Kingsvein

Kingsvein

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Yosharian's Kingsvein Builds
By Yosharian
Useful information on the game and character builds for the main character and companions.
   
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Introduction


Welcome to my Kingsvein Steam page. On this page you'll find useful information on how to make builds for the game. I made this page mainly for my own amusement, and for me to refer to. I shared it to be helpful to others. If you have any questions, please post them in the comments section.
1: Magnus [MC]
Main Class: Crysolith
Secondary Class: Gatekeeper
Role: Offensive Spellcaster, CC
Race: Dark Augur
  • +1 HP, +2 MP
  • Regain 50% MP when MP reaches 0
  • MP in excess of 10 is used as extra HP
Abilities:
  • Ice Lance - 4 MP
  • Deep Frost - 4 MP
  • Dark Ice - 5 MP
  • Desecrate - 3 MP
  • Despair - 2 MP
  • Gate: Anchor - 1 MP
  • Gate: Stalactites - 5 MP
  • Gate: Pyre - 6 MP
  • Gate: Blizzard - 6 MP
  • Gate: Lightning - 5 MP
Passives:
  • Burning Focus (Ashen)
  • Stone Savant (Mancer)
  • Draw Power (Mystic)
Upgrades:
  • Ruin Adept (Mystic/Crysolith)
  • Meditation (Crysolith)
  • Focus (Ashen)
  • Regeneration (Melder)
Class Emblems:
  • Shatter (Chisel)
  • Echo Cast (Mancer) [Note: do not upgrade]
Key Equipment:
  • Trigger Staff + 3x Ice/Ruin Trigger Stones
2: Golem [Mount]
Main Class: War Beast
Role: Combat Mount
Race: Charger
  • +3 HP
  • +2 Move (Straight line)
  • -1 Move (Diagonal)
Abilities:
  • Shove - 0 MP
  • Drag - 0 MP
  • Saddle - 0 MP
  • Chomp - 3 MP
  • Dash - 4 MP
Passives:
  • Cavalry
  • Combat Supplies
  • Treader
Upgrades:
  • Endurance
  • Regeneration
3: Bishop [Retainer 1]
Main Class: Mender
Secondary Class: Mancer
Role: Healer
Race: Voltraced
  • +4 MP
Abilities:
  • Mend - 4 MP
  • Growth - 4 MP
  • Stalagmire - 3 MP
  • Quake - 4 MP
  • Soilshift - 1 MP
  • Judgment - 4 MP
  • Doom - 5 MP
  • Bless - 3 MP
  • Decree - 3 MP
  • Echo Cast - 0 MP
Passives:
  • Burning Focus (Ashen)
  • Overgrowth (Melder)
  • Perfect Focus (Melder)
Upgrades:
  • Healer (Melder)
  • Meditation (Ashen)
  • Focus (Mystic)
Class Emblems:
  • Sanctify (Titan)
  • Brave (Knight)
4: Hex [Retainer 2]
Main Class: Ashen
Secondary Class: Mystic
Role: Offensive Spellcaster
Race: Voltraced
  • +4 MP
Abilities:
  • Inferno - 4 MP
  • Thunderbolt - 4 MP
  • Flamelash - 3 MP
  • Extinguish - 4 MP
  • Catalyze - 2 MP
  • Flame - 3 MP
  • Arc - 3 MP
  • Burst - 3 MP
  • Bloodspike - 3 MP
  • Absorb - 0 MP
Passives:
  • Burning Focus (Ashen)
  • Perfect Focus (Melder)
  • Draw Power (Mystic)
Upgrades:
  • Blaze Adept (Ashen/Mystic)
  • Meditation (Ashen)
  • Focus (Mystic)
  • Regeneration (Melder)
  • Channeler (Mancer)
Class Emblems:
  • Echo Cast (Mancer)
  • Gate: Pyre (Gatekeeper)
Key Equipment:
  • Lantern
  • Lantern Amulet
5: Paladin [Zavarde]
Main Class: Vanguard
Secondary Class: Chisel
Role: Tank, Melee, Debuffer, Healer
Race: Corpryst
  • +2 HP, +1 MP
Abilities:
  • Smite - 0 MP
  • Barge - 0 MP
  • Revitalize - 3 MP
  • Cover - 1 MP
  • Fortify - 1-3 MP
  • Lacerate - 1 MP
  • Gouge - 1 MP
  • Sunder - 1 MP
  • Chain - 0 MP
  • Shatter - 4 MP
Passives:
  • Spear Banner (Marshal)
  • Counter Push (Vanguard)
  • Fighting Spirit (Marshal)
Upgrades:
  • Endurance (Knight)
  • Spear Skill (Vanguard)
  • Healer (Marshal)
  • Regeneration (Melder)
Class Emblems:
  • Rally! (Marshal)
  • Soilshift (Melder)
6: Stalker [Remir]
Main Class: Marksman
Secondary Class: Chisel
Role: Ranged Damage, Debuffer
Race: Scurio
  • -25% Ice damage taken
  • +1 Move at the start of a turn
Abilities:
  • Snipe - 0 MP
  • Ricochet - 2 MP
  • Bombard - 3 MP
  • Recoil Shot - 0 MP
  • Backscatter - 1 MP
  • Lacerate - 1 MP
  • Gouge - 1 MP
  • Sunder - 1 MP
  • Chain - 0 MP
  • Shatter - 4 MP
Passives:
  • Shrapnel (Marksman)
  • Venom (Chisel)
  • Artillery (Marksman)
Upgrades:
  • Archery (Marksman)
  • Ranged Expert (Marksman)
  • Endurance (Knight)
  • Evasion (Chisel)
Key Equipment:
  • Vast Bow
  • Pneumatic Lance
  • Archery Gloves
  • Bandolier
EXTRA: Tips, Tricks & Info
Tablets Can Be Equipped As Augments
Tablets are super useful for either granting access to a skill, so that they function sort of like a Class Emblem, or for boosting a skill's rank. They can be equipped in your inventory slot, or they can be used as an augment. The augment option is way better on many characters in my opinion, as not all characters benefit massively from the Evasion boost of a barb that is equipped on an armor slot; the mana boost from a Volskarn barb is good on mages, but boosting a skill could be equally good. Bear in mind that you can equip a tablet into any augment slot and it will boost the skill's rank - this applies to shields and gloves for example which usually don't need an offensive augment. It's also worth noting that the tablet will boost the skill's rank past its normal limit! If you want to be able to use the skill without having access to it, you have to equip it in an accessory slot, however.