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I'd be kind of curious to see the log output here, but I don't think this CAN be an incompatibility; both mods are fully self-contained and don't do anything that could be incompatible with any other mods, other than maybe overlapping a command or two.
I feel like the "mod stays active despite being unticked" thing is important, here; it sounds like something in your setup is keeping files stuck in inconsistent states. Unticking should always work; this removes the mod from the engine config (XComModOptions.ini) the game uses to decide what to load.
If you haven't yet, try rebooting your PC. That might clear out ghosts in the system like this.
I’ve used the mod “[WotC] UC - Character Pool Restoration” by ∑3245 (link below) for years with no issues, until after I downloaded your mod. After starting the game via AML, I get a "appDebugMessagef" notification with the message: "Error detected attempting load of package: WotC_Misc_CharPoolToJSONUtil", which is something from ∑3245’s mod. After that, the game gets stuck and won't start unless I uncheck ∑3245’s mod.
https://steamproxy.com/sharedfiles/filedetails/?id=2850536604
When I do uncheck ∑3245’s mod, the game runs like normal, except their console commands don't work. However, your mod’s console commands are now always available in my game whether I have your mod checked or not.
Do you know of a solution to this or what may be causing this?
Have you seen this?
https://steamproxy.com/sharedfiles/filedetails/?id=1574018582
Once this is done, hit ` or ~ to open the big console. May be different depending on keyboard layout, just try a few keys. Make sure you use the big console, not the small single-line one at the bottom of the screen.
Do you know of a way to enable the console in Ironman? I am hounding for it
Yes, add the mod and enable the console in launch options