Space Engineers

Space Engineers

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Meadowhawk Gunship
   
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Type: Blueprint
Mostra gli oggetti etichettati con tutti i termini selezionati: ship, small_grid, safe
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2.093 MB
2 set 2023, ore 22:17
1 nota di rilascio ( visualizza )
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Meadowhawk Gunship

Descrizione
The Meadowhawk is armed for war, with several fixed weapons allowing it to suppress targets with a withering stream of fire, as well as twin mounted assault cannons to rip through smaller less evasive targets. Its 3 autocannons allow it to do battle with more agile craft, as its large size restricts its ability to maneuver to a certain extent. It also has 12 under-slung hardpoints for mounting various kinds of ordnance. These were typically unguided as opposed to AI-Powered ordnance following several noteworthy "SDR" events (Singularity Derived Rampancy.


-------Some Notable Features-------
4 Fixed Autocannons
2 Fixed Assault Cannons
3 Autocannon Turrets
12 Missile Hardpoints (Provide your own design. Simply a merge block. Can be launched in pairs of 2)
~90 Minutes of Fly Time
Survival Kit
2 Medium Cargo Containers
H2/02 Generator + Oxygen Tanks
4 Cockpits (1 Pilot, 3 Gunner)
Antennae, Beacon, Ore Detector
3 Projectors (1 on the main grid, 1 on each subgrid so you can print onto all 12 Hardpoints)
Large Reactor + Hydrogen Engine
Remote Control so any Gunner can take over in-case pilot is KO'd (Doing this when the main cockpit still functions can be weird, but I'd rather have the feature than not)
Docking Camera (Or Bomb Sight depending on your persuasion)
2 Forward Cameras
Extendable Landing Struts

Thanks for the read, and enjoy!

P.S. - I believe there is a bug in the current release of SE that screws with the conveyor on the new Cab Cockpit. It doesn't cut off any important inventories in this case, so you should be good regardless. Just a heads up.
4 commenti
Metrovania  [autore] 9 set 2023, ore 19:16 
I'd like to update this design in time with some of my own missiles. Clearly some people found issues with the Meadowhawk, so please, tell me now so that I might fix them all at once. I suspect upwards thrust might be one, which I already have plans to fix.
Venom415 6 set 2023, ore 12:35 
Loved how you positioned the industrial cockpit to works with the normal one, though I think another industrial cockpit would look good in front of the other one too. Nicely done :selike:
Metrovania  [autore] 3 set 2023, ore 6:02 
Thank you
MinigunTheFox 2 set 2023, ore 23:03 
more great work metro!