RimWorld

RimWorld

2,230 arvostelua
Vanilla Factions Expanded - Deserters
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Mod, 1.4, 1.5, 1.6
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Julkaistu
Päivitetty
51.838 MB
25.8.2023 klo 7.38
23.11. klo 4.31
23 muutosilmoitusta ( näytä )
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Vanilla Factions Expanded - Deserters

2 kokoelmassa, tekijä Oskar Potocki
Vanilla Expanded
111 luomusta
Vanilla Expanded - Empire playthrough
148 luomusta
Kuvaus
[www.patreon.com]



See change notes.



After the release of Vanilla Factions Expanded - Empire, a lot of you have requested that we tell the other side of this marvelous story - the story of Deserters. So many of you have requested it that in fact we made it our priority to release the Deserters faction expansion as soon as it was reasonably possible. What initially was meant to be a small mod about stealing stuff from the Empire, quickly became a grand new campaign against the evil nobility. We didn’t stop on just a few new quests and a new weapon - this mod comes packed with content to make the anti-imperial playthrough not only viable, but also oh so fun!

An indepth visibility system will track how much the Empire knows about you, and will affect everything that occurs in your game against the Empire. Higher visibility might result in larger imperial raids, less time for the empire to send reinforcements to their compounds, higher contraband prices and even quiet absolver raids.

Our goal with this mod was to make you feel like you’re a part of the bigger movement happening across the entire planet, but still in secret. You will be able to contact other deserter cells to send shuttles to pick you up, cause distractions and taunt imperial forces. You will be doing all that by trading intel - which is a new resource obtained directly from the empire via a variety of different ways. I encourage you to check the infographics to find out more about what we cooked for you!

For obvious reasons this mod requires Royalty DLC.


















































































[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for the artwork and visual imagery.

Legodude17, a programmer responsible for the code.

Xrushha, a programmer responsible for the xml.

Reel, master of screenshots and constructing structures for export.

Storyteller artwork by Vitalii

Music by Dendroid101!

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Can I add this mod to an ongoing save?
A: Yes! However, you will need to wait for a new Chased Deserter quest to occur before you join the deserters.

Q: I’m an enemy of the Empire but I’m not a deserter! Why?
A: Two different things. You can wage normal war on the Empire and make peace with them later. Being a deserter is permanent, and only occurs when you actively harbor imperial deserters.

Q: It doesn’t make sense lore-wise that XYZ.
A: Ok, you do you.

Q: Can I continue playing the game after reaching the new ending in this mod?
A: Yes, but bear in mind both the Empire and the Deserters will cease to exist.

Q: Is this mod compatible with Combat Extended?
A: We do not handle CE patches. Best ask Combat Extended team on their discord/steam page. Do not ask here.



[discord.gg]


Suositut keskustelut Näytä kaikki (37)
19
20 tuntia sitten
[EXPLAINED] Can't Accept Second Plot - Bug or Mechanic?
Pyrous Red
29
20.9. klo 1.48
Assassination target not spawning
AppleSauceBandit
2
23.11. klo 7.19
Cant land Gravship on mission
DeadDragon
1 324 kommenttia
根岸 20 tuntia sitten 
The bug in orbit that I posted about 30 comments ago still remains. (I already reported it to the bug forum at that time)
However, it seems this issue can be fixed with "Generate Plot Mission" in developer mode.
After returning to the ground (←important), you can resume the quest by regenerating the stacked plot with "Generate Plot Mission".
Unverified, but when receiving rewards with "Reward_Items.GenerateQuestParts()", the trigger for the error seems to be that the player's colony (the recipient) has moved and cannot be found, so I think the same problem will likely occur if you accept quests at enemy colonies or quest maps. I recommend doing "Generate Plot Mission" at a regular ground colony.
-=Jordan=- 26.11. klo 3.07 
Hmm, i remember there was a "Red empire" mod, but i cant find it anymore
Isnt this is the same mod, but upgraded? or...
Cyberwolf 23.11. klo 18.08 
i have a deserter but havnt gotten any quests after skipping the first raid i got due too low power ?. my only guess is maybe setting up base on a asteroid hardlocks me
Killer29687 23.11. klo 12.20 
ayyy it got updated
✚ Mariel ✚ 17.11. klo 10.16 
Did they fix the bug where you cannot start the second assassination mission?
DrakonDawn 14.11. klo 8.05 
For anyone having weird looping music during Deserter missions:
Download Music Manager and change the "Allowed during" sections of the VE Rimworld songs from "Allowed during: Peace" to "Allowed during: War" and it should play the full songs.
Annigilator 9.11. klo 10.15 
Is there any way to fix the tasks when the empire sends you to fight deserters and at the same time requires you to have all or most of your colony fly on a mission, like I have 62 pawns in the settlement, including children, and they require me to provide 40 fighters, this is objective That's a lot, considering that there will only be a few deserters that six of my warriors could handle.
Andy 8.11. klo 1.15 
starting as a deseter doesn't let you use violence disabled genomes (in 1.5)
amazing mod by the way
Reestock 4.11. klo 12.53 
How does visibility interact with Odyssey? It seems like picking up and moving would either greatly reduce or greatly increase your visibility depending on whether or not the empire has air traffic control.
愛爾蘭佬 3.11. klo 18.12 
Even after destroying capital ship the divine inferno is still on count down...