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Research Tree (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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3 sept. 2023 la 13:05
22 iul. la 2:22
60 jurnale de actualizare ( vizionare )

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Research Tree (Continued)

În 1 colecție creată de Mlie
Mlie's resurrected mods
921 obiecte
Descriere

Update of Fluffys mod https://steamproxy.com/sharedfiles/filedetails/?id=1266570759

Added features
  • Added research-infocard, visible by Rightclick
  • Research can now be added/moved to the front of the queue with Ctrl+Leftclick
  • Added the current progress values on not finished projects
  • Locked camera when opening the research-window
  • Original research-window can be opened by holding shift
  • Added mod-option for when the tree should be generated, the default is now during game start
  • Added mod-option to pause the game when the tree is open
  • Added some caching of the research-nodes to avoid stuttering with large research-trees
  • Added scroll-wheel scrolling when holding Ctrl
  • Adapted some of the graphical tricks in ResearchPowl
  • Added a scroll-bar for the research-queue to be able to see all queued projects
  • Added dragging to reorder the search-queue, thanks to JiaRG
  • Added option to hide the "Missing Meme"-warning when selecting research
  • Fixed check for hiddenRequirements
  • Added selectable background color
  • Added option to not generate a research-tree, but still use the queue mechanic in the vanilla tree. Thanks to JiaRG

Compatibilities


[discord.gg]
[github.com]


A better research tree.

Features
- automatically generated to maximize readability*. - shows research projects, buildings, plants and recipes unlocked by each research project. - projects can be queued, and colonists will automatically start the next project when the current research project completes. - search functionality to quickly find research projects.

FAQ
Can I add/remove this from an existing save? You can add it to existing saves without problems. Removing this mod will lead to some errors when loading, but these should not affect gameplay - and will go away after saving.

Why is research X in position Y? Honestly, I have no idea. The placement of projects (nodes) is automated to minimize the number of crossings between dependencies (edges), and reduce the total length of these edges. There are many possible scenarios in which this can lead to placements that may appear non-optimal. Sometimes they really are non-optimal, sometimes they just appear to be so. See also the technical section below for more information.

Can I use this with mod X Most likely, yes. Added researches and their requirements are automatically parsed and the tree layout will be updated accordingly. ResearchPal implements a lot of the same functionality as this mod, and the research queue will likely not work correctly if both mods are loaded.

This looks very similar to ResearchPal Yep. ResearchPal is based on a legacy version of this mod that was kept up-to-date by SkyArkAngel in the HCSK modpack. I haven’t worked on this mod in a long time, but I recently had some spare time and decided to give it another go. Feel free to use whichever you like better (ResearchPal has an entirely different layout algorithm). You can run both mods side by side to check out the different tree layouts, but be aware that the research queue will not work correctly if both mods are loaded.

Contributors
- Templarr: Russian translation - Suh. Junmin: Korean translation - rw-chaos: German translation - 53N4: Spanish translation - Silverside: Fix UI scaling bug for vertical text - shiuanyue: Chinese (traditional) translation - notfood: Implement techprint requirements - HanYaodong: Add simplified Chinese translation

License
All original code in this mod is licensed under the MIT license[opensource.org]. Do what you want, but give me credit. All original content (e.g. text, imagery, sounds) in this mod is licensed under the CC-BY-SA 4.0 license[creativecommons.org].

Parts of the code in this mod, and some content may be licensed by their original authors. If this is the case, the original author and license will either be given in the source code, or be in a LICENSE file next to the content. Please do not decompile my mods, but use the original source code available on GitHub[github.com], so license information in the source code is preserved.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: queue, tree
895 comentarii
Mlie  [autor] 1 oră în urmă 
@GrobmotoriGER Thanks for the info! I will look into updating the integration when Im done with the 1.6 updates
GrobmotoriGER 1 oră în urmă 
My (Semi Random Research) settings-rework caused the compatibility of Research Tree to break. In short, I changed the way the settings are stored in SRR in my version for Rimworld 1.6 to enable different settings for different knowledge categories, which caused the FluffyResearchTree.Assets class to fail initializing, as the field "featureEnabled" was no longer in the SRR settings instance.
I made a small a update to re-add the field "featureEnabled". I dont like that its name does no longer represent what it is actually doing, but for now it will do. So any bug-reports you got regarding Semi Random Research should now be lower priority / no longer be reproducible with SRR version 1.3.2+.
Mlie  [autor] 1 oră în urmă 
@Marsi 🌱 Then I would suggest the search-function instead of manually moving around. I dont really have the time to try to guess what makes it happen for you.
Marsi 🌱 cu 2 ore în urmă 
its probably something related to rendering - my fps drops from ~140 to around 50 when moving around inside the research tree, even on a clean setup with just harmony, core, and research tree loaded
Mlie  [autor] cu 2 ore în urmă 
@Marsi 🌱 Well, it does not happen in my tests so unless you or someone else that experience this are willing to find what the issue is in your setup there is nothing I can do about it
Marsi 🌱 cu 2 ore în urmă 
just to clarify - this isn’t a bug report, it’s feedback. that’s not something that would show up in logs or have clear reproduction steps. UX is often subjective and hard to quantify. I just wanted to share this in case others feel the same or if it’s something worth looking into for future polish.
Mlie  [autor] cu 3 ore în urmă 
@Turambar There is little I can do if you dont follow the steps described
Turambar cu 5 ore în urmă 
Same as Marsi, and there's absolutely nothing in the logs.
Mlie  [autor] cu 8 ore în urmă 
@Marsi 🌱 Please see the Reporting Issues section described above
Marsi 🌱 cu 8 ore în urmă 
ui in the research tree feels really choppy and jerky to me, like it's running at 10 FPS