FOREWARNED

FOREWARNED

Ikke nok vurderinger
Ultimate Map Guide (v1.11)
Av AveryHyena
This is a guide detailing unique gameplay features of each tomb variation and which maps belong to each variation.
This guide is up to date with v1.11.
   
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Basics
A map is what you select from the lobby and determines the exterior of the tomb and tomb variation.
A tomb variation is what determines the unique appearance and features of the interior of the tomb.
An ambient threat is a creature that roams the tomb, other than the Mejai's Sah & Khet form, which attempts to hurt or otherwise hinder players.
A puzzle room is a room containing traps, or gauntlet of traps, where getting past it rewards you with gold and likely a rare artifact, lore pages and/or a canopic jar.
A TNT area is a secret area in the main tomb that can be blown open using TNT and is indicated by a cracked wall or loose bricks. TNT areas always contain gold, one rare artifact and one lore page.

There are currently 12 maps in the game and 6 tomb variations - two maps per tomb variation.

This guide will NOT list hallucination and spirit events, explain how to get past traps / puzzle rooms, or how to fight ambient threats as I want to focus on the maps themselves.
If you want to learn more about traps, see my ultimate trap guide!
https://steamproxy.com/sharedfiles/filedetails/?id=3063072143
If you want to learn more about dealing with ambient threats along with techs and tips, see this guide!
https://steamproxy.com/sharedfiles/filedetails/?id=3033265353
And if you want to know about the TNT mazes held within these maps, see my guide on those!
https://steamproxy.com/sharedfiles/filedetails/?id=3061502951

See all up to date Forewarned guides here:
https://steamproxy.com/id/AveryHyena/myworkshopfiles/?section=guides&appid=1562420

Tomb Variation 1 - Vanilla Tomb

This variation covers the maps Cursed Sand Ruins and Crypt of the Great Pyramid; one of the first tomb variations to be released and doesn't feature many striking unique features, which is why I named this variation the Vanilla Tomb.
Ambient Threats
- Reanimated mummies
- Zealots of Akar
Traps
- Hidden spike trap puzzle room (Requires Metal Detector)
- Invisible bridge puzzle room (Requires Tablet)
- Swinging axes
- Treasure bait boulder trap, horizontal boulder trap
- Central spike pit, bridge across spikes with handrails
- Fireball pillar with spike pits (has a chance to activate)
TNT Area
This TNT area is indicted by a small doorway filled with large smashed stone pieces.
Only contains a small room with no threats, where all the gold and collectables can be found.
Unique Ushabti Puzzle
The unique Ushabti puzzle for this tomb variation is the Circular Rune Puzzle.
Banishment Ritual
Activate the correct wards in the correct order while mummies attack and the Mejai calls down fireballs. Then use Akar's Staff of Infernos to defend the altar.
Press the SMALL GREEN button on the pedestals to change ward types. Press the LARGE RED button to activate the ward. Use your journal to view ciphers to translate the hieroglyphs on the ward pedestals.
Tips
- Vanilla Tomb is the only tomb variation that can generate hieroglyph and royal mummy rooms, and their associated objectives.
- This is the smallest and most cramped tomb variation, making it easier to get cornered by or accidentally run into something that wants you dead.
- Occasionally, dropping items into a spike pit will result in them never teleporting back up. This seems to usually happen when the item is dropped close to a wall.
Tomb Variation 2 - Snake Tomb

