Desynced

Desynced

28 ratings
Text Formatting and Icons
By Johan 2.0
A guide on various text formatting available within the game for use in faction names, sign posts, behaviors, text fields and even UI modding.
   
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Intro
You can make your in-game text really fancy or highlight sections for readability.

Places of application:

Sign Posts
Right Click a Sign Post and set its text field.
There is a behavior to set Sign Posts in the experimental version.

Behavior Controllers
Usable in the description field within behaviors.
Usable on Parameter names.

Unit names
Change the name of your units.
Maybe useful for making blueprints with special names.

Faction names
Fancify your faction name to be an unreadable string of scout bots.

Modding
The user interface uses very similar if not identical formatting for text fields.
For examples it pays to look in main/data/codex.lua


Some of these may be out of date or removed and will show up in-game as a blank space.
This list is non-exhaustive and you can probably find more examples inside the .lua game files or on the wiki - it should be within the Infobox of each page on the top right as "Lua ID".

Desynced Wiki[wiki.desyncedgame.com]
Images
<img id="c_light"/>
<img id="c_fabricator"/>
<img id="c_assembler"/>
<img id="c_data_analyzer"/>
<img id="c_refinery"/>
<img id="c_robotics_factory"/>
<img id="c_power_relay"/>
<img id="c_portable_relay"/>
<img id="c_small_relay"/>
<img id="c_large_power_relay"/>
<img id="c_uplink"/>
<img id="c_repairer"/>
<img id="c_repairkit"/>
<img id="c_deployment"/>
<img id="c_construction"/>
<img id="c_miner"/>
<img id="c_adv_miner"/>
<img id="c_deconstructor"/>
<img id="c_turret"/>
<img id="c_portable_turret"/>
<img id="c_laser_turret"/>
<img id="c_solar_cell"/>
<img id="c_solar_panel"/>
<img id="c_wind_turbine"/>
<img id="c_wind_turbine_l"/>
<img id="c_power_cell"/>
<img id="c_power_core"/>
<img id="c_capacitor"/>
<img id="c_medium_capacitor"/>
<img id="c_small_battery"/>
<img id="c_signal_reader"/>
<img id="c_shared_storage"/>
<img id="c_internal_storage"/>
<img id="c_behavior"/>
<img id="c_crane"/>
<img id="c_portablecrane"/>
<img id="c_portable_radar"/>
<img id="c_small_radar"/>
<img id="c_radio_transmitter"/>
<img id="c_radio_receiver"/>
<img id="c_crystal_power"/>
<img id="c_power_transmitter"/>
<img id="c_signpost"/>
<img id="c_particleemitter"/>
<img id="c_leaves"/>
<img id="c_small_storage"/>
<img id="c_explorable_scannable"/>
<img id="c_virus"/>
<img id="c_small_scanner"/>
<img id="c_resimulator"/>
<img id="c_blight_extractor"/>
<img id="c_extractor"/>
<img id="f_beacon"/>
<img id="f_wall"/>
<img id="f_building1x1a"/>
<img id="f_building1x1c"/>
<img id="f_building1x1d"/>
<img id="f_building1x1f"/>
<img id="f_building2x1a"/>
<img id="f_building2x1e"/>
<img id="f_building2x1f"/>
<img id="f_building2x2b"/>
<img id="f_building2x2f"/>
<img id="f_building_sim"/>
<img id="f_roamingbot"/>
<img id="f_bot_1s_as"/>
<img id="f_bot_2m_as"/>
<img id="f_bot_1s_a"/>
<img id="f_bot_1s_b"/>
<img id="f_bot_2s"/>
<img id="f_bot_1m_a"/>
<img id="f_dropped_item"/>
<img id="f_construction"/>
<img id="f_foundation"/>
<img id="f_explorable"/>
<img id="f_gastarias1"/>
<img id="f_scaramar1"/>
<img id="f_gastarid1"/>
<img id="f_forestleaves"/>
<img id="f_bug_hive"/>
<img id="f_bug_hole"/>
<img id="b_metal_miner"/>
<img id="b_move"/>
<img id="b_counter"/>
<img id="b_find_resource"/>
<img id="b_scout"/>
<img id="b_light_colors"/>
<img id="metalore"/>
<img id="crystal"/>
<img id="laterite"/>
<img id="aluminiumrod"/>
<img id="aluminiumsheet"/>
<img id="silica"/>
<img id="fused_electrodes"/>
<img id="reinforced_plate"/>
<img id="optic_cable"/>
<img id="circuit_board"/>
<img id="water"/>
<img id="obsidian"/>
<img id="metalbar"/>
<img id="metalplate"/>
<img id="foundationplate"/>
<img id="energized_plate"/>
<img id="hdframe"/>
<img id="beacon_frame"/>
<img id="refined_crystal"/>
<img id="crystal_powder"/>
<img id="obsidian_brick"/>
<img id="alien_artifact"/>
<img id="silicon"/>
<img id="wire"/>
<img id="cable"/>
<img id="icchip"/>
<img id="micropro"/>
<img id="cpu"/>
<img id="robot_datacube"/>
<img id="alien_datacube"/>
<img id="human_datacube"/>
<img id="empty_databank"/>
<img id="virus_research_data"/>
<img id="datacube_matrix"/>
<img id="robot_research"/>
<img id="human_research"/>
<img id="alien_research"/>
<img id="blight_research"/>
<img id="virus_research"/>
<img id="adv_data"/>
<img id="blight_crystal"/>
<img id="blight_extraction"/>
<img id="blightbar"/>
<img id="microscope"/>
<img id="transformer"/>
<img id="smallreactor"/>
<img id="engine"/>
<img id="t_signals1"/>
<img id="t_signals2"/>
<img id="t_signals3"/>
<img id="t_research1"/>
<img id="t_power0"/>
<img id="t_power10"/>
<img id="t_power1"/>
<img id="t_structures1"/>
<img id="t_robotics0"/>
<img id="t_robotics10"/>
Text Formats
Description
Code
desc
<desc></>
Highlight (orange)
<hl></>
Red
<rl></>
Blue
<bl></>
Green
<gl></>
Header (orange)
<header></>
Large Header
<large_header></>
Res
<res></>
Res Red
<res_arrow_red></>
Res Green
<res_arrow_green></>
Console (large green blocky text)
<console></>
Title
<title></>
Package
<package_title></>
Orb
<orb></>
Button Active (small black text)
<button_active></>
Outline (small white text)
<outline></>
Info
<notify_info></>
Warning
<notify_warning></>
Error
<notify_error></>
Values and Filters
Arrows
<img id="v_arrow_up"/>
<img id="v_arrow_down"/>
<img id="v_arrow_left"/>
<img id="v_arrow_right"/>
<img id="v_arrow_upleft"/>
<img id="v_arrow_upright"/>
<img id="v_arrow_downleft"/>
<img id="v_arrow_downright"/>


