Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

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Guide To Source
Penutbroski 님이 작성
A complete guide to steph's character, Source. Covers everything I could find.
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Introduction
https://steamproxy.com/sharedfiles/filedetails/?id=3101378892
Source, by steph, is a modded YOMI Hustle character inspired by Carmen and her facility within the game Lobotomy Corporation. She is a snowball character who gets stronger the more damage she does.

Credit to:
  • steph for answering my large amount of questions
  • Ozzatron for stat box format and other formatting stuff I used
  • Ashesx for some testing and showing me crazy stuff possible in combos
Core Mechanics
Source has the same standard defensive options as the vanilla cast.

Threat Level
Source's Threat Level is displayed in this icon (which is called the Qliphoth Counter) in the corner of whatever side of the screen you are on. I will briefly describe what each Threat Level interval unlocks below.
  • Zayin, 12-11: the beginning stage where you don't get anything.
  • Teth, 10-9: at this stage, you receive a few things, but nothing major.
  • He, 8-7: You receive a handful of good moves, and this is where you have good variety.
  • Waw, 6-4: You become a lot better, receiving buffs to most of your moves in addition to getting some powerful moves.
  • Aleph, 3-1: If you reach this, your opponent is pretty much dead.
  • Ayin, 0 (is not meant to be reachable): If you do reach this, good on you. You are something to be feared.

Threat level can be lowered naturally over time by dealing damage. Projectiles do not count towards this. The equation for this is quite complex, so I'll give a general summary but also post the code. Essentially, the higher the combo and the higher damage per hit in a high combo gives more value towards reaching the next level. Each time you hit the next Threat Level, it takes more hits and more damage to hit the next Threat Level.

This part is for the tech wizards and math nerds:
it scales based off of a value called risk level, and this is it's equation: 10+(damage/12*combo hit count), rounding down. It gives a minimum of 1 risk level each hit, with a cap of 1000. Every time you hit the next Threat Level, the required risk level to hit the next Threat Level is 25*amount of times you've decreased threat level*(13 - current threat level)/2 rounded down).



There are 3 other options to lower threat level. One, using the super Forced Decrease, and Two, using the super Hundreds of Good Deeds. These will both be discussed in their own sections, but to summarize, Forced Decrease will lower Threat Level by a set amount each use up to Threat Aleph, and Hundreds of Good Deeds will give value towards the next decrease in Threat Level until you use the super it unlocks or 160 frames have passed.

The third way of lowering Threat Level is by using the move Perform Work. This is also her hustle, and can give 3 random effects:
  • Bad Result: Lowers Threat Level by 1.
  • Normal Result: Lowers Threat Level by 1 and gives you one level of super.
  • Good Result: Lowers Threat Level by 2 and gives your opponent two levels of super.
These effects are not provided once you reach Aleph.
One thing to note: successfully hitting Burst will lower Threat Level by one if not lowered previously.

Meter Gain
Source increases her meter gain the lower the threat level she is at.
  • Threat Zayin-Teth: Her meter gain is the regular meter gain.
  • Threat He: Her meter gain is 1.2x the regular.
  • Threat Waw: Her meter gain is 1.6x the regular.
  • Threat Aleph: Her meter gain is 1.8x the regular.
  • Threat Ayin: Her meter gain is 2x the regular.

Gravity
Interestingly, Source's gravity is lower than most characters, sitting at 0.8x the regular gravity. In One Upon A Time, her gravity is 0.4x the regular.
Zayin-Teth Attacks


In this, you start at Threat Level 12. It takes very few hits (sometimes just one) to lower Threat Level by one at the start.

Grounded Attacks

Throw
Source's grab lifts the opponent up and slams them into the ground. Deals 1950 damage. It is specifically designed to not allow follow ups.

Bloodbath
~4f STARTUP
16 IASA
+16f ON HIT
HIGH BLOCK
-1f ON BLOCK
400 DAMAGE IN 1 HIT
2 PRORATION

Your classic quick jab.
  • Can catch a small jump if someone tries to jump a grab.
  • Can combo into nearly everything.

