Total War: ATTILA

Total War: ATTILA

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Earl's 4 turn per year For 1212
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Etiquetas: mod, Campaign
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7.714 MB
17 OCT 2023 a las 1:32
2 SEP 2024 a las 7:40
8 notas sobre cambios ( ver )

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Earl's 4 turn per year For 1212

En 2 colecciones creadas por EARL
1212AD Earl Self Use
51 artículos
Earl's Enhancement Overhaul For 1212
13 artículos
Descripción
A balanced version of 1 year and 4 turns, with the same research speed of technology as Vanilla, has fixed the event year.

Accordingly, the movement distance of the campaign is also reduced by half (because the same distance should be traveled at the same time as vanilla).

Timur's invasion will take place at 180 turns

Order:

Placed at the top
88 comentarios
junaedkhan609 25 DIC 2024 a las 14:02 
The distance doesnt make sense altho yes vanilla would operate that way but in 1 year you would be able to cross most areas, in 3 months you should be able to cross half a peninsula
firstsunday2 25 NOV 2024 a las 18:48 
Found a fix and a 4tpy mod that works without the movement penalty!!! Tycherious' 4TPY (1212ad submod)
marty 17 NOV 2024 a las 19:10 
@MEAT-BALL big help man thank you. I ended basically removing all the files besides the weather one and it still works as of now
MEAT-BALL 13 NOV 2024 a las 13:20 
@Herf Look up how to install RPFM (popular modding tool for Total War) and run rpfm_ui.exe. Open the .pack file in your steamapps/workshop/content directory (you may have to search through a few folders but you'll find it, it's called 1212AD_4tpyEE.pack). Then go to "About" in RPFM and "Check Updates". Update your schema and once that's done, you'll be able to open the tables from the .pack file. Remove all the files in "db" below "campaigns" besides the climate change and technology tables. Remember to save and go to PackFile --> Install to update the mod. Then place it at the top of your mod manager in the launcher and make a new campaign. Haven't gone far into my new campaign but seems to work. Hopefully that helps.
Balls 24 OCT 2024 a las 11:02 
Hello there.Seems like AI doesn't get the reduction.So basically player can never chase them down unless with a spy.
Herf 19 OCT 2024 a las 17:29 
@Bilbo Baggins how
The † Faith † 19 OCT 2024 a las 15:43 
fix issues?
Bilbo Baggins 18 OCT 2024 a las 4:15 
Just delete anything related to movement range in mod file. Use RPFM to unpack the file, it is actually really easy to do.
Bilbo Baggins 18 OCT 2024 a las 4:14 
That will mess up the scripted events and invasions etc.
LowPrioWarrior 18 OCT 2024 a las 3:58 
Guys i think i found a workaround! Start a campaign with this mod enabled, then after some turns disable the mod and continue the campaign. There are still 4 seasons but the movement has been returned to normal