Arma 3
170 oy
Webknight Units - LAMBS_Danger.fsm Compatibility Patch (+ ACE3 Support)
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578.630 KB
8 Eyl 2023 @ 7:24
26 Haz @ 14:34
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Webknight Units - LAMBS_Danger.fsm Compatibility Patch (+ ACE3 Support)

Phenosi tarafından 1 koleksiyonda
Phenosi's Workshop (Mods)
30 öğe
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STATUS: Stable
Now with ACE3 Headless Client support!

Why?
Running both Custom AI units and LAMBS.danger at the same time can cause unwanted behavior; or even outright break the units all together.

ACE3 Headless Client support
It will prevent any Webknight units from being offloaded to the headless client if you are using the ACE3 Headless addon to offload your AI on a server.
- More info on this.[ace3.acemod.org]

How does It make these two mods compatible?
This mod will do two things:
1. It will find pre-placed in 3DEN and ZEUS spawned units during a live-session and run this on them:
(group _unit) setVariable ["lambs_danger_disablegroupAI", true]; _unit setVariable ["lambs_danger_disableAI", true];
It will only run this code on units that are: Melee, have custom skeletons or Custom AI scripted units.

2. It will try and turn off the explosion eventhandler automatically upon loading into the game preventing weird behaviour like Smashers doing the Red Panda stance after getting hit in the face with a grenade.

Which of Webknights mods are made compatible with this patch?
- Empires of Old.
- WBK OPTRE Expansion
- Zombies and Creatures
- Star Wars Droids
- Webknight Stealh AI (IMS)
- Webknight Melee AI (IMS)
- Orks (Greenskins)
- Jedi and Sith (Lightsabers and Force)
- Space Marines (Melee)
- Our benefactors (HL2)
- Devourerking's Necroplague Mutants
- OPTRE Precursors
- Any other mod that uses Custom Skeletons?

Do LAMBS waypoints still work?
LAMBS waypoints should still work in all their glory.

Special Thanks
Thank you Webknight for helping out!

Originally Commissioned by Lu Jian and members of Webknight's Workshop

Feel free to follow me on my Content Platforms
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LICENSE:
Copyright 2023 Phenosi

This work uses the license Arma Public License Share Alike (APL-SA)
For your Steam accounts safety, do not reupload it to the workshop as it violates Steam Subscriber Agreement section 6B.


https://www.bohemia.net/community/licenses/arma-public-license-share-alike

Copyright 2023 Phenosi. This item is not authorized for posting on the workshop, except under explicit and clear credit towards the original author and third-parties involved aswell as permission granted.

If you have any issues with the content presented in this mod, please contact me first.


My Modding Discord:
https://discord.gg/UnQAQMKGdS

Join my Arma 3 unit where we use this mod![discord.gg]
34 Yorum
Phenosi  [yaratıcı] 16 Ara @ 1:26 
No it will work for any spawned unit, in any context
Hemlock 15 Ara @ 20:15 
So, the mod description says that it finds "pre-placed in 3DEN and ZEUS spawned units during a live-session"

Does this mean that, units spawned by a mission script automatically, IE Liberation spawned enemies, won't have this applied to them? Or does "Zeus spawned" mean anything spawned mid-mission including by mission scripts?
Phenosi  [yaratıcı] 3 Ara @ 7:59 
my bad, will add.
[+| CL rautamiekka 3 Ara @ 6:42 
Please add CBA as a Workshop dependency, otherwise the game will abort since it won't be auto-downloaded nor auto-enabled by the launcher.
NCR RANGER JD 12 Eki @ 0:20 
Check that everything is going well with the new update of ace and cba in case it may give errors
Lufian 9 Tem @ 7:32 
I was, yep!
Phenosi  [yaratıcı] 9 Tem @ 7:31 
@Lufian, you were using ACE..? hmm odd. thanks for the bug report. :steamthumbsup:
Lufian 9 Tem @ 7:29 
I was using ACE, but I've switched to Zulu Headless Client now and just blacklisted the classnames of the WK Droids, so works fine now, mostly was having an issue with transferred droids being invincible blaster fire.
Phenosi  [yaratıcı] 9 Tem @ 7:27 
@Lufian, what headless client manager are you using?
Lufian 8 Tem @ 17:03 
I am using the WebKnights droids by the way