RimWorld
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Research Tree (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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820.515 KB
3 sep 2023 om 13:05
21 dec 2024 om 12:48
48 wijzigingsnotities (weergeven)

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Research Tree (Continued)

In 1 verzameling van Mlie
Mlie's resurrected mods
888 items
Omschrijving

Update of Fluffys mod https://steamproxy.com/sharedfiles/filedetails/?id=1266570759

Added features
  • Added research-infocard, visible by Rightclick
  • Research can now be added/moved to the front of the queue with Ctrl+Leftclick
  • Added the current progress values on not finished projects
  • Locked camera when opening the research-window
  • Original research-window can be opened by holding shift
  • Added mod-option for when the tree should be generated, the default is now during game start
  • Added mod-option to pause the game when the tree is open
  • Added some caching of the research-nodes to avoid stuttering with large research-trees
  • Added scroll-wheel scrolling when holding Ctrl
  • Adapted some of the graphical tricks in ResearchPowl
  • Added a scroll-bar for the research-queue to be able to see all queued projects
  • Added dragging to reorder the search-queue, thanks to JiaRG
  • Added option to hide the "Missing Meme"-warning when selecting research
  • Fixed check for hiddenRequirements
  • Added selectable background color

Compatibilities


[dsc.gg]
[github.com]


A better research tree.

Features
- automatically generated to maximize readability*. - shows research projects, buildings, plants and recipes unlocked by each research project. - projects can be queued, and colonists will automatically start the next project when the current research project completes. - search functionality to quickly find research projects.

FAQ
Can I add/remove this from an existing save? You can add it to existing saves without problems. Removing this mod will lead to some errors when loading, but these should not affect gameplay - and will go away after saving.

Why is research X in position Y? Honestly, I have no idea. The placement of projects (nodes) is automated to minimize the number of crossings between dependencies (edges), and reduce the total length of these edges. There are many possible scenarios in which this can lead to placements that may appear non-optimal. Sometimes they really are non-optimal, sometimes they just appear to be so. See also the technical section below for more information.

Can I use this with mod X Most likely, yes. Added researches and their requirements are automatically parsed and the tree layout will be updated accordingly. ResearchPal implements a lot of the same functionality as this mod, and the research queue will likely not work correctly if both mods are loaded.

This looks very similar to ResearchPal Yep. ResearchPal is based on a legacy version of this mod that was kept up-to-date by SkyArkAngel in the HCSK modpack. I haven’t worked on this mod in a long time, but I recently had some spare time and decided to give it another go. Feel free to use whichever you like better (ResearchPal has an entirely different layout algorithm). You can run both mods side by side to check out the different tree layouts, but be aware that the research queue will not work correctly if both mods are loaded.

Known Issues
- Layouts are not perfect, if you have experience with graph layouts - please do feel free to look at the source code, and/or implement a Sugiyama layout algorithm for me that runs in C

Contributors
- Templarr: Russian translation - Suh. Junmin: Korean translation - rw-chaos: German translation - 53N4: Spanish translation - Silverside: Fix UI scaling bug for vertical text - shiuanyue: Chinese (traditional) translation - notfood: Implement techprint requirements - HanYaodong: Add simplified Chinese translation

License
All original code in this mod is licensed under the MIT license[opensource.org]. Do what you want, but give me credit. All original content (e.g. text, imagery, sounds) in this mod is licensed under the CC-BY-SA 4.0 license[creativecommons.org].

Parts of the code in this mod, and some content may be licensed by their original authors. If this is the case, the original author and license will either be given in the source code, or be in a LICENSE file next to the content. Please do not decompile my mods, but use the original source code available on GitHub[github.com], so license information in the source code is preserved.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: queue, tree
627 opmerkingen
Mlie  [auteur] 4 uur geleden 
@Victor Please see the Reporting Issues section described above
Victor 5 uur geleden 
Research Tree crashed, everything is blank and queued research projects are not counting, only thing I did different was leave the game open for quite some time paused. https://gist.github.com/HugsLibRecordKeeper/6e793bb2236143d5fcf3699ea1afa1f9
lloki 14 jan om 13:47 
@BannanaTrunks thanks, it works :)
Valflond 13 jan om 12:02 
If you encounter @Dylancd `s case try loading a different save file.

I had such an issue when a caravan was forming what else could have caused that I have no idea
@Mlie - if interested I can drop the savefile

The mod list was the same as in no-issue case (about 300 mods of different heaviness)
Mlie  [auteur] 12 jan om 22:32 
@JossOwX Please see the Reporting Issues section described above
JossOwX 12 jan om 19:41 
theres some broken branches on the SoS2 mod research branch :(
mr_ubik 12 jan om 12:54 
@Dylancd does it actually work?
BannanaTrunks 5 jan om 4:36 
@lloki I had the same problem. In the vanilla view click on the main tab then close and reopen the research tab and it should be the modded view
Mlie  [auteur] 22 dec 2024 om 9:47 
@mystery_origin Please see the Reporting Issues section described above
lloki 20 dec 2024 om 15:00 
Well, not in my case :( I'm sure it's a mod mismatch then, as I remember using this mod without any problems few months before. The view resets after the que ends, so I guess I will manage somehow.