RimWorld

RimWorld

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Mashed's Ashlands
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Mod, 1.4, 1.5, 1.6
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117.661 MB
9 dec, 2023 @ 11:24
31 okt @ 17:06
79 ändringsnotiser ( visa )

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Mashed's Ashlands

Beskrivning
[discord.gg]
[github.com]



A completely remade version of the original MorrowRim mod, made to a much higher standard, and with significantly more experience under my belt. There is a wealth of new content added, and several features from some of my other MorrowRim mods have been incorporated. The mod itself is entirely focused on the ashland biomes, with all content included being tied to them in some way.

For those with no knowledge of the original mod, this adds several biomes based on the region of Vvardenfell from The Elder Scrolls III: Morrowind, including animals, plants, weather, and assorted extras directly from The Elder Scrolls III: Morrowind.



Volcanos are a new type of world object that generate on impassable mountain tiles during world generation. Volcanos form the centre of ashland regions, and are the source of ash storms, as well as other volcanic conditions.

Each volcano is randomly assigned a category during world generation, which affects the maximum radius of any volcanic conditions it causes. This category can change over time, meaning your once safe settlement may not be safe forever. There are four types of volcano, each with their own associated biomes, and conditions.




Ash storms are the most common condition caused by volcanos. Pawns outside during an ash storm will receive ash buildup, which can be mitigated by increasing the pawns ash resistance stat. This can be done by wearing protective headgear, drinking parasol moss tea, ash filter implants, or ash resistance genes.

Unroofed plants will take damage, so you may need to rely on either greenhouses, or ashland native plants.
Some buildings such as wind turbines will also take damage during ash storms.



The fertile terrain of these biomes, has allowed for the formation of rather strange ecosystems. Large insects, odd-looking reptiles, and of course enormous mushroom trees are all common sights in the ashlands. Of course some ashland biomes are far more hospitable than others.




These biomes are home to many strange and wonderful animals for you to tame. However the ashlands are a harsh mistress, and the animals that live here have had to adapt to the conditions. Predators are a common sight, and although some would rather dig around in the ash, they're still willing to hunt for flesh. Of course some of the herbivores are not entirely peaceful themselves.




While regular plants may theoretically flourish in the nutrient rich ground found in the ashlands, they won't fare so well against ash storms. Because of this you'll need to learn how to grow ashland-native plants, of which there are quite a few.








Ashland biomes are not as heavily impacted by pollution, thanks to the fertile volcanic soil. This has allowed native fauna and flora to adapt to pollution, and in some cases even flourish. Polluted soil in these biomes will have its fertility reduced by 50%, and as such plant density is not as heavily reduced.




There are also several ashland specific tile mutators and landmarks added if Odyssey is enabled, as well as new fish for every ashland biome.
Tile mutators range from increased fetcherfly hives, to volcanic ebony deposits, and ash plant groves.








Q: CE?
A: I don't patch for CE.

Q: Can I add this mid-save?
A: You probably shouldn't.

Q: Can I remove this mid-save?
A: You really shouldn't.

The Extended FAQ has been moved here[github.com]




  • Mostly inspired by the Elder Scrolls series by Bethesda Studios, with a heavy focus on Morrowind
  • Somewhat inspired by the Fallout series, also by Bethesda Studios
  • Slightly inspired by the Monster Hunter series by Capcom
  • Seed bag texture used for SeedsPlease Lite support by CitizenKanye
  • Several preview images use ReGrowth mods by Helixien
  • Most of the nix steed art done by pphhyy
  • Thanks to Aludis and Star~Verse for providing feedback
  • And to Ranger Rick for being neat

Please don't re-upload any part of this mod, or this mod in entirety, without my consent.
Populära diskussioner Visa alla (2)
48
17 okt @ 10:14
KLISTRAD: Bug reports
SirMashedPotato
406 kommentarer
SirMashedPotato  [skapare] 7 timmar sedan 
@Reprogrammed Automaton, you can browse the github repository linked in the description at the point of any commit, and then download the zip. Any commit from three weeks ago wouldn't have anything from the latest update.

Butttt, I can not stress enough that your mod list is not error free, and I very much doubt is going to be error free even using an older version of this mod.

Your log has:
166 instances of Could not resolve cross-reference.
172 config errors.
36 Tried loading mod with the same packageId multiple times.
27 failing patch operations.
26 XML errors.
6 null thingClass errors.
3 static constructor errors.
And probably more, but I'm not going to look through it any more.

So yea, I'd really suggest you take a long hard look at your mod list, and give it a very deep clean.
Reprogrammed Automaton 8 timmar sedan 
Fair enough, is there any place I can find the previous version to continue the save at least?
SirMashedPotato  [skapare] 8 timmar sedan 
@Reprogrammed Automaton, sorry but nothing I can do with a log like that. Far too many mods enabled, and too many other errors. If you can replicate the issue on a minimal mod list then I'll take another look, but otherwise you're on your own.
Reprogrammed Automaton 9 timmar sedan 
Getting an asyncrounous load with the most recent patch...

https://gist.github.com/HugsLibRecordKeeper/5c542098ac0de5172922dcfd14bb6f4f
SirMashedPotato  [skapare] 30 okt @ 14:15 
@Deankiller Turnupseed, I'm going to give you another chance to provide an actual bug report.
Deankiller Turnupseed 30 okt @ 13:51 
smh the generated basalt tiles are just red for me
SirMashedPotato  [skapare] 30 okt @ 13:39 
@Tepel2, I hear the steam workshop has this magical feature, though the name eludes me. Maybe that shall allow you to find what you are searching for.
Tepel2 30 okt @ 2:39 
Dunmers where?
SirMashedPotato  [skapare] 27 okt @ 12:23 
@Deankiller Turnupseed, hopefully you also have a hugslib log as well, but you just forgot to include the link in your comment. Right?
Deankiller Turnupseed 27 okt @ 9:55 
got a startup error related to the shieldcrab