RimWorld

RimWorld

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VFE - Ancients: Computers Not Junk
   
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Mod, 1.4, 1.5
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587.034 KB
9.12.2023 klo 11.09
7.7.2024 klo 14.58
8 muutosilmoitusta ( näytä )

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VFE - Ancients: Computers Not Junk

Kuvaus
Description
Don’t you think it’s strange what the ancients were doing in their bunkers on these old computers? I think returning functionality to these old machines won't do any harm.

This mod makes ancient computer desks work again, allowing you to do research and play games. In terms of level, these tables are almost identical to regular research benches. Also ancient transmitter now work as regular communication console.

Changelog

12/21/23: Update with a new techprint source and fixes for computer desk. It is still not support advanced researches that require hitech bench or multi-analyzer, but you still could boost your research speed with new Ancient Database.

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Compatibility & Requirements
This mod require Vanilla Faction Expanded - Ancients. It should be compatible with any mods, but if you find any issue, please let me know.
59 kommenttia
Auspician 9.7. klo 18.56 
I've also found that, while the ancient computers work amazingly for research (especially together in a cluster!) they don't count as High-Tech research benches for purposes of high-level industrial and spacer technology. Is this by design, or an oversight?
FelipeGames2000 9.7. klo 14.30 
o7
Auspician 8.7. klo 9.00 
Any chance of patching the Ancient Computer Desk to work with the Advanced Multi Analyzer from More Linkables? Thank you!
Prometheus 12.5. klo 6.56 
With the new VFE Furniture Core 2 update, would it be possible to count the ancient computers like of that to the computers from there?
LioTheManlyBadAssHero 23.2. klo 4.00 
Hey, have all the bugs been fixed?
Xyllisa Meem Paradox Station 21.12.2024 klo 1.46 
Anyway to implement modded techprint support?
Myphicbowser 22.8.2024 klo 11.30 
Hey Farx, I still have the "System.InvalidCastException: Specified cast is not valid." error, I'm having it in the Agricultural Vault added by Even More Vaults mod
Farx  [tekijä] 7.7.2024 klo 14.59 
"System.InvalidCastException: Specified cast is not valid." error should be fixed now.
Sorry for been late with this.
jtseyman 8.6.2024 klo 2.34 
@Ranger Dimitri Yes its safe to remove actually.
Ranger Dimitri 1.6.2024 klo 18.08 
Is this mode safe to remove from save if I don't have any of the ancient techprint related items/buildings? I would like to play with this mod, but it seems there are a number of bugs that just make it not worth using.