Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It was previously designed to scan the immediate area, and if it found something check to see if it had space in its inventory. If no space, heads back to anchor point, else picks up item and scans again.
If it can't find any items, it then continues scouting for a bit before scanning again.
I can look at the code later and see if I can fix it up, but it has been a bit, and I am sure someone else can better help you instead of me.
thanks for the work.
One Questian. I used the Scout & Collect Progrtamm but my Sout take one Item and go back. How i can make them to go back with a full iventory?
@Blade: Noted. I will fix that ASAP.
@Karl: Quick fix is to add the condition in the radar to also check if item is in a valley. Still not the best, but can help avoid a lot of issues with the original code.