Fragments
~8f STARTUP
22f IASA
+22f ON HIT
LOW BLOCK
+1f ON BLOCK
600 DAMAGE IN 1 HIT
1 PRORATION

A low, long reaching single hit.
  • Has an extended range hitbox.
  • Launches the opponent off the ground. Give significantly less frames on down DI.

Regret
~12f STARTUP
23f IASA
+28f ON HIT
GUARD BREAK
HITS OTG
HIGH BLOCK
+3f ON BLOCK
1000 DAMAGE IN 1 HIT
-1 PRORATION

A heavy overhead hit.
  • This will ground bounce the opponent into the air, be careful as with good DI you can drop combo with this.

Penitence (Vertical)
~6f STARTUP
21f IASA
+24f ON HIT
HIGH BLOCK
+2f ON BLOCK
850 DAMAGE IN 1 HIT
0 PRORATION

An upwards swing.
  • Can be adjusted to hit higher in the air, also sending you into the air.

Penitence
~6f STARTUP
24f IASA
+20f ON HIT
HIGH BLOCK
+0f ON BLOCK
700 DAMAGE IN 1 HIT
1 PRORATION

A fast forward slash.
  • Is an incredibly good attack, as it its fairly fast with a large hitbox.

Red Eyes (Up)
~7f STARTUP
20f IASA
+23f ON HIT
HIGH BLOCK
+2f ON BLOCK
800 DAMAGE IN 1 HIT
1 PRORATION

A large vertical up slash that covers a lot of range.
  • Is an incredible anti air tool, covering from the ground to above you. Will send the opponent into the air.

Aerial Attacks
While airborne, Source has access to the following ground attacks that function the same in the air as on the ground:
  • Grab
  • Penitence (Vertical)
  • Penitence
  • Red Eyes (Up)
  • Boodbath

Bloodbath has changed in the air, with stats listed below.

Bloodbath
~4f STARTUP
17f IASA
+18f ON HIT
HIGH BLOCK
+0f ON BLOCK
700 DAMAGE IN 1 HIT
1 PRORATION

A small upwards slice with a red knife..
  • Is much better than its grounded version.

Red Eyes
~8f STARTUP
20f IASA
+26f ON HIT
NO FREE CANCEL
+2f ON BLOCK
800 DAMAGE IN 1 HIT
0 PRORATION

An aerial attack that slashes down.
  • Is one of the moves usable in air combos. Takes 1 more frame of startup compared to it's upwards version.
Zayin-Teth Specials & Supers
Specials
Source doesn't get most of her specials until later on, but the ones in this state are a starter course.

Harvest
~10f STARTUP
28f IASA
+28f ON HIT
GUARD BREAK
HIGH BLOCK
+3f ON BLOCK
1470 DAMAGE IN 2 HITS
0 PRORATION

An attack that throws the opponent for the second hit.
  • If the opponent DI's the wrong direction, it will usually throw the opponent into the air for enough to hit them with either Magic Bullet or One Sin. Otherwise, it will ground the opponent.
  • Gives 150 risk level towards the next Threat Level.

Scorch
15f IASA
+36f ON HIT
NO FREE CANCEL
IGNORES ARMOR
PROJECTILE
UNPARRIABLE
HIGH BLOCK
+0f ON BLOCK
1500 DAMAGE IN 1 HIT
0 PRORATION

Throws a match stick that explodes after a set duration.
  • Will reset opponent's momentum on hit.
  • Has a minimum damage value of 300.

Bless
~10f STARTUP
16f IASA
120 FRAME DURATION

This spawns a cross icon that on contact sends whoever hit its it in the direction of your DI wheel.
  • Effects Source's velocity more than the opponent's velocity.
  • Can only have 2 set up until a later Threat Level.
  • Can be used to send grounded attacks into the air.
  • IASA of 10 in combo.