This variation covers the maps Temple of the Pharaoh and Undercroft of Akar, and is the only tomb variation to feature snakes and snake-themed traps.
Ambient Threats
- Reanimated mummies
- Zealots of Akar
- Snakes
- Sleepers (Embalming room only)
Traps
- Snake puzzle room (Requires Geiger Counter)
- Bridge across spikes with no handrails
- Doorway boulder trap
- Small moving spike logs
- Crushing walls
- Fireball pillar (has a chance to activate)
TNT Area
This TNT area is indicted by normal-sized doorway filled with large, loose stone bricks.
Contains a normal-sized room with a dark pit and six moving platforms. Gold and collectables can be found on the opposite side of the pit, as well as a large snake head statue affixed to the wall. This snake head sprays venom forwards at regular intervals, and can heavily damage players standing on the three moving platforms closest to it. Players standing on any other moving platform are safe. Players falling into the pit will find themselves surrounded by many snakes and will have to find the ladder to leave before they die.
Unique Ushabti Puzzle
The unique Ushabti puzzle for this tomb variation is the Lava Tile Puzzle.
Banishment Ritual
Activate the correct wards in the correct order while big snakes and mummies attack, and the Mejai calls down bolts of electricity. Then use Akar's Staff of Tempests to defend the altar. Be aware, getting hit by a bolt from this staff will make you drop your currently equipped item onto the floor.
Press the SMALL GREEN button on the pedestals to change ward types. Press the LARGE RED button to activate the ward. Use your journal to view ciphers to translate the hieroglyphs on the ward pedestals.
Tips
- Snake Tomb is the only tomb variation that can generate embalming altar rooms, and its associated objective.
- Both of the maps in this variation have dig sites outside of the tomb, where extra gold can be found by using a metal detector.
Tomb Variation 3 - Sand-Spider Tomb

This variation covers the maps Sunken Dune Shrine and Hidden City of the Sahara; tombs that are buried in sand and is the only tomb variation featuring sand-filled hallways and spiders.
Ambient Threats
- Reanimated mummies
- Zealots of Akar
- Spiders (can now bite and cause blindness as of v0.70!)
- Sleepers (TNT area only)
Traps
- Dart & hidden spike trap puzzle room (Requires Metal Detector)
- Dart trap bridge maze puzzle room
- Spider nest (with spider filled sarcophagus)
- Sand-filled hallway
- Swinging chain trap
TNT Area
This TNT area is indicted by a normal size cracked door.
Initially contains a very small room with some gold. A hole with a ladder allows access to a labyrinth filled with sleepers that will wake up and chase the player when stepped over. Aside from sleepers, this labyrinth is also scattered with gold along with a treasure room in the far back right corner (to the right of the exit) containing gold, collectables, and many sleepers.
Unique Ushabti Puzzle
The unique Ushabti puzzle for this tomb variation is the Metallic Button Hunt.
Banishment Ritual
Activate the correct wards in the correct order while mummies attack and the Mejai calls down fireballs. Then use Akar's Staff of Infernos to defend the altar.
Press the SMALL GREEN button on the pedestals to change ward types. Press the LARGE RED button to activate the ward. Use your journal to view ciphers to translate the hieroglyphs on the ward pedestals.
Tips
- Sunken Dune Shrine has a dig site outside of the tomb, where extra gold can be found by using a metal detector.
Tomb Variation 4 - Oasis

This variation covers the maps Sobek Oasis (Night) and Sobek Oasis (Day), featuring a lot of water the player can drown in, and crocodiles.
Ambient Threats
- Reanimated mummies
- Zealots of Akar
- Crocodiles
- Massive crocodile (TNT area only)
- Cacti (outside area only)
Traps
- Stone pushers with a flooded pit puzzle room
- Spear trap gauntlet
- Large moving spike logs
- Central spear pillar trap with corner flooded pits
- Flooded pit with bridge
- Swinging spike logs over a flooded pit
- Flooded passage I (This version has a drop-down and can be completed safely without draining the water.)
- Flooded passage II (This version is a long flooded corridor with spears and cannot be completed safely without draining the water.)
- Fireball pillar (has a chance to activate)
TNT Area
This TNT area is indicted by a large cracked wall.
Initially contains a normal-sized room with no threats, with a large waterfall in the middle. Walking through the waterfall teleports the player into a labyrinth containing scattered gold, with one corner, the farthest away from the entrance, containing a large amount of gold and both collectables. The labyrinth also contains a massive crocodile that randomly patrols the maze, chasing after any players it spots until it loses interest. It cannot be repelled by any means and must be ran away from until it stops chasing the player.
Unique Ushabti Puzzle
The unique Ushabti puzzle for this tomb variation is the Sobek Statue Puzzle.
Banishment Ritual
Activate the correct wards in the correct order while crocodiles attack and the Mejai calls down waterballs. Then use Akar's Staff of Tides to defend the altar. Be aware, getting hit by a waterball from this staff will cause you to start drowning and darken your screen for a short time, similar to the effect of spiders.
Press the SMALL GREEN button on the pedestals to change ward types. Press the LARGE RED button to activate the ward. Use your journal to view ciphers to translate the hieroglyphs on the ward pedestals.
Tips
- Oasis, Underground Palace and Outdoor Ruin are the largest, most open tomb variations, making it easier to dodge threats, but making expeditions take longer as each room is much bigger.
- The water from the main tomb can be drained by using the lever hidden inside the inner tomb, redirecting the water there instead.
- Prison chambers cannot appear on this map.
Tomb Variation 5 - Underground Palace

