RimWorld
129 คะแนน
StartupImpact
   
รางวัล
ชื่นชอบ
ชื่นชอบแล้ว
เลิกชื่นชอบ
Mod, 1.4, 1.5
ขนาดไฟล์
โพสต์
อัปเดต
12.308 MB
25 พ.ย. 2023 @ 12: 02am
16 เม.ย. 2024 @ 9: 54am
2 หมายเหตุการเปลี่ยนแปลง ( ดู )
อยู่ใน 1 ชุดสะสม โดย Michael
Performance Collection
14 รายการ
คำอธิบาย
NOTICE: This is NOT my mod. I simply took the files off GitHub from AUTOMATIC & uploaded them to Steam (as there's only a 1.3 version on Steam right now)

Supports Version 1.4 and 1.5



Measures how long it takes to launch your game with(out) mods.
Must be loaded first on your mod list (preferably under core) to calculate the loadtime correctly.

Since this mod DOES NOT Improve your loading time. I have made a collection of mods that DO Improve your loading time AND in-game experience. I've tested it with around 200 pawns on the map & I run around 30 FPS. Whilst vanilla runs like 5 FPS.

Find the collection HERE
67 ความเห็น
EddyNeave 24 ม.ค. @ 4: 22am 
This mod doesn't seem accurate at all, 80% of my 100s of 130s startup time was "Not measured". It's okay to give a quick glimpse but it's pretty useless at actually telling you what's causing issues during startup. I'd recommend using verbose logging in the developer options instead
Sir Rolin 11 ม.ค. @ 7: 01am 
@p20 hammerpoints, you can change which metric it uses in the mod options
@Ilunak, I have tried that and all the information I get is that "Main Thread" is taking a long time to load sometimes... it doesn't mention any mod.
llunak 16 ธ.ค. 2024 @ 9: 42am 
RimWorld actually has a built-in tool for finding out startup impact as a part of devmode, see https://www.reddit.com/r/RimWorld/comments/1hfczop/analysing_and_reducing_startup_time/ .

I had 1/3 of my partup time that this mod could not identify, and thanks to the built-in RimWorld functionality I easily found out what it was. So if this mod does not provide the information, I suggest using the devmode tool.
p20 hammerpoints 12 ธ.ค. 2024 @ 12: 33pm 
This mod doesn't really seem to measure the actual load time. It "accurately" measures the "mod" load times, had my own independent stopwatch that reflected that time in the process (the Better Loading mod), but that's about it and it's been that way for a while. I don't know what's going on with that. I know this is fork, and my criticisms go way back before this. Just putting this out there because I'm wondering what I'm doing wrong.
Michael  [ผู้สร้าง] 12 พ.ย. 2024 @ 2: 50am 
I haven't used the mod in a while considering my load times are short. However mods like Combat Extended & Vanilla Expanded series take a long time to load due to their size of content.
Elynaih 12 พ.ย. 2024 @ 1: 20am 
Thanks to both mod developer and mod editor. I just downloaded this mod, and as a result, I was able to clear some of the mods that were heavily charged. It takes about 734 seconds to load, and about 5/6 of them are "for reasons that are not directly related to the mod". Okay, let me work this out.... First of all, thank you.
Quilava 7 พ.ย. 2024 @ 10: 04pm 
Look like this mod cant measure everything, the "not measure" part is the biggest one for everyone so far when im digging around. Some say SRTS, vanilla vehicle and SOS2 have a huge "not measure" time even tho it doesnt show on the mod it self cause ... it "not measure" lol. I tried and confirm tho mod indeed take lot more time to load

This mod still some what help, every time you install new mod, just remember the load time, if it increase a lot, then you know it the one causing trouble
nexsus312 26 ก.ย. 2024 @ 9: 25am 
All those who have a long launch, you can use RimPY or RimSort, which can convert textures to DDS format. The thing is that mods store textures in .png, which is very inefficient for large quantities, converting to .dds greatly reduces startup time. (In order for this to work properly you need Graphics Settings+) I play with 440~ mods that take up about 20gb of RAM. Startup takes 807 seconds. Also RocketMan helps a lot both in terms of game speed and startup.
Phantomz 22 ก.ย. 2024 @ 3: 50pm 
2538 second load time is insane, christ. Maybe don't play with 417 mods...
DefeatedBroom74 14 ส.ค. 2024 @ 9: 34pm 
use a ram disk lsdisk on sourceforge. keep in mind its just a fast temp folder so backup any files you need to keep