Forsaken Strikes
~7f STARTUP
23f IASA
+40f ON HIT
Both hitboxes
HIGH BLOCK
+2f ON BLOCK
1550 DAMAGE IN 2 HITS
0 PRORATION

Carmen jumps into the air performing 2 slashes in succession.
  • Direction can be changed on its XY plot.
  • This attack cancels on first hit, which you can hold for the second hit. Can be DI'd out of.
  • Rush tech works on this move.
  • This attack land cancels.

Forsaken
~9f STARTUP
23f IASA
+25f ON HIT
NO FREE CANCEL
First hitbox
MELEE HITBOX
CAN'T BE PARRIED
+3f ON BLOCK
650 DAMAGE
Second hitbox
PROJECTILE
CAN'T BE PARRIED
+0f ON BLOCK
750 DAMAGE
1400 DAMAGE IN 2 HITS

A fast moving projectile attack.
  • The first hitbox is a melee hitbox, so it usually will not hit. Can clash with other melee attacks.
  • The projectile cannot be parried, so this is always a safe option at range.

Forsaken Bow
~9f STARTUP
22f IASA
+27f ON HIT
NO FREE CANCEL
HIGH BLOCK
+2f ON BLOCK
1000 DAMAGE IN 1 HIT
0 PRORATION

A slash under Carmen, smaller than red eyes.
  • Direction can be changed on its XY plot.
  • Ground bounces the opponent.
  • This attack is only usable in the air, unlike the other specials.

Supers

Forced Decrease
21f IASA
35 IASA IN COMBO
NO FREE CANCEL
REQUIRES 1 LEVEL
COSTS 1 LEVEL

Lowers Threat Level by a set amount.
  • Lowers by 2 at this stage.
  • The actual lowering of Threat Level occurs before the animation ends.
  • Only available on the ground, not in the air.

Hundreds of Good Deeds
REQUIRES 2 LEVELS
COSTS 2 LEVELS
21f IASA

A super that halts your velocity and gives access to the move One Sin.
  • Requires the full 21 frames to take effect
  • Slowly increases the value to get the next Threat Level over 160 frames or until you use One Sin.

For the numbers people, the exact equation for how much risk_level you get towards the next Threat Level is this: 1* (1+current Threat Level/2) rounded down.

One Sin
~13f STARTUP
27f IASA
+37f ON HIT
NO FREE CANCEL
INVULNERABLE
IGNORES ARMOR
HIGH BLOCK
+2f ON BLOCK
1000 DAMAGE IN 1 HIT
3 PRORATION

A screen wide teleport that freezes the opponent in place, allowing for a continuation in combo. Is Cowboy's impale but requires set up and can combo.
Only usable after Hundreds of Good Deeds.
  • The best way to effectively use this is bounce someone off the wall with something (Harvest works well for this), use Hundreds of Good Deeds, then use One Sin.
  • Is invulnerable frames 10-12.
He

This is where you unlock the majority of your specials and get a damage buff to most of your attacks.

Attacks
All of the attacks listed here are moves whose damage has been buffed, they just have different icons and visuals.

Logging (Vertical)
~6f STARTUP
21f IASA
+24f ON HIT
HIGH BLOCK
+2f ON BLOCK
900 DAMAGE IN 1 HIT
0 PRORATION

Is a vertical upslash that replaces Penitence (Vertical).
  • Same as previous attack, just more damage.

Logging
~6f STARTUP
18f IASA
+20f ON HIT
HIGH BLOCK
+1f ON BLOCK
800 DAMAGE IN 1 HIT
1 PRORATION

Horizontal slash attack that replaces Penitence.
  • Same as previous attack, just more damage.

Sanguine Desire (Up)
~7f STARTUP
20f IASA
+24f ON HIT
HIGH BLOCK
+2f ON BLOCK
900 DAMAGE IN 1 HIT
1 PRORATION

Large vertical slash attack that replaces Red Eyes (Up).
  • Same as previous attack, just more damage.

Sanguine Desire
~8f STARTUP
20f IASA
+25f ON HIT
HIGH BLOCK
+2f ON BLOCK
800 DAMAGE IN 1 HIT
0 PRORATION

Vertical downward slash attack that replaces Red Eyes.
  • Same as previous attack, just more damage.
  • Will ground bounce the opponent.

