancient danger into the game. Similarly by chance you may find it on your base map or encountered mini map. The goal is the same like in vanilla, open it, beware the traps and take away everything as much as you can.

Features:
1.a new type of ancient danger may appear on your map. It is (usually) a round room, the outer walls may contain explosives that you might have to think again before you start to breach the walls.

2.you may find nodes in the new ancient dangers, hack it in order to get some valueable information(generate quests) or bring some hidden loots to the light.

3.there are guards and insects, possible also have some disease source ( ToxicBuildup+ for example) and other adventurers.

4.a quest similar to the ideology ancient complex where you can find loots and challenges.
"New! With Anomaly, you may also encounter Entities and Horaxians at the site. Install Xenotype World to have even more powerful Horaxian threat!

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19 kommentarer
Guldflips 25 jul @ 16:34 
I know its abandoned but im curious if it still works in 1.6?
q308744928  [skapare] 1 jun @ 9:47 
@Elgate consider this mod as abandoned, i don't have time to update it
Elgate 31 maj @ 21:46 
Is there an easy solution to creat your own custom Ancient danger?
如果有人也遇到了这个问题
开发者模式 spawn pawn → Dreadmeld 原地刷新一直母兽打掉就可以解决问题
地下会顶掉母兽,慎装
q308744928  [skapare] 29 jul, 2024 @ 5:07 
@xkp92110(orick) 终端机的种类是随机刷的。来自文化DLC的终端机都是没有效果的,因为对应的任务节点赋予效果。来自本mod的终端机有几种效果,但是是随机挑选一种触发,并且其中一个效果就是“没有效果”。
xkp92110(orick) 29 jul, 2024 @ 5:02 
在任何地圖出現的圓形古代危險
裡面的任何終端機都沒有效果
古代 敵用 補給 通訊 破解完甚麼都沒發生
csfireworks 26 jul, 2024 @ 12:10 
好耶~感谢!
q308744928  [skapare] 25 jul, 2024 @ 16:43 
@csfireworks 更新:

1.遗迹墙已经可以一键占领,但是原版环境下要破坏掉遗迹墙只能强制攻击摧毁掉。原因是mod在设计时考虑了强制摧毁墙体的破城打法,所以设计了带有自爆属性的遗迹墙来摧毁遗迹内容物,以应对这种无脑突入的打法(如果都是这样做的话,开遗迹就会显得很无聊)。
而且遗迹墙其实是有三种分类,有些会爆而有些则不会,这样会具有一些欺骗性和迷惑性,让玩家在使用破城打法的时候带上一点点下注的感觉。

2.更新了随机地图生成遗迹的机制,遗迹现在应该只会生成在能承载重型建筑的地表(排除水 沙地 泥坑 沼泽等等)。
q308744928  [skapare] 25 jul, 2024 @ 11:34 
@csfireworks 我有空看看,谢谢回复