Baldur's Gate 3

Baldur's Gate 3

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Time Sensitive Quests and Encounters: A Quick and Easy Guide
By maxi
Baldurs Gate 3 has a number of quests and encounters that are time sensitive. This guide will help you to navigate through the game without setting off triggers that can significantly impact your playthrough.
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DISCLAIMER:
As of right now, this guide is mostly complete. However, there are several triggers that have not been conclusively established and there still may be errors.
Only quests or encounters with time dependent triggers and significant impact are included in this guide. More expansive lists can be found elsewhere such as the Reddit thread below.
Progressing into the next act will impact just about every unfinished quest. Don't do it until you have done everything you can in your current act.

CREDIT:
Much of this information comes from my playthroughs of the game. However, the following were important sources in helping acquire more information and thus deserve credit:

The Baldurs Gate 3 Wiki - https://baldursgate3.wiki.fextralife.com/Baldur's+Gate+3+Wiki

u/Neville_Lynwood - https://www.reddit.com/r/BaldursGate3/comments/15q1o77/list_of_time_sensitive_quests/

HELP AND FEEDBACK:
Please comment below if you have noticed anything regarding this topic and have thoroughly tested it. Specific triggers that start and end the quest or encounter as well as alternative permutations are very helpful to know. If you have feedback for this guide, please comment below as well.

FORMAT:
Each entry will be formatted in this way:

Quest or Encounter Name
Description
ST: Start Trigger
ET: End Trigger

THANKS:
I also want to thank the community for the support and feedback I have received for my work on this guide!
ACT I
COMPANION QUESTS

Gale is a Lil Hungry
Gale will tell you he needs to consume magic items or he will be forced to do some shady stuff
ST: Two long rests or his approval increases to "Fair"
ET: Gale stops asking after being fed three times, or, will resort to other methods after enough long rests

Karlach
Karlach will leave the party if you do not kill her pursuers
ST: Karlach joins party
ET: Unknown amount of long rests


WILDERNESS

True Souls Edowin, Andrick, and Brynna
Andrick and Brynna will be gone after a long rest
ST: Encounter triggered by proximity
ET: A long rest will eliminate encounter

Owlbear Momma
Owlbear mother will be killed by goblins if you did not kill it
ST: Owlbear cave is entered
ET: Owlbear is dead after a long rest


DRUID GROVE

Bugbear Assasin
The bugbear assassin will kill the Tiefling girl by telescope if you do not intervene
ST: Encounter is triggered by proximity
ET: Girl is killed after in-game timer

Investigate the Beach
Child Tiefling on the beach will die if you do not intervene
ST: Quest is initiated
ET: Child will die, trigger is unknown

Save Arabella
Kagha will kill Arabella
ST: Quest is initiated
ET: Child will die, trigger is unknown. Also killed after attacking goblin camp.

Save the Goblin Sazza
Sazza will die if you break out Halsin or attack the druid grove
ST: Initate quest
ET: Break out Halsin, or the attack on the druid grove begins

Druid Grove Ritual
The ritual will complete, the grove will be closed off, and the Tieflings will be driven out and die. The only certain way to stop it is to deal with Kagha.
ST: Entering the druid grove
ET: There are several triggers that will close the grove such as stealing the idol, killing tieflings, or entering the mountain pass or Grymforge. It appears long rests have no impact. See video link in comments for more info.

Raid the Druid Grove
The sequence that leads to the raid on the druid grove will trigger once you talk to Minthara in the Goblin Camp. Long resting after this will begin the encounter and quests inside the grove will be locked and unable to be completed.
ST: Initiate dialogue with Minthara
ET: A long rest


BLIGHTED VILLAGE:

The Gnome on the Windmill
The Gnome will disappear
ST: Proximity trigger
ET: Trigger is unknown


RISEN ROAD:

Find the Missing Shipment
The caravan guards will be killed by Kobolds if left for too long. Quest will still be completable
ST: Proximity Trigger
ET: The guards will die after a long rest

Rescue the Trapped Man & Rescue the Grand Duke
Everyone in the burning inn will die if not rescued
ST: Quest is initiated
ET: In-game timer


MOUNTAIN PASS:

Lae'Zel Confronts the Githyanki
Lae'Zel will die if she has left the party to talk to the patrol and you do not join her
ST: Lae'Zel leaves party
ET: Triggered if you leave the general area


UNDERDARK:

Cure the Poisoned Gnome
Thulla will die if not healed or given an antidote
ST: Initiate Quest
ET: Triggered by unknown amount of long rests or by completing the quest to deal with Nere


GRYMFORGE:

Free True Soul Nere
Nere and a few gnomes will die if you do not clear the rubble in time
ST: Quest is initiated
ET: In-game timer, or a long rest, or 2 camp visits
ACT II
Shadow-Cursed Lands