Specials
All of the specials here complete the character, giving them more flexible range and mixup options.

Rush
~9f STARTUP
30f IASA
+28f ON HIT
IGNORES ARMOR
HIGH BLOCK
+2f ON BLOCK
950 DAMAGE IN 1 HIT
1 PRORATION

A rush attack that moves back then forwards.
  • If you cancel Rush and use Super Jump right after, you can cover an incredible distance nearly instantly. Only works without hitting the opponent.
  • After using rush, Forsaken Strikes also gains a huge amount of velocity.
  • This attack is great at close range, as it beats grab and jump.

Heaven
~9f STARTUP
27f IASA
+14f ON HIT
NO FREE CANCEL
PROJECTILE
HIGH BLOCK
+0f ON BLOCK
750 DAMAGE IN 1 HIT
1 PRORATION

A ranged attack that summons projectiles out of the ground.
  • Hits frame 9 if slider is below 50, hits frame 11 if above 50 and gives 16 hitstun.
  • Can only be used on the ground unless you set up a bless correctly.
  • Is block punishable if used at close range.

Supers
Forced Decrease lowers by 1 at this stage.

Funeral
~11f STARTUP
25f IASA
+30f ON HIT
NO FREE CANCEL
REQUIRES 3 LEVELS
CONSUMES 3 LEVELS
HIGH BLOCK
+4f ON BLOCK
1840 DAMAGE IN 3 HITS
0 PRORATION

A 3 hit super that shoots the opponent 3 times.
  • On full DI down, opponent can become actionable after the first hit.

Distort
~11f STARTUP
29f IASA
NO FREE CANCEL
GRAB
REQUIRES 3 LEVELS
CONSUMES 3 LEVELS
2100 DAMAGE IN 1 HIT

A long distance grab.
  • This attack will always lower Threat Level by 2.
  • Has a special dialogue option for a decent list of characters.
Waw

Covers Threat Level 6-4.
Attacks

Frost Splinter
~8f STARTUP
22f IASA
+24f ON HIT
LOW BLOCK
+1f ON BLOCK
700 DAMAGE IN 1 HIT
1 PRORATION

A low long poke.
  • Is Fragments, but it just does more damage.

Scar
~5f STARTUP
21f IASA
+235f ON HIT
IGNORES ARMOR
HIGH BLOCK
+0f ON BLOCK
1360 DAMAGE IN 2 HITS
0 PRORATION

A fast attack that is mainly used in combos.
  • A very good way to increase progess towards next Threat Level.
  • Exact equation for this is current risk level + (50*amount of times you decreased Threat Level / 2) rounded down.
  • Will usually combo end unless opponent DI's wrong.
  • If opponent DI's down, they remain upright and you get 8 frames of hitstun.

Specials
Rush now gives access to the super Road of Gold after use.

Forsaken Blow and
Forsaken Strikes have new icons, an increased distance on XY plot, more range, and do 1800 damage.

Bless Can now have 3 of the move on stage at once.

Magic Bullet
~12f STARTUP
30 IASA
+20f ON HIT
NO FREE CANCEL
PROJECTILE
CANNOT BE PARRIED
HIGH BLOCK
+0f ON BLOCK
850 DAMAGE IN 1 HIT
3 PRORATION

A fast projectile attack.
  • You can choose where on the screen it comes out to a certain degree. You can also flip the attack to hit the opponent towards you.
  • If the opponent blocks the attack or jumps it, they will have time to punish you at close range.

Despair
~11f STARTUP
29f IASA
+22f ON HIT
HIGH BLOCK
+2f ON BLOCK
850 DAMAGE IN 1 HIT
1 PRORATION

A horizontal teleport attack.
  • Has a large range, so it's very good for catching the opponent off guard.

Supers
Funeral now has a 2 level follow up attack that you can keep doing until you run out of level.

Distort now deals 2870 damage.