This variation covers the maps Dread Valley and Nekhbet Chasm, featuring a dark underground palace, the grand architecture contrasting with the horrors held within.
'The flesh and the soul shall enter the palace through separate doors'.
Ambient Threats
- Reanimated mummies
- Zealots of Akar
- Abominations
- Summoned Abominations [the same as Ataimon summons] (TNT area only)
- 'Weeping Angel' (Nightmare room only)
Traps
- Spinning blade trap puzzle room
- Hanging bodies
- Flaming serpent spinner
- Nightmare room
TNT Area
This TNT area is indicted by a large cracked wall.
Contains only a small room or short cave corridor where all the gold and collectables can be found. Once the wall is broken, if it is a cave corridor, multiple summoned Abominations are released.
Unique Ushabti Puzzle
The unique Ushabti puzzle for this tomb variation is the Library.
Banishment Ritual
Activate the correct wards in the correct order while abominations attack and the Mejai calls down boulders. Then use Akar's Staff of Boulders to defend the altar.
Press the SMALL GREEN button on the pedestals to change ward types. Press the LARGE RED button to activate the ward. Use your journal to view ciphers to translate the hieroglyphs on the ward pedestals.
Tips
Underground Palace, Oasis and Outdoor Ruin are the largest, most open tomb variations, making it easier to dodge threats, but making expeditions take longer as each room is much bigger.
Tomb Variation 6 - Outdoor Ruin

This variation covers the maps Secret Temple of Ptah and Royal Outskirts, featuring large, open, complex tombs and Sand Worms.
Ambient Threats
- Reanimated mummies
- Zealots of Akar
- Sand Worms
Traps
- Moving Floor trap puzzle room
- Spinning Spikes and Platforms puzzle room
- Dropping Blender
- Guillotine Gauntlet
TNT Area
This TNT area is indicted by a large cracked wall.
Contains only a large room where all the gold and collectables can be found.
Unique Ushabti Puzzle
The unique Ushabti puzzle for this tomb variation is the Constellation Puzzle.
Banishment Ritual
Activate the correct wards in the correct order while sand worms attack and the Mejai calls down fireballs. Then use Akar's Staff of Infernos to defend the altar from mummies.
Press the SMALL GREEN button on the pedestals to change ward types. Press the LARGE RED button to activate the ward. Use your journal to view ciphers to translate the hieroglyphs on the ward pedestals.
Tips
- Outdoor Ruin, Oasis and Underground Palace are the largest, most open tomb variations, making it easier to dodge threats, but making expeditions take longer as each room is much bigger.
- Royal Outskirts has a village outside of the tomb, where extra gold can be found inside the houses.
- Secret Temple of Ptah is the only map with a basecamp INSIDE the tomb itself.
- As opposed to other tomb variations creating rooms connected by corridors, this tomb variation creates large rooms all connected to each other in a grid pattern, creating loops and making finding your way a lot harder. Additionally, the rooms in this variation often contain winding halls or mazes themselves.
- This is the only tomb variation where it is bright enough to see without a source of light or night vision.