Colors
<img id="v_color_red"/>
<img id="v_color_green"/>
<img id="v_color_blue"/>
<img id="v_color_yellow"/>
<img id="v_color_cyan"/>
<img id="v_color_magenta"/>


Filters
<img id="v_own_faction"/>
<img id="v_ally_faction"/>
<img id="v_enemy_faction"/>
<img id="v_world_faction"/>
<img id="v_bot"/>
<img id="v_building"/>
<img id="v_construction"/>
<img id="v_droppeditem"/>
<img id="v_resource"/>
<img id="v_mineable"/>


Terrain
<img id="v_valley"/>
<img id="v_plateau"/>
<img id="v_not_blight"/>
<img id="v_blight"/>


<img id="v_alien_faction"/>
<img id="v_human_faction"/>
<img id="v_robot_faction"/>
<img id="v_bug_faction"/>
<img id="v_solved"/>
<img id="v_unsolved"/>
<img id="v_can_loot"/>
<img id="v_in_powergrid"/>
<img id="v_mothership"/>


Alien
<img id="v_signal_a"/>
<img id="v_signal_b"/>
<img id="v_signal_c"/>
<img id="v_signal_d"/>
<img id="v_signal_e"/>


Numbers
<img id="v_number_0"/>
<img id="v_number_1"/>
<img id="v_number_2"/>
<img id="v_number_3"/>
<img id="v_number_4"/>
<img id="v_number_5"/>
<img id="v_number_6"/>
<img id="v_number_7"/>
<img id="v_number_8"/>
<img id="v_number_9"/>


Alert
<img id="v_alert"/>
<img id="v_notify"/>

<img id="v_lock_locked"/>
<img id="v_lock_unlocked"/>

<img id="v_damaged"/>
<img id="v_infected"/>
<img id="v_broken"/>
<img id="v_unpowered"/>
<img id="v_emergency"/>

&lt;img id=&quot;v_powereddown&quot;/&gt;
&lt;img id=&quot;v_pathblocked&quot;/&gt;
&lt;img id=&quot;v_idle&quot;/&gt;<img id="v_powereddown"/>
<img id="v_pathblocked"/>
<img id="v_idle"/>
2 Comments
chefkoch22 4 Jun, 2024 @ 12:16pm 
Thanks a lot for the work!
Devorador 16 Dec, 2023 @ 8:10am 
Just great, thanks for sharing, from now on my ads and shows will have all the information at the player's fingertips.