Road of Gold
~9f STARTUP
30f IASA
+22f ON HIT
NO FREE CANCEL
IGNORES ARMOR
HIGH BLOCK
+1f ON BLOCK
REQUIRES 1 LEVEL
COSTS 1 LEVEL
950 DAMAGE IN 1 HIT
0 PRORATION

A follow up super to Rush.
  • Can only be used after Rush.
  • Moves a lot faster and farther than Rush.
Aleph Attacks

Here, nearly all of your moves receive a buff, along with getting access to a teleport. Forced Decrease now gives 500 health per use at this stage, and no longer decreases threat level. This makes Ayin much harder to reach. You also get access to Source's strongest super.

Movement
Source has a buffed dash and one additional option.

Teleport
~6f STARTUP
13f IASA
NO FREE CANCEL

A very fast teleport.
  • Uses an air option.
  • You get significantly more horizontal distance during the teleport at Threat Ayin.

Attacks
Nearly all of Source's grounded attacks are buffed at this stage, sometimes receiving better frame data, more damage, and sometimes a bigger hit box.

Mimicry (Spear)
~7f STARTUP
22f IASA
+25f ON HIT
LOW BLOCK
+3f ON BLOCK
1000 DAMAGE IN 1 HIT
1 PRORATION

A low, long reaching single hit.
  • Is Frost Splinter but buffed.
  • Has a longer hitbox.


Lamp
~9f STARTUP
23f IASA
+31f ON HIT
GUARD BREAK
IGNORES ARMOR
HYPER ARMOR
HITS OTG
HIGH BLOCK
+3f ON BLOCK
1100 DAMAGE IN 1 HIT
-1 PRORATION

A heavy overhead hit.
  • Is Regret, but is buffed.
  • Can wall slam opponents.

Mimicry (Vertical)
~6f STARTUP
21f IASA
+22f ON HIT
HIGH BLOCK
+3f ON BLOCK
1000 DAMAGE IN 1 HIT
0 PRORATION

An upwards swing.
  • Is Logging (Vertical) but buffed.
  • Can be adjusted to hit higher in the air, also sending you into the air.

Mimicry
~6f STARTUP
18f IASA
+21f ON HIT
HIGH BLOCK
+1f ON BLOCK
950 DAMAGE IN 1 HIT
1 PRORATION

A fast forward slash.
  • Is Logging but buffed.
  • Is an incredibly good attack, as it its fairly fast with a large hitbox.
  • Hitbox is larger than previous version.
  • Don't use it too much in combo as it has large knockback.
Aleph Specials
Specials
Most of your specials are buffed at this stage.

Forsaken Strikes and
Forsaken Blow have increased range and new icons compared to in Waw.

Accelerando
~11f STARTUP
28f IASA
+22f ON HIT
HIGH BLOCK
+2f ON BLOCK
900 DAMAGE IN 1 HIT
1 PRORATION

A teleport attack with one big hitbox for it's entire length instead of one at the teleport point.
  • The successor to Despair.
  • Has a large range, so it's very good for catching the opponent off guard. Is much safer than it's predecessor, Despair, as you can hit them without being right next to them.
  • Cannot clash with other attacks, so you beat attacks at the same frame.

[CENSORED] (Harvest)
~10f STARTUP
28f IASA
+34f ON HIT
HIGH BLOCK
+3f ON BLOCK
1710 DAMAGE IN 2 HITS
0 PRORATION

An attack that throws the opponent for the second hit.
  • Is Harvest but has more damage.
  • If your opponent DI's wrong, it will usually throw the opponent into the air for enough to hit them with either Magic Bullet or One Sin. Otherwise, it will ground the opponent.
  • Gives 150 risk level towards the next Threat Level.

Bless (Star)
~11f STARTUP
11f IASA
120 FRAME DURATION

This spawns a star icon that on hit resets either you or your opponent's velocity. Has increased force compared to Bless.
  • You can have 5 on the field at once at this stage.
  • Can be used to send grounded attacks into the air.

[CENSORED] (Heaven)
~9f STARTUP
27f IASA
+18f ON HIT
NO FREE CANCEL
PROJECTILE
HIGH BLOCK
+1f ON BLOCK
950 DAMAGE IN 1 HIT
1 PRORATION

A ranged attack that summons censored pillars out of the ground.
  • Is Heaven but has better damage and a bigger hitbox.
  • Can only be used on the ground unless you set up a bless correctly.