Don't Let Rolan Die
Rolan will be found on by the southern most bridge in the Shadowfell after leaving the Last Light Inn. He will die if not saved from the shadows that attack him.
ST: Proximity trigger
ET: In-game timer

The Harpers Ambush Kar'niss
The ambush won't trigger properly if you delay too long after the harpers leave the Last Light Inn. This will result in being unable to obtain the moonlantern from Kar'niss
ST: Harpers leave for the ambush
ET: Unclear if long rest or in-game timer

Lift the Shadow Curse
You should play hide and seek with Oliver before Halsin rescues Thaniel from the Shadowfell. This will avoid bugs in this quest.
Halsin will die if you leave while he enters the Shadowfell
ST: Halsin enters the Shadowfell
ET: A long rest


Moonrise Towers

Rescue Wulbren & Rescue the Tieflings
You must rescue everyone in the prison by the time you complete the area, otherwise they will die
ST: Quests are initiated
ET: It appears that entering the Shadowfell to find the Nightsong is the trigger.

ACT III
Companion Quests

Rescue Orin's Victim
A companion will be kidnapped by Orin and will be killed if you do not save them.
ST: Entering the sewers
ET: Unknown trigger or amount of long rests

Rivington

Help the Devilish Ox
The Strange Ox will disappear after some time if you have not agreed to help him
ST: Entering Rivington
ET: Unknown amount of long rests or entering the Lower City


Wyrm's Rock

Save Counsellor Florrick
Counsellor Florrick will be executed if you do not save her
ST: Unsure, possibly Gortash's coronation
ET: 5 long rests


Lower City:

Stop the Presses
Your reputation will be tarnished if you do not stop the Baldur's Mouth from publishing their story
ST: Quest is initiated
ET: A long rest (Reportedly changed to 2 long rests in Patch #5)

Investigate the Murders
Cora will be dead at the wine festival unless you warn her
ST: Quest is initiated, or potentially entering the lower city
ET: Unknown amount of long rests

Save Duke Ravengard
To rescue Duke Ravengard you must do the following sequence of events: Attend the Gortash coronation and do not kill Gortash, talk with Mizora and update the Wyll's pact after a long rest, then go to the Iron Throne prison.
The prison will be blown up by Gortash a number of turns after you dock. Be prepared to rescue the prisoners.
ST: Docking at the prison
ET: In-game combat, 5-8 turns





55 Comments
maxi  [author] 5 May @ 4:29pm 
@TwoEyes
It may depend on when you killed her, but the raid should always happen. I'm not 100% on this though.
maxi  [author] 22 Apr @ 3:00pm 
@B flat
Happy to help! I'll do some more research on this and get it figured out, thanks for letting me know!
B flat 14 Apr @ 8:15pm 
Thanks a lot for the list, saved me a lot of time!
Rescue Orin's victim in Act 3 isn't actually time-sensitive. I long rested what must've been 20 times, nothing happened. Other people on the internet also seem to confirm this.
gladosforlife 5 Apr @ 6:47am 
if that's the case with iron throne i can believe it's the case with everything else. thanks for the clarification it's good to keep in mind
maxi  [author] 2 Apr @ 2:59pm 
@gladosforlife
You are correct. I did not specifically mention Florrick, but this quest is included under the "Risen Road" subheading. It is unclear whether the difficulty setting affects this quest or not. It is clear though that the difficulty will affect the turn timer for encounters such as the Iron Throne.
gladosforlife 2 Apr @ 12:02pm 
Florrick is time sensitive too. In act 1 I found the burning tavern, had my companions say "oh look it's burning" type of line, but I didn't went there right away. I spent a few in-game days with long rests doing other things, then went there through the roof. And found everyone inside dead. The guy under the plank barricade - already dead. Florrick too, when I entered her room I found just a burned corpse.
This happened to me only on honor mode though so I am not sure about any other difficulties
maxi  [author] 31 Jan @ 10:36pm 
@error1
That's crazy, I've never heard of anything like it haha. That seems liked it might be a bug
error1 31 Jan @ 8:51pm 
Don't Let Rolan Die - Actually I couldn't find him for so long time, eventually forgot about that quest, defeated Ketheric, remmembered about Rolan again, found him (with help from google), or more precisely - I found enemies where he should be (but he was not). Killed these shadows, returned to inn and found hm there thanking for help.
Johnny Guitar 12 Jan @ 1:57pm 
This is my only gripe with the game, potentially lose out on content if you don't long rest, potentially lose out on content if you do long rest.
maxi  [author] 23 Dec, 2023 @ 6:55pm 
@Morley
Interesting, thanks for letting me know! I'll take a look at it and get the guide updated!