Forsaken (Capo)
~11f STARTUP
26f IASA
+29f ON HIT
NO FREE CANCEL
First hitbox
MELEE HITBOX
+2f ON BLOCK
850 DAMAGE
Second hitbox
PROJECTILE
+0f ON BLOCK
+25f ON HIT
550*4 DAMAGE
850-2520 DAMAGE IN 5 HITS
0 PRORATION

A massive forward up slash that spawns 4 musical notes.
  • The successor to Forsaken.
  • The damage range comes from how many projectiles you hit.
  • The projectiles slowly home in on the opponent after use. You should not expect all the projectiles to hit on start up.
  • You cannot spawn more than 4 projectiles on stage with this attack.
Aleph Supers
Supers
The supers Source gains here are quite good.

Distort now deals 3930 damage and has a second line of dialogue.

Star
~13f STARTUP
26f IASA
+29f ON HIT
NO FREE CANCEL
HIGH BLOCK
+2f ON BLOCK
REQUIRES 2 LEVEL
COSTS 2 LEVEL
850 DAMAGE IN 1 HIT
0 PRORATION

A huge hitbox that resets the momentum of the opponent and holds them in place for a bit.
  • Has a minimum damage of 200.
  • You can repeat Star again for 1 level after first use until you run out of level or use a different move.

The Nth Hour
~4f STARTUP
24f IASA
NO FREE CANCEL
SUMMON
REQUIRES 4 LEVEL
COSTS 4 LEVEL
? DAMAGE IN ? HITS

You summon an Apostle to fight for you.
  • There are 3 types of Apostles, and you can only have 3 at once. Which one you summon is based on DI.
  • Staff Apostle has 3500 health and has a big AOE hit that deals 1000 damage. Is quite slow, taking 56 frames to hit.
  • Scythe Apostle has 4000 health, whose attack is a big downwards slash, dealing 800 damage on hit and taking 23 frames.
  • Spear Apostle has 4000 health, whose attack is a quick stab forwards, dealing 500 damage and taking 11 frames.

Hatred
~28f STARTUP
120f IASA
+52f ON HIT
NO FREE CANCEL
HYPER ARMOR
HITS OTG
IGNORES ARMOR
REQUIRES 5 LEVELS
CONSUMES 5 LEVELS
HIGH BLOCK
+0f ON BLOCK
3840 DAMAGE IN 26 HITS

Source's strongest single attack. Fires a massive laser across the entire screen. Will almost always kill the opponent when used, due to it's high damage and damage taken to reach it.
  • The attack can only be stopped if you lose hyper armor, but you are given 2 instances of hyper armor so that is highly unlikely.

Once Upon A Time
~1f STARTUP
31f IASA
NO FREE CANCEL
TRUE INVULN
STANCE CHANGE
REQUIRES 6 LEVEL
COSTS 6 LEVEL

THE SWITCH THAT BEGINS THE TRUE TORMENT.
  • Only becomes usable if you are under 6500 health, and heals the opponent 3000 health. Only does it once because someone found some really BM stuff to keep healing the opponent.
  • Switches you to the Twilight stance, which is frankly incredibly busted. You will find out why in the next section.
  • If used in a combo, gives +10 hitstun.
  • Sets your gravity to 0.4 on use.
Once Upon A Time (Twilight) Attacks
If you make it to this, you win. It is incredibly hard to lose in this state due to how various things.
Source's gravity is set to 0.4 in this state. Nearly none of their attacks use air options, and I will note which ones do.

Attacks
When Source has no air options, none of these attacks gain any vertical velocity.

Light
~7f STARTUP
26f IASA
+29f ON HIT
LOW BLOCK
+2f ON BLOCK
750 DAMAGE IN 1 HIT
1 PRORATION

An upwards slash.
  • Velocity can be changed by XY plot.

Protect
~6f STARTUP
25f IASA
+27f ON HIT
HIGH BLOCK
+1f ON BLOCK
700 DAMAGE IN 1 HIT
2 PRORATION

A horizontal slash.
  • Velocity can be changed by XY plot.

Prophecy
~8f STARTUP
28f IASA
+34f ON HIT
LOW BLOCK
+2f ON BLOCK
800 DAMAGE IN 1 HIT
1 PRORATION

A downwards slash.
  • Velocity can be changed by XY plot.

Judge
~7f STARTUP
28f IASA
+28f ON HIT
HIGH BLOCK
+1f ON BLOCK
750 DAMAGE IN 1 HIT
0 PRORATION

A horizontal accelerating thrust, similar to Despair but not a teleport.
  • Has a horizontal slider.

Peck
~4f STARTUP
21f IASA
+26f ON HIT
HIGH BLOCK
-1f ON BLOCK
600 DAMAGE IN 1 HIT
3 PRORATION

A basic 4 frame poke.
  • Replaces gift.

Worthy
~7f STARTUP
43f IASA
+33f ON HIT
COSTS 1 AIR OPTION
First hitbox
HIGH BLOCK
+0f ON BLOCK
Second hitbox
HIGH BLOCK
+2f ON BLOCK
1500 DAMAGE IN 5 HITS
2 PRORATION

A spin attack that drags you and your opponent in the direction you choose.
  • Takes an air option.
Once Upon A Time (Twilight) Specials & Supers
Specials

The Beast
~11f STARTUP
29f IASA
+23f ON HIT
GUARD BREAK
IGNORES ARMOR
HITS OTG
LOW BLOCK
+4f ON BLOCK
1150 DAMAGE IN 1 HIT
0 PRORATION

A large slam attack.
  • Can only be used on the ground, and cannot be used after Small Beak.
  • minimum damage of 400.

The Monster
~15f STARTUP
30f IASA
+87f ON HIT
GUARD BREAK
IGNORES ARMOR
HIGH BLOCK
+4f ON BLOCK
1100 DAMAGE IN 1 HIT
0 PRORATION

A huge slash attack.
  • Due to freeze frames actually hits frame 20, so block must be set to 20 to parry.
  • Is a hard kockdown.
  • Minimum damage of 550.

Big Eyes
~15f STARTUP
15f IASA
+27f ON HIT
NO FREE CANCEL
CANNOT BE PARRIED
+0f ON BLOCK
650 DAMAGE IN 1 HIT

Is this state's version of Bless with one additional feature.
  • If DI is set to zero (can be done with right click), Big Eyes will fire a beam of energy after 20 frames.

Long Legs
~4f STARTUP
17f IASA
NO FREE CANCEL

Increases of the damage of the next attack by 66%.
  • This damage buff goes both ways, but it only lasts 1 move.

Small Beak
~10f STARTUP
29f IASA
+45f ON HIT
NO FREE CANCEL
IGNORES ARMOR
First hitbox
HIGH BLOCK
+3f ON BLOCK
Second hitbox
HITS OTG
HIGH BLOCK
+3f ON BLOCK
Third hitbox
HIGH BLOCK
+3f ON BLOCK
2400 DAMAGE IN 3 HITS
0 PRORATION

A flashy attack that does a lot of damage.
  • Puts the opponent into hard knockdown.
  • Cannot use The Beast for 1 move after this attack, therefore this will always end the combo unless used in the air.
  • Minimum damage of 800.
  • This attack executes the opponent at 1500 health.

Supers

End Story
~1f STARTUP
26f IASA

Ends Twilight Stance.
  • Not entirely sure why you would want to use this, unless you are throwing for memes or something or found some ridiculous combo routing (looking at you, atrus854) as this stance cannot be matched.

Keep Watch
~21f STARTUP
21f IASA
+58f ON HIT
NO FREE CANCEL
HIGH BLOCK
+0f ON BLOCK
REQUIRES 4 LEVELS
COSTS 4 LEVELS
2600 DAMAGE IN 4 HITS
0 PRORATION

Fires a large amount of energy beams and moves you in the chosen direction.
  • It can be parried if the opponent has a turn to react.
  • Surprisingly doesn't cost an air option, so you can use this to stay in the air.

Judge Sins
~11f STARTUP
16f IASA
NO FREE CANCEL
650 DAMAGE IN 1 HIT
0 PRORATION

Gives any attack you make a follow up hit that gives incredible hitstun.
  • Significantly slows the opponent down on hit.
  • Can be stacked to have multiple charges (up to 5) but will only hit 1 at a time.
  • Minimum damage of 150.

Tale
~9f STARTUP
28f IASA
+26f ON HIT
IGNORES ARMOR
COMBO ONLY
COSTS AN AIR OPTION
REQUIRES 3 LEVELS
COSTS 3 LEVELS
1000 DAMAGE IN 1 HIT
2 PRORATION

A massive horizontal slash that can only be used in a combo.
  • Costs an air option despite not doing much damage and is hard to combo off of.
  • Minimum damage of 600.

Punish
~10f STARTUP
27f IASA
+36f ON HIT
USES AN AIR OPTION
HIGH BLOCK
+2f ON BLOCK
REQUIRES 2 LEVELS
COSTS 2 LEVELS
850 DAMAGE IN 1 HIT
1 PRORATION

A crushing attack that hits in the direction you choose.
  • Unlike it's special attack counterpart, Small Beak, it will continue a combo.
  • Minimum damage of 400.
Ayin

At this point in time, Ayin is unfinished, and according to the dev, will remain unfinished. There are no new attacks added here, but I will detail the various changes that do occur if you do manage to reach this.

Upon reaching this Threat Level (0), you will get a custom song along with 2 times the super level gain along with immediately getting back all air options. Teleport also gets a massive distance buff, mainly effecting it horizontally. You take 20% less damage. That is all that occurs here, so this is mainly just a power move to get to this point.


댓글 32
Penutbroski  [작성자] 16시간 전 
Hundreds of good deeds really is only good at the beginning, and also for One Sin as its amazing combo potential. Has its uses, but is a bit niche.
HORSE JUMPSCARE 2025년 1월 17일 오전 7시 46분 
I really still don't understand the utility of Hundreds of Good Deeds. This guide implies the risk level increases over 160 frames with a total bonus of "1* (1+current Threat Level/2) rounded down", but that would only be about 6 risk level at threat 12, when the threshhold into the next level is 25 risk. This would be even lesser at aleph levels, but at aleph you would need thousands of risk level points to level up. Am I misunderstanding the math, was it mistyped, or is it really just that bad?
sand_sand 2024년 12월 19일 오후 11시 04분 
Agreed on HAG, really different, but pretty easy to beat if you know the one simple trick (Have a piercing ranged move. Ex: Kether's Handgun form of Atelier Logic, a good shot from that can chunk HAG's hp.)
Jiggs, CEO of Elevators 2024년 12월 7일 오전 2시 45분 
you should distort yourself NOW! :Roland:
Glace 2024년 11월 20일 오후 3시 01분 
yes.

best counter to hag is hags little brother pupil
and jupiter electrolysed cus they hit like a fucking freight train
Penutbroski  [작성자] 2024년 11월 20일 오후 1시 16분 
surprisingly, HAG is actually fairly balanced from what ive seen
it just plays very differently than any other character in this game
Glace 2024년 11월 20일 오후 12시 47분 
good to know



I was using HAG and they still kicked my ass :sob:
Penutbroski  [작성자] 2024년 11월 20일 오전 11시 03분 
lmao
the only counterplay to source is do not let them hustle/use their snap super
do that and you will have an advantage
if you let them, you will die
Glace 2024년 11월 20일 오전 7시 37분 
instructions unclear my friend is now kicking my ass with this and i am unable to escape their combo.

hopefully this is bold (sentence below)

help please

in all seriousness this is so complicatedlike whAT THE FU-
Penutbroski  [작성자] 2024년 11월 2일 오후 6시 22분 
yup, your good
the way the music player works, if you click it once you PROBABLY shouldnt